AntitrustProtection of Virtual PropertyProbability Disclosure ObligationsInternational Trade Disputes

【Weekly Game Law】Apple’s Commission Reduction Takes Effect Today; Lawyers Comment on Streamer Account Destruction Incident

【每周游戏法】苹果抽成下调今日生效;律师评主播毁号事件

March 20, 2026
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Summary

This article examines four key legal developments in the gaming industry: Apple’s reduction of App Store commissions in China amid antitrust pressure; potential civil and criminal liabilities arising from malicious destruction of game accounts by streamers; evidentiary practices in disputes over alleged loot box probability manipulation; and Nintendo’s tariff litigation against the U.S. government reflecting broader trade law impacts on the gaming sector. The core theme is the increasing legal formalization of the gaming industry, where issues such as platform dominance, virtual property protection, probabilistic monetization compliance, and cross-border trade regulation are becoming central compliance challenges for game companies.

(I) Apple Lowers App Store Commission in China to 25%, Effective Today

On March 13, 2026, Apple Inc. announced on its developer website that, following communications with Chinese regulatory authorities, it would adjust its App Store commission policy in China. Starting from March 15, 2026, the commission rates for mobile and tablet systems within the App Store have been revised.

The standard commission rate for in-app purchases (IAP) and paid apps has been reduced from 30% to 25%. Under the App Store Small Business Program and the Mini Apps Partner Program, eligible IAP commissions and auto-renewing subscription commissions after the first year have been reduced from 15% to 12%.

This adjustment took effect on March 15 without requiring developers to re-execute new agreements. Apple stated that it will maintain fair and transparent terms for all developers and continue to provide competitive App Store rates in China that are not higher than the overall levels in other markets.

According to estimates, based on an annual “Apple tax” of RMB 50 billion, a 5% reduction could save Chinese developers approximately RMB 8.3 billion annually. This adjustment marks an important milestone in consumer rights protection in China and reflects the combined impact of regulatory enforcement and legal practice.

Nuocheng Commentary:
This commission reduction represents only a phased concession by Apple in response to antitrust pressure in the Chinese market. Although the rate has decreased, the structural barriers underlying its monopolistic position remain intact.

Compared with regions such as the European Union, Apple has neither opened third-party payment channels nor allowed sideloading or distribution via third-party app stores in China. Developers and users still face significant restrictions on choice.

Against this backdrop, attorneys Wang Qiongfei and Zhang Yanlai of Kenting Law Firm will continue to advance the “first consumer antitrust case against Apple China” and pursue administrative complaints regarding abuse of market dominance, with the aim of promoting more open competition policies in the Chinese market.


(II) Malicious Destruction of Game Accounts by Streamer May Trigger Legal Liability

Recently, a game streamer “Qingyu Tpor” with 400,000 followers drew widespread attention after maliciously destroying player accounts during livestreams.

During streams, paying fans (with tier titles such as “Captain” or “Admiral”) could request the streamer to log into their accounts via QR code for power leveling (account boosting) or account evaluation. However, for non-paying viewers, the streamer would deliberately destroy their accounts after logging in.

The incident arose when a fan failed to renew their paid status due to an automatic payment issue. After logging into the account, the streamer sold all rare collectibles and high-value in-game items accumulated over a year at the lowest system price within one minute, effectively wiping out the player’s progress.

According to media reports, such “account destruction” practices are, in some segments of the livestreaming industry, even used as a traffic-generation tactic.

The platform has since banned the streamer. The affected player is preparing to file a civil lawsuit and is also considering criminal prosecution. Several brands have terminated cooperation with the streamer in response to reputational concerns.

Nuocheng Commentary:
The so-called “livestream rules” cannot serve as a legal exemption for destroying another person’s game account.

Game accounts and in-game items constitute legally protected virtual property. Article 127 of the Civil Code of the People’s Republic of China establishes the principle of protection for virtual property, and the 2025 revision of the Provisions on Causes of Action in Civil Cases formally recognizes “disputes over online virtual property” as an independent cause of action.

In this case, the streamer disposed of high-value in-game items without the owner’s consent, constituting an intentional infringement of property rights. Civil liabilities such as compensation for damages and public apology shall apply.

Where such intentional destruction causes losses exceeding RMB 5,000, it may also constitute the Crime of Intentional Destruction of Property.

From a brand management perspective, companies should establish full-cycle public opinion risk control mechanisms when cooperating with streamers, including:

  • Pre-cooperation due diligence to screen for prior misconduct;

  • Detailed contractual clauses specifying liability for reputational damage;

  • Continuous monitoring and rapid response mechanisms to mitigate public relations risks.


(III) Alleged Manipulation of Loot Box Probabilities; Notary Assists Player in Massive Evidence Collection

In June 2025, a player (Gao) reported to the Pujiang Notary Office in Zhejiang Province that a mobile game operator had engaged in false advertising regarding probabilistic rewards.

The game prominently featured loot box mechanics with disclosed probabilities for obtaining certain items. However, after spending RMB 34,000, the player found a significant discrepancy between the advertised probability and actual outcomes.

After unsuccessful communication with customer service, the player sought to preserve evidence through notarized evidence preservation prior to initiating complaints or litigation.

The notary assisted in collecting two categories of evidence:

  1. Operator-related information, including game links, login interface disclosures, user agreements, privacy policies, and licensing information;

  2. Full gameplay recordings, including player ID, loot box rules, in-game operations, payment interfaces, and actual drop results.

The process involved continuous screen recording, capturing the entire gameplay dynamically. After over 10,000 loot box attempts within one hour, the actual probability was calculated at 0.36%, nearly ten times lower than the advertised rate.

The notarized evidence provides strong support for subsequent legal action.

Nuocheng Commentary:
The “black box probability” issue is a high-frequency source of player complaints. To mitigate such risks, game companies should:

  1. Clearly disclose probabilities and item quantities in prominent positions;

  2. Specify individual item probabilities rather than vague category-based disclosures;

  3. Explain probability changes under mechanisms such as limited supply or non-repetition rules;

  4. Establish verifiable probability systems, ensuring backend logic strictly matches disclosed rates and retains audit trails for regulatory inspection.


(IV) Nintendo Sues U.S. Government: Tariff Disputes Impact the Gaming Industry

On March 6, 2026, Nintendo filed a lawsuit before the U.S. Court of International Trade, seeking refunds of tariffs imposed under the International Emergency Economic Powers Act (IEEPA) along with interest.

This case forms part of a broader wave of trade litigation. Since 2025, the U.S. government has imposed tariffs totaling approximately USD 130–200 billion.

In February 2026, the Supreme Court of the United States ruled in Learning Resources v. Trump (6:3) that the President lacks authority under IEEPA to unilaterally impose tariffs.

The Court held that IEEPA is intended for economic sanctions and emergency restrictions, not tariff-setting, and that allowing such authority would violate the constitutional separation of powers.

However, the Court did not decide whether previously collected tariffs must be refunded, leaving the issue to the CIT.

Nintendo argues that if the tariffs lack legal basis, the government’s retention of funds is equally unlawful. It seeks full refunds, interest, reprocessing of import records, and reimbursement of legal fees.

Over 1,000 companies, including Costco and FedEx, have filed similar claims.

The dispute arose from U.S. tariff measures imposed in 2025 on imports from China, Canada, and Mexico, later expanded through “reciprocal tariffs.” The policy coincided with the release of Nintendo Switch 2, leading Nintendo to delay U.S. preorders and adjust pricing and supply chains.

Nuocheng Commentary:
This litigation highlights a growing trend: the gaming industry is increasingly affected by international trade policy.

As game companies expand beyond software into hardware, esports equipment, physical collector editions, and IP merchandise, they become more exposed to tariffs, trade disputes, and export controls.

For Chinese game companies, as overseas expansion accelerates, trade and tax risks will become increasingly significant.

中文原文

(一)苹果下调国区佣金至25%,今日正式生效

2026年3月13日,苹果开发者官方网站发布消息,根据与中国监管部门的沟通,苹果公司将对中国的App Store佣金政策进行调整。

自2026年3月15日起,App Store内手机及平板系统佣金率将会调整。Apple App内购买及付费App的标准佣金率将由目前的30%改为25%。

苹果小型开发者计划(App Store Small Business Program)以及小程序合作伙伴计划(Mini Apps Partner Program)项下符合条件的Apple App内购买佣金率以及第一年后的自动续费订阅佣金率将由目前的15%改为12%。

此次佣金率调整自3月15日起施行,无需开发者重新签署新条款。苹果公司承诺对所有开发者保持公平透明的条款,并始终为在中国分发App的开发者们提供不高于其他市场整体费率水平的具有竞争力的App Store费率。

据测算,以一年500亿元“苹果税”为基数,5%的费率降幅将为中国开发者每年节省约83亿元成本。这一调整标志着中国消费者维权历程中的重要突破,也是中国市场监管力量与法律实践共同推动的结果。

诺诚评论:

此次佣金比例的下调,仅是苹果为化解其在中国市场垄断压力而作出的阶段性让步。

尽管费率有所降低,但其构成垄断核心的“结构性障碍”仍未消除。相较于欧盟等地区,苹果在中国区既未开放第三方支付渠道,也未允许应用侧载或通过第三方应用商店分发,开发者和用户的选择权依然受到明显限制。

在此背景下,垦丁律所王琼飞、张延来律师将持续推动由其代理的“消费者诉苹果中国反垄断第一案”,以及持续跟进对苹果滥用市场适配地位行为的行政投诉处理,以期促使苹果在中国市场采取更为开放的市场竞争政策。

(二)游戏主播恶意毁号,或将面临法律追责

近日,40万粉丝的游戏主播“清雨 Tpor”,在直播中恶意毁号,引发社会广泛关注。

在该主播的直播过程中,付费粉丝(以“舰长”“提督”等作为粉丝等级代称)可让主播扫码登录游戏账号,进行代打操作或账号评估;而未付费的观众若扫码上号,主播则会对账号进行毁号操作。

事件起因是,该主播的粉丝“五月食伍”因自动充值异常,未能及时续费“舰长”身份;该主播登录其账号后,在一分钟内将粉丝积攒一年的稀有收藏品和高价值道具,以系统商店最低价全部售出,导致粉丝倾注在账号内的一年心血尽数归零。

据媒体报道,毁号行为在游戏直播圈的部分领域,甚至被视为吸引流量的手段。目前,涉事直播平台已封禁该主播账号,受害粉丝正准备提起民事诉讼,并同步考虑刑事控告。多家品牌方注意到相关舆论影响后,已及时发布声明,与该主播终止合作、完成品牌切割。

诺诚评论:

该事件中主播所谓的直播间规矩,并非其毁坏他人游戏账号行为的“免死金牌”。

游戏账号及其内的道具,属于受法律保护的网络虚拟财产。《民法典》第127条确立了网络虚拟财产的保护原则,而2025年修正的《民事案件案由规定》亦将“网络虚拟财产纠纷”新增为独立案由,充分体现了司法实践对网络虚拟财产权益的明确保护态度。

该事件主播未经账号所有权人许可,擅自出售账号内高价值道具,构成对他人财产权益的故意侵害,依法应当承担赔偿损失、赔礼道歉等民事责任。

此类故意毁坏他人财物的行为,造成5000元以上损失的,还有可能构成故意毁坏财物罪。

同时,从品牌方视角出发,在与主播开展合作时,建议构建覆盖合作全周期的舆情管控机制。

一是加强合作前筛选,评估并规避曾涉及负面事件的主播;

二是细化合同条款,明确约定因主播合作期间负面行为导致品牌受损的违约责任;

三是合作过程中持续关注舆情动向,一旦发现相关风险,应抓住舆情应对的黄金处置期,迅速研判并启动应对流程,最大限度降低负面舆论对品牌形象的冲击。

(三)游戏抽卡涉嫌概率作假,公证处协助玩家万次取证

2025年6月,某手机游戏玩家高某向浙江省浦江县公证处反映:其在游玩该手机游戏期间,遭遇游戏运营方虚假宣传。

该游戏向玩家重点推出“开启宝箱”等多款概率型商品,并公示了开箱获取挑战券等道具的中奖概率;但高某累计充值3.4万元参与游戏开箱后,发现游戏公示的开箱中奖概率与实际获取概率严重不符。

高某就此向游戏客服反馈问题,未获得满意回应。

为通过法律途径维护自身合法权益,高某计划先对相关游戏操作过程办理证据保全公证,再据此向游戏运营商提起投诉或诉讼。

公证员受理该公证申请后,指导高某完成了两组核心内容的取证工作:

一是游戏运营主体信息,包括游戏链接、登录界面公示内容、用户协议与隐私政策、运营主体资质公示信息、游戏版本号等;

二是游戏全流程运行画面,包括玩家ID、开箱规则说明、游戏操作界面、充值渠道界面、开箱道具掉落实况等。本次取证全程同步录屏,以动态形式完整固定了游戏的全流程操作环节。

最终,经1小时内累计万余次的开箱测算,案涉道具的实际抽中概率仅为0.36%,与游戏公示的中奖概率相差近十倍。

该份保全证据公证书,为高某后续的维权行动提供了扎实、有力的证据支撑。

诺诚评论:

“概率黑箱”是诸多游戏都会面临的高发客诉问题。为降低“概率黑箱”问题,游戏公司应当注意:

1、在随机玩法界面或游戏官网显著位置,明确公示各类奖品的数量及中奖概率;若在官网公示,需在玩法界面清晰指明查看路径,确保玩家可便捷获取公示信息,杜绝隐匿公示、变相规避公示义务的行为。

2、公示时需尽量对每款奖品逐个标注具体概率,避免仅按奖品品质(如稀有、普通等)大类模糊标注。

否则若存在同一品质下不同奖品实际获取概率存在差异的情况,则仍可能面临概率公示不透明、侵害消费者知情权的问题。

3、若存在奖品限量发放,或不重复抽取规则导致中奖概率发生变动的情况,需在公示页面明确告知玩家,页面公示的概率仅为初始概率,并说明后续概率的变动计算规则、变动触发条件,确保概率变动规则可理解。

4、建立完善的概率可验证机制,后台代码设置需与前端公示概率严格一致、精准匹配,做好概率验证的全程留痕工作,以备监管核查。避免因玩家个体抽取结果的偶然偏差,引发虚假概率公示的相关纠纷。

(四)任天堂起诉美国政府,游戏行业的关税争议

2026年3月6日,任天堂(Nintendo)在美国国际贸易法院(U.S. Court of International Trade, CIT)提起诉讼,要求美国政府退还此前依据《国际紧急经济权力法》(International Emergency Economic Powers Act, IEEPA)征收的关税并支付利息。

该案件是近年来美国大规模贸易诉讼潮的一部分。公开信息显示,自2025年相关关税政策实施以来,美国政府已对进口商品征收约1300亿至2000亿美元的关税。

2026年2月,美国最高法院(Supreme Court of the United States)在Learning Resources v. Trump一案中以6:3裁定,总统无权依据IEEPA单方面征收关税。

法院认为,该法主要用于在紧急状态下限制经济交易或实施经济制裁,并未授权总统设定进口关税;若允许以此征税,将导致行政权力过度扩张并冲击宪法中的权力分立原则。不过,最高法院并未就已经征收的关税是否需要退还作出裁决,该问题被留给国际贸易法院处理。

在此背景下,任天堂美国公司提起诉讼,请求法院命令政府退还其缴纳的全部IEEPA关税并支付利息,同时重新处理相关进口记录,并承担律师费用等。

任天堂方面主张,如果关税本身缺乏法律依据,政府继续持有相关资金同样缺乏法律基础。目前已有超过1000家公司提起类似诉讼,其中包括Costco和FedEx等大型企业。

相关争议源于2025年美国政府依据IEEPA宣布对来自中国、加拿大和墨西哥的进口商品征收关税,并在同年4月进一步推出“互惠关税”,将关税范围扩大至更多贸易伙伴。

该政策出台时恰逢任天堂发布新一代主机Nintendo Switch 2。由于关税政策带来的不确定性,任天堂曾推迟该主机在美国的预售计划,并对部分产品价格及供应链布局进行调整,以应对关税带来的成本压力。

诺诚评论:

任天堂诉讼反映出一个重要趋势:游戏产业正在越来越多地受到国际贸易政策的影响。

随着行业生态不断扩展,越来越多游戏企业不仅从事软件开发,还涉及游戏硬件、电竞设备、实体收藏版和IP周边产品等内容。这些产品通常需要跨境生产和销售,因此必然受到关税政策、贸易争端和出口管制等因素影响。

对于中国游戏企业而言,随着游戏出海规模持续扩大,当游戏企业尝试进军更广阔的领域,类似的贸易风险,尤其是税务风险也逐渐值得关注。

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