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[Weekly Gaming Law] Papergames Prevails in Lawsuit After Two Years; Shanghai Courts Release White Paper on Gaming Crimes

【每周游戏法】叠纸维权历时2年胜诉;上海发布涉游戏犯罪白皮书

January 6, 2026
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Summary

This summary reviews four pivotal developments in the gaming industry: legal enforcement, policy shifts, criminal compliance, and technological innovation. In legal enforcement, Papergames won its final appeal against Migu. The court clarified for the first time that distinctive game elements, such as character personalities and settings, are protected under the Anti-Unfair Competition Law, providing a strategic benchmark for cross-industry IP protection. Regarding international policy, Japan’s "Smartphone Act" officially took effect, mandating the dismantling of app store and payment monopolies. While this promises to reduce costs for developers, it introduces new challenges in data security and regulatory compliance. In criminal justice, the Shanghai courts released a White Paper revealing that game-related crimes are predominantly concentrated in illegal gambling and infringements on corporate rights, characterized by high technical dependency and organized "black-gray" industrial chains. The report calls for a collaborative governance system. Lastly, in technology trends, Chongqing launched the "Starry Sky" plan, focusing on the integration of AI within the gaming sector to boost the R&D efficiency of small and medium-sized teams through policy incentives.

I. Papergames Sues Migu for Alleged Unauthorized Use of "Mr Love: Queen's Choice" Content in TV Drama Promotion

Recently, the Shanghai Intellectual Property Court rendered a final judgment in the case of Mr Love: Queen's Choice v. Migu. The court ruled that "Migu Video" (咪咕电影) engaged in unfair competition by illegally using original elements from the game in its commercial promotions. Subsequently, Migu Video issued a formal public apology to the official team of Mr Love: Queen's Choice and its players for the infringement.

In May 2023, while releasing a promotional video for the TV series Warm and Sweet on the Weibo platform, Migu utilized original game character names, promotional PVs, music, special effects, and original voiceovers from Mr Love: Queen's Choice without official authorization.

After a two-year legal process, the Shanghai Intellectual Property Court ultimately ruled in favor of Mr Love: Queen's Choice. For the first time at the judicial level, it was clarified that distinctive game elements—such as meticulously constructed character names, personality settings (personas), iconic voiceovers, and visual identities—collectively constitute the core competitiveness and source of commercial value for a game product. These elements fall under the legal rights and interests protected by the Anti-Unfair Competition Law (AUCL). Migu's "free-riding" behavior—using core elements of another party's well-known work for marketing—clearly violates commercial ethics and disrupts the market order of fair competition.


Nuocheng’s Legal Commentary

When dealing with cross-industry rights protection for games, we suggest the following approach:

  • First, identify the infringing elements: Determine exactly which game elements the infringing subject has used (e.g., game footage, posters, voiceovers, copywriting, music, costume designs, etc.) to assess whether they constitute copyright infringement.

  • Second, apply the Anti-Unfair Competition Law: If certain infringed elements do not meet the threshold of "works" under copyright law (such as character names), yet constitute a vital part of the game's overall commercial value or serve as key identifiers, one may invoke Articles 2 and 7 of the Anti-Unfair Competition Law. This allows for a claim that the defendant’s actions constitute unfair competition through commercial confusion.

  • Finally, determine the amount of damages: Quantify compensation by comprehensively considering factors such as the scope and impact of the infringement, subjective malice, the legal standing of the rights involved, and the commercial value of the infringing content.

II. Implementation of Japan’s New "Smartphone Act": How Will the Gaming Industry Be Impacted?

The highly anticipated Act on Promoting Competition in Specified Smartphone Software (commonly referred to as the "Smartphone Act") officially came into effect in Japan on December 18, 2025. This legislation aims to dismantle the duopolistic landscape held by Apple and Google within the mobile app ecosystem. It is expected to have a profound impact on the Japanese gaming industry, particularly by bringing significant changes to payment channels and app distribution.

The core of the new law lies in the regulation of large-scale platform enterprises designated as "Specified Software Providers." The Act explicitly prohibits these providers from mandating that developers use their official payment systems and forbids them from hindering in-app redirection (out-linking) to external websites. This means game developers will have more freedom to steer players to "off-platform" channels, such as official websites, to complete payments. This will reduce the commissions paid to the Apple App Store and Google Play, thereby lowering operating costs for gaming companies.

Furthermore, the Act mandates the opening of the app store market. In the future, users will be able to obtain applications from third-party app stores other than the App Store or Google Play. The renowned developer Epic Games has already announced plans to launch the iOS version of the Epic Games Store in Japan, offering a revenue share significantly lower than that of traditional platforms.

Since the promulgation of this Act, among the top four regional markets by global revenue for Apple, mainland China remains the only one still subject to Apple’s dual monopoly over app payments and distribution, continuing to pay the standard 30% "Apple Tax."


Nuocheng’s Legal Commentary

The essence of this Act lies in imposing statutory obligations on platforms with a dominant market position to open up to third-party app stores and payment systems, aiming to break the duopolistic structure of the mobile ecosystem.

From the perspective of legislative technique, the Act establishes a highly deterrent administrative surcharge system (with fines reaching up to 20% of the relevant domestic turnover), far exceeding the standards of the current Antimonopoly Act (AMA). This demonstrates the regulators' determination to reshape the order of market competition. However, the complexity of implementation cannot be ignored: the primary challenge in compliance practice will be how to mandate interoperability without compromising user data security and privacy protection. Furthermore, the expansion of the Japan Fair Trade Commission’s (JFTC) discretionary power and the subsequent implementation of detailed enforcement rules will ultimately determine whether the Act can substantially reduce developer costs and promote effective competition in the digital market, rather than merely increasing compliance friction costs.

III. Shanghai Courts Release "White Paper on the Adjudication of Criminal Cases Involving the Gaming Industry"

Recently, the Shanghai Putuo District People’s Court released the White Paper on the Adjudication of Criminal Cases Involving the Gaming Industry (hereinafter referred to as the "White Paper"). The document provides a systematic analysis of 183 criminal cases concluded by the Shanghai No. 2 Intermediate People’s Court and its jurisdictional courts between 2021 and June 2025. The White Paper indicates that while the gaming industry has become a new engine for economic growth, it also faces increasingly severe criminal risks.

The White Paper points out that all cases can be broadly classified into two categories:

  1. Games as a Medium for Crime: This constitutes the vast majority of cases (89.62%). Within this category, the crime of "opening casinos" (illegal gambling operations) is the most prominent, accounting for as much as 84.15% of such cases.

  2. Direct Infringement on Game Developers' Rights and Interests: These cases involve activities that directly harm developers, such as the development of unauthorized plug-ins (cheats), the establishment of private servers, the bulk registration of fraudulent game accounts, and fraudulent third-party top-ups (recharge scams).

Criminal cases in the gaming industry exhibit four distinct characteristics:

  • Diversification of Criminal Methods and High Technical Dependence: Modus operandi are becoming more varied and rely heavily on sophisticated technological means.

  • Complicity and Dependence on the "Black and Gray" Cyber-Industry: There is a rising trend of joint offenses and a heavy reliance on the underground "Black and Gray" industry chain.

  • Concentration in High-Risk Game Environments: Crimes are predominantly clustered around popular titles such as Fantasy Westward Journey and Eggy Party.

  • High Rate of Plea Leniency: A significantly high proportion of cases (91.46%) involve the "System of Leniency for Admitting Guilt and Accepting Punishment."

The White Paper concludes that the high cost and limited effectiveness of risk prevention and control have led to a lack of motivation for enterprises to invest in security. Concurrently, while players have a robust demand for virtual property transactions, the absence of official trading platforms forces them toward third-party or private transactions. These carry immense risks, leading to frequent cases of fraud and malicious account recovery. Furthermore, low industry entry barriers and inadequate internal oversight have provided fertile ground for criminal activity.

To address these challenges, the White Paper proposes three governance directions:

  1. Constructing a "Source Tracing + Technological Prevention" System: Establishing industry security standards and strengthening police-enterprise coordination.

  2. Implementing "Transaction Blocking + Positive Guidance" Strategies: Solidifying the regulatory responsibilities of online platforms and enhancing legal education for players.

  3. Synergizing "Criminal Crackdown + Administrative Enforcement + Industry Self-Regulation": Creating a unified regulatory force to execute a full-chain crackdown on the "Black and Gray" industries.

IV. Chongqing Launches "Starlight" Plan: AI-Empowered Culture and Entertainment Becomes New Focal Point

On December 29, 2025, the Chongqing Municipal Government released the Implementation Plan for Further Promoting the "Starlight" (Man Tian Xing) Action Plan for the Software and Information Service Industry (hereinafter referred to as the "Plan"), identifying Artificial Intelligence (AI) as the primary strategic direction. The Plan specifically highlights support for the gaming industry, encouraging the deep integration of AI technology with gaming.

According to the Plan, Chongqing will encourage gaming enterprises to integrate and apply Generative AI (AIGC), Reinforcement Learning, Natural Language Processing (NLP), Assistive Development, and Code Generation within their development and operational processes to create "Lean, Agile, and Precise" (轻快准) gaming products. This policy provides opportunities for high-efficiency R&D and innovation for the gaming industry, particularly for small and medium-sized teams.

Furthermore, the Plan demonstrates a systematic approach to ecosystem building:

  • Talent Cultivation: A mechanism of "Recognition by Enterprises, Acceptance by the Government" will be established to provide targeted talent pipelines for the industry.

  • Application Scenarios: The application of AI technology will be promoted through the publication of "Opportunity Lists" and the implementation of the "Open Competition for Selection of Best Candidates" (揭榜挂帅) system.

The Plan will remain in effect until December 31, 2027.

中文原文

(一)叠纸起诉咪咕,涉嫌使用《恋与制作人》内容宣传电视剧

近期,上海市知识产权法院对《恋与制作人》诉咪咕案作出终审判决,认定“咪咕电影”在商业宣传中非法使用游戏原创元素构成了不正当竞争。随后,咪咕电影正式发布道歉声明,针对其侵权行为向《恋与制作人》官方及全体玩家诚恳致歉。

2023年5月,咪咕在微博平台发布电视剧《温暖的,甜蜜的》宣传视频时,在未经官方许可的情况下,擅自使用了《恋与制作人》原创的游戏角色名称、宣传PV、音乐、特效及原版配音。

历时两年后,上海市知识产权法院最终判决《恋与制作人》方胜诉,首次在司法层面明确,如《恋与制作人》中精心构建的角色名称、人格设定、标志性配音、视觉形象等游戏显著性元素,综合构成了游戏产品的核心竞争力与商业价值源泉,属于受《反不正当竞争法》保护的合法权益。咪咕公司使用他人知名作品核心元素以进行营销的“搭便车”行为,明显违背了商业道德,扰乱了公平竞争的市场秩序。

诺诚评论:

面对游戏跨界维权时,建议可参考如下思路开展:

首先,需要先明确侵权主体使用了游戏的哪些要素,如游戏画面、海报、配音、文案、音乐、服饰设计等等,判断是否构成著作权侵权;

其次,如果有部分被侵权元素无法达到“作品”的门槛,如游戏角色名称等,并且这些元素是游戏整体商业价值非常重要的一部分,或者重要的识别内容,则可以适用《反不正当竞争法》的第二条和第七条,主张被告的行为属于商业混淆的不正当竞争行为。

最后,综合考量侵权内容的传播范围及影响、侵权主观恶意、权利内容和侵权内容的商业价值等因素,厘定赔偿额。

(二)出海日本「手机新法」施行,游戏行业将如何动荡

备受关注的日本《智能手机法》于2025年12月18日正式生效。该法旨在打破苹果和谷歌在移动应用生态中的双寡头垄断格局,预计将对日本游戏行业产生深远影响,尤其在支付渠道和应用分发方面带来显著变革。

新法核心在于规制被定义为“指定运营商”的大型平台企业。法案明确规定,禁止运营商强制开发者使用其官方支付系统,并不得阻碍应用内向外部网站跳转。这意味着,游戏开发商将能够更自由地引导玩家至官网等“站外”渠道完成支付,从而降低需向苹果App Store和谷歌Google Play支付的佣金,将为游戏公司降低运营成本。

此外,新法还强制开放应用商店市场。未来用户将可从App Store或Google Play以外的第三方应用商店获取应用。知名游戏厂商Epic Games已宣布,计划在日本推出iOS版的Epic Games Store,其分成比例远低于传统平台。

自该法颁布后,目前在苹果全球营收前四的地区市场中,有且仅有中国还在经受苹果在应用支付与应用分发环节的双重垄断,持续缴纳30%的标准“苹果税”。

诺诚评论:

该法案的核心在于通过法定义务强制具有市场支配地位的平台开放第三方应用商店及支付系统,旨在破除移动生态系统的双寡头垄断结构。

从立法技术角度看,该法设定了极具威慑力的课征金制度(最高可达相关领域国内营业额的20%),远超现行《独占禁止法》的标准,显示了监管机构重塑市场竞争秩序的决心。然而,法律实施的复杂性不容忽视:如何在强制要求互操作性的同时,不减损用户的数据安全与隐私保护,将是合规实务中的最大挑战。此外,日本公正交易委员会(JFTC)的裁量权扩张及后续执法细则的落地,将直接决定该法是否能实质性降低开发者成本并促进数字市场的有效竞争,而非仅仅增加合规摩擦成本。

(三)上海法院发布《涉游戏行业犯罪案件审判白皮书》

近日,上海市普陀区人民法院发布《涉游戏行业犯罪案件审判白皮书》(以下简称“白皮书”),对2021年至2025年6月期间上海二中院及辖区法院审结的183件涉游戏行业犯罪案件进行系统剖析。白皮书显示,游戏产业在成为经济增长新引擎的同时,也面临日益严峻的犯罪风险。

白皮书指出,所有案件可大致分为两类:绝大多数案件(89.62%)为“以游戏为作案媒介”的犯罪,其中开设赌场行为最为突出,占此类案件的比例高达84.15%;其余案件则属于直接侵害游戏开发企业权益,如开发外挂、搭建私服、批量注册虚假游戏账号、虚假代充值等。

游戏行业犯罪案件还呈现犯罪手段多样化且技术依赖性强、犯罪行为共犯化或依赖网络“黑灰”产业链、犯罪场域集中化(“梦幻西游”“蛋仔派对”等热门游戏成高发场域)以及认罪认罚比例高(91.46%)四大特征。 

白皮书分析认为,游戏行业风险防控成本高、效果有限,企业投入动力不足。同时,玩家对虚拟财产交易需求旺盛,但官方交易平台缺位,第三方平台及私下交易风险巨大,导致诈骗、恶意找回账号等案件频发。此外,行业准入门槛低、内部监管不完善也为犯罪提供了土壤。

为应对挑战,白皮书提出三大治理方向:一是构建“源头溯源+技术防控”体系,制定行业安全标准并加强公安联动;二是实施“交易阻断+正向引导”策略,压实网络平台监管责任并加强玩家普法教育;三是形成“刑事打击+行政执法+行业自律”的监管合力,对黑灰产进行全链条打击。 

(四)重庆推出“满天星”计划,AI赋能文娱产业成新焦点

2025年12月29日,重庆市发布《进一步推进软件和信息服务业“满天星”行动计划实施方案》(以下简称“《方案》”),将人工智能作为主攻方向。该方案特别指出支持游戏产业发展,鼓励AI技术与游戏产业深度融合。

根据《方案》,重庆市将鼓励游戏企业在游戏开发运营等环节融合应用生成式AI(AIGC)、强化学习、自然语言处理、辅助开发与代码生成等软信技术,开发“轻快准”游戏产品。这一政策为游戏产业,特别是中小型团队带来了高效研发与创新机遇。

此外,《方案》展现出系统性生态构建思路。在人才方面,将建立“企业认定、政府认账”的机制,为行业定向输送人才。在应用场景方面,将通过发布“机会清单”和“揭榜挂帅”,促进AI技术的应用。

《方案》实施期限到2027年12月31日。

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