Anti-Corruption ComplianceVirtual Item Cash-OutClass Action Litigation

【Weekly Gaming Law】Steam May Face RMB 6.2 Billion in Damages

【每周游戏法】Steam或将面临62亿元索赔

February 11, 2026
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Summary

This weekly update reviews major legal developments in the game industry, including Tencent’s anti-corruption enforcement actions, a criminal conviction for operating an online casino through fishing game mechanics, regulatory trends concerning AI companionship products, and a large-scale UK class action lawsuit challenging Steam’s commission and platform practices. The article analyzes the compliance risks and legal implications arising from anti-fraud management, gambling-related misuse of legitimate games, emerging AI ethics regulation, and competition law scrutiny of digital platforms.

(I) Tencent Anti-Corruption Update: Over 90 Employees Dismissed, More Than 20 Transferred to Public Security Authorities

On January 23, the official “Sunshine Tencent” public account disclosed Tencent Group’s 2025 anti-fraud investigation results.

Throughout 2025, Tencent’s Anti-Fraud Investigation Department handled more than 70 cases involving violations of the company’s “high-pressure red line,” resulting in the dismissal of over 90 employees.

Among them, more than 20 individuals suspected of criminal offenses were transferred to public security authorities, and over 30 external individuals involved in the cases were also arrested. Employees found in violation were dismissed, placed on a blacklist, and permanently barred from re-employment within Tencent.

The announcement disclosed 19 cases that had already been adjudicated. The unlawful conduct included illegal appropriation of company assets, seeking benefits for external companies or individuals in exchange for kickbacks, and theft of company property.

In addition, Tencent published a list of 15 entities with which it will permanently cease cooperation, covering sectors such as cultural media and film, public relations marketing and consulting, technology and IT services, and general trade and retail.

Norconn Commentary:

Based on the adjudicated cases disclosed, positions facing enterprise clients (B-end clients) and roles possessing “resource allocation authority,” “vendor management authority,” and “asset disposal authority” in middle-office and operational departments present the highest compliance risks.

This serves as a warning for game companies in anti-fraud management:

  1. B-end sales and procurement positions must strictly adhere to compliance red lines and avoid forming improper interest ties with suppliers.

  2. Resource operation roles must standardize allocation procedures to prevent rent-seeking.

  3. Internal audit and risk control mechanisms should be conducted regularly to promptly identify attempts to misappropriate company interests or engage in benefit transfers.


(II) Using Fishing Games for Account Leasing and Cash-Out: Silver Merchant Convicted of Operating a Casino

Beginning in early 2023, defendants Kong and Fang and others attracted traffic by posting advertisements in livestream rooms such as “account rental for monster fights,” “equipment recycling,” and “instant withdrawal upon cash-out,” and organized gambling activities by exploiting probability mechanisms within a legitimate fishing game.

The criminal group stockpiled large quantities of game accounts and rented them to players at specified exchange ratios (for example, RMB 40 for 1 million “bullet” items). Players consumed “bullets” in-game to challenge bosses, with win or loss determined by the probability mechanism of random item drops. The group ultimately realized virtual item-to-cash settlement by “recycling accounts.”

Investigation further revealed that the group’s profit model essentially relied on earning spreads through high-frequency item trading (collecting rake fees), rather than directly appropriating players’ principal funds. Large volumes of recharge and recycling cycles were reflected in the capital flow.

In November 2025, the Putuo District People’s Procuratorate of Shanghai prosecuted Kong, Fang, and others for the crime of operating a casino.

The procuratorate pointed out that although the capital flow involved was substantial, determination of “serious circumstances” should comprehensively consider the actual rake profit amount, number of participants, and duration. Upon calculation, the illegal profit in this case did not meet the statutory threshold for “serious circumstances.” In December 2025, the court adopted the prosecution’s charges and sentenced Kong and Fang to two years’ imprisonment each for the crime of operating a casino, along with fines of RMB 20,000.

Norconn Commentary:

This case is a typical example of “using a legitimate fishing game to operate an online casino.” The game itself did not involve gambling, but the external group exploited its “random bullet drop” probability mechanism to construct a complete operational model of account leasing, item recycling, and cash settlement. The officially non-tradable “bullet” items were transformed into gambling “chips,” thereby realizing gambling activities.

The prosecution identified three elements constituting the crime of operating a casino: first, player returns were entirely determined by probability, possessing gambling characteristics; second, the group established a settlement channel converting bullets into real money, essentially functioning as casino chip exchange; third, the group publicly solicited a large number of players online, demonstrating operational and public characteristics.

Game enterprises should strictly regulate gray areas such as item recycling and account leasing to prevent disguised cash conversion combined with random gameplay mechanisms from transforming lawful entertainment into online gambling.


(III) AI Company “Nature Select” Completes New Financing Round Exceeding USD 30 Million

Recently, the AI enterprise “Nature Select,” invested in by Kingnet Network, announced completion of a new financing round exceeding USD 30 million. Investors in this round include Alibaba, Ant Group, Qiming Venture Partners, and 5Y Capital. Following the financing, Kingnet Network remains the largest institutional investor outside of the founding team.

Nature Select’s core product, EVE, focuses on the AI companionship sector and positions itself as “the world’s first 3D AI intelligent companionship application.”

Norconn Commentary:

Currently, AI companionship products must address not only traditional legal issues such as data compliance and content compliance, but also numerous emerging technological ethics challenges. In particular, AI companionship products emphasizing realistic interaction may blur the boundary between reality and virtuality, creating risks of excessive immersion in the virtual world.

In response, the Interim Measures for the Administration of Anthropomorphic AI Interactive Services (Draft for Comments) sets forth targeted regulatory requirements, clarifying that service providers bear primary responsibility for delineating the boundary between virtual and real. This includes but is not limited to:

  1. Anthropomorphic interaction services must undergo technology ethics review and must not be designed to replace social interaction, control user psychology, or induce addiction or dependence.

  2. Providers must prominently inform users that they are interacting with artificial intelligence rather than a natural person. When providers identify excessive dependence or addiction tendencies, or upon initial use or re-login, dynamic pop-up reminders must inform users that interaction content is AI-generated.

  3. Where a user continuously uses anthropomorphic interaction services for more than two hours, providers must dynamically remind users via pop-ups to suspend usage.

Although the above provisions are still in draft form and not yet in force, they clearly outline the core future compliance direction for AI companionship services.


(IV) Steam Revenue Share Model Challenged Again: Valve Faces GBP 656 Million Class Action in the UK

The UK video game market has recently seen significant progress in a highly watched class action lawsuit. The Competition Appeal Tribunal (CAT) in London ruled that a collective claim against Valve, a well-known game publisher and platform operator, may proceed. The claim seeks damages of GBP 656 million (approximately RMB 6.24 billion) and is regarded as one of the largest consumer lawsuits against digital platforms in recent years.

The case was initially filed in 2024 by children’s welfare advocate Vicki Shotbolt as representative claimant, on behalf of approximately 14 million UK consumers who have purchased PC games and related add-on content via Steam or other channels since 2018. The claim alleges that Valve abused its dominant position in the PC digital game distribution market through unfair commercial arrangements that inflated game prices and harmed consumer interests.

Specifically, the lawsuit alleges that Valve charges publishers platform commissions of up to 30%, and through contractual terms or platform rules restricts publishers from selling the same games and DLC at lower prices or earlier release dates on competing platforms. In addition, it is alleged that once users purchase a base game on Steam, related add-on content must continue to be purchased via Steam, thereby “locking in” consumers within its ecosystem and weakening market competition.

Valve denied the allegations and argued that the case should not be granted collective action status. However, the Competition Appeal Tribunal ultimately ruled that the case meets the criteria to proceed, rejecting Valve’s request to block substantive proceedings. Valve has not publicly responded to the ruling as of this writing.

Norconn Commentary:

Unlike traditional antitrust investigations led by regulatory authorities, this case adopts a consumer class action approach directly targeting platform commissions, price restrictions, and ecosystem lock-in practices. This means that even absent regulatory penalties, platforms may still face substantial civil compensation exposure, significantly increasing legal uncertainty.

The core issue is not merely Steam’s commission rate, but the combination of three alleged elements:

  1. Restrictions on cross-platform price reductions or early releases;

  2. Mandatory platform binding of DLC and base games;

  3. Leveraging market dominance to weaken competition.

This structural combination of “commission + exclusivity/lock-in mechanisms” is increasingly viewed by UK and EU courts as potentially constituting abuse of market dominance.

The impact of this case on PC gaming platforms may be comparable to litigation faced by Apple and Google in the mobile sector. It demonstrates that once a platform achieves de facto dominance within a specific market segment, it may be subject to strict competition law scrutiny.

For game companies expanding overseas—whether operating self-built platforms, acting as publishing platforms, or cooperating with overseas platforms—it is necessary to reassess:

  1. 1. Whether there exist most-favored-nation clauses, platform exclusivity, or de facto exclusionary terms;

  2. 2. Whether DLC, items, or subscriptions are forcibly locked into a single platform;

  3. 3. Whether contracts or actual practices restrict developer or consumer choice.

中文原文

(一)腾讯反腐动态:90余人被解聘,20余人被移送公安机关

1月23日,“阳光腾讯”公众号通报了腾讯集团2025年度反舞弊调查情况。 

2025年全年腾讯反舞弊调查部共查处触犯“腾讯高压线”案件70余起,九十余人被解聘。

其中,二十余人因涉嫌犯罪被移送公安机关处理,三十余名涉案的外部人员也被公安机关一并抓捕。对于被查处的员工,腾讯均采取了解聘处理、列入黑名单且永不录用的严厉手段。

通报共披露了19起已经判决的案例,违法情形包括:非法侵占公司资产、为外部公司/人员谋利并收受好处费、盗窃公司资产等。

此外,腾讯还公布了15家永不合作的主体清单,涵盖文化传媒与影视、公关营销与咨询、科技与信息技术、综合商贸零售等业务领域。

诺诚评论:

从披露的已判决案例来看,面向B端(企业客户)和拥有“资源分配权”“供应商管理权”和“资产处置权”的中后台及业务执行岗位,是合规风险最高的区域。

这警示游戏公司在反舞弊管理上需注意:

1、B端销售与采购岗位需严守合规红线,避免与供应商形成利益捆绑。

2、资源运营岗位需规范资源分配流程,防止权力寻租。

3、企业内部的审计与风控需定期开展,以及时发现试图侵占公司利益或进行利益输送的行为。

(二)利用捕鱼游戏租号兑付,银商被判开设赌场罪

2023年初起,被告人孔某、方某等人通过在网络直播间发布“租号打怪、装备回收、提现秒到账”等广告引流,利用合法捕鱼游戏中的概率机制组织赌博。

犯罪团伙通过大量囤积游戏账号,以特定比例(如40元兑换100万“弹头”道具)向玩家出租。玩家在游戏内消耗“弹头”挑战BOSS,利用随机掉落道具的概率机制判定输赢,并最终由团伙通过“回收账号”实现虚拟道具与货币的兑付。

此外,经查明,该团伙的营利模式本质上是通过高频交易赚取道具差价(抽头渔利),而非直接占有玩家本金,资金流水中存在大量充值与回收的循环使用。

2025年11月,上海市普陀区检察院以开设赌场罪对孔某、方某等人提起公诉。

检察机关指出,虽然涉案资金流水巨大,但认定“情节严重”应综合考虑实际抽头渔利数额、参赌人数及持续时间,经核算,该案非法获利未达“情节严重”法定标准。2025年12月,法院采纳检察机关指控,以开设赌场罪先后判处被告人孔某、方某有期徒刑二年,各并处罚金2万元。

诺诚评论:

本案系典型的“利用合法捕鱼游戏开设网络赌场”案件。涉案游戏本身并未涉赌,但外部团伙通过利用其“随机掉落弹头”的概率机制,搭建账号租赁、道具回收、现金兑付的完整运行模式,将官方禁止交易的“弹头”道具,异化为赌博“筹码”,最终实现赌博。

检方指出,涉案团伙构成开设赌场罪,体现在三个层面:首先,玩家收益完全由概率决定,具备赌博属性;其次,团伙建立了弹头到真金的兑付渠道,本质即为赌场“上下分”;再次,该团伙通过公开网络招揽大量玩家,具备经营性与公开性。

游戏企业应注意道具回收、账号租赁等灰色地带的严格治理,防止变相兑现与游戏随机玩法结合,使合法娱乐异化为网络赌场。

(三)AI公司“自然选择”已完成超3000万美元的新一轮融资

近日,恺英网络投资的AI企业「自然选择」(Nature Select)宣布完成超3000万美元的新一轮融资。本轮投资方包括阿里巴巴、蚂蚁集团、启明创投、五源资本等知名机构。融资完成后,恺英网络仍为创始团队之外的最大机构投资人。

自然选择旗下的核心产品《EVE》,着力于AI陪伴领域,定位为“全球首款3D AI智能陪伴应用”。

诺诚评论:

目前,AI陪伴产品除需应对数据合规、内容合规等传统法律问题外,还面临诸多亟待破解的科技伦理挑战。尤其是主打真人化交互的AI陪伴产品,极易使用户混淆现实与虚拟的边界,进而滋生过度沉溺虚拟世界的风险隐患。

对此,《人工智能拟人化互动服务管理暂行办法(征求意见稿)》针对性作出系列规制要求,明确服务提供者需主动承担起廓清虚拟与现实边界的主体责任,具体包括但不限于以下方面:

1、拟人化互动服务要落实科技伦理审查,不得将替代社会交往、控制用户心理、诱导沉迷依赖等作为设计目标。

2、提供者应当显著提示用户正在与人工智能而非自然人进行交互。提供者识别出用户出现过度依赖、沉迷倾向时,或者在用户初次使用、重新登录时,应当以弹窗等方式动态提醒用户交互内容为人工智能生成。

3、用户连续使用拟人化互动服务超过2个小时的,提供者应当以弹窗等方式动态提醒用户暂停使用服务。

尽管前述规定尚处于征求意见阶段,尚未正式生效施行,但已清晰勾勒出未来AI陪伴服务的核心合规方向。

(四)Steam抽成模式再遭挑战:Valve面临英国6.56亿英镑集体诉讼

英国视频游戏市场近期迎来一项备受关注的集体诉讼进展。伦敦竞争上诉法庭(CAT)裁定,允许一宗针对知名游戏发行与平台运营商Valve的集体诉讼继续推进。该案索赔金额高达6.56亿英镑(约合62.4人民币),被认为是英国近年来规模最大的数字平台消费者诉讼之一。 

本案最初于2024年提起,由儿童福利倡导者维姬·肖特博尔特(VickiShotbolt)作为代表原告,代表自2018年以来通过Steam平台或其他渠道购买PC游戏及附加内容的约1400万名英国消费者。原告方指控Valve滥用其在PC游戏数字分发市场的主导地位,通过不公平的商业安排推高游戏价格,损害消费者利益。

具体而言,诉讼认为Valve向游戏发行商收取高达30%的平台佣金,并通过合同或平台规则限制发行商在其他竞争平台上以更低价格或更早时间销售同款游戏及DLC内容。此外,原告还指出,Steam要求用户在平台购买游戏本体后,相关附加内容必须继续通过Steam购买,从而将消费者“锁定”在其生态系统内,削弱市场竞争。

Valve对相关指控予以否认,并曾主张该案件不应获得集体诉讼资格。然而,竞争上诉法庭最终裁定,该案具备继续审理的条件,驳回了Valve阻止案件进入实质审理阶段的请求。Valve方面截至目前尚未就裁定结果作出公开回应。

诺诚评论:

与传统由监管机构主导的反垄断调查不同,本案是以消费者集体诉讼为切入口,直接指向平台抽成、价格锁定和生态绑定行为。这意味着即便监管部门尚未作出处罚,平台仍可能面临巨额民事赔偿风险,法律不确定性显著上升。

案件的关键并不只是Steam的佣金比例,而在于原告所指控的三点组合:1、限制发行商跨平台降价或提前销售;2、DLC与主程序的强平台绑定;3、借助市场支配地位削弱竞争。这类“抽成+排他/锁定机制”的结构,正在被英国和欧盟法院视为“潜在的滥用市场支配地位行为”。

该案对PC游戏平台的影响,可能不亚于苹果、谷歌在移动端的诉讼,本案表明,只要平台在某一细分市场形成事实主导地位,同样会被适用严格的竞争法审查标准。

对于游戏出海企业,无论是自建平台、发行平台,还是与海外平台合作,都需要重新审视:

1、是否存在价格最惠、平台独占或变相排他条款;

2、DLC、道具、订阅是否被强制锁定在单一平台;

3、是否在合同和实际上限制了开发者或消费者的选择权。

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