RobloxOnlineGamblingClassAction

Roblox Faces New Lawsuit: Facilitating Gambling by Minor Users?

Roblox面临新诉讼 为未成年人用户赌博提供便利?

April 2, 2026
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Summary

Roblox has recently been named in a class action lawsuit filed in the U.S. District Court for the Northern District of California, alleging that it knowingly facilitated minors’ access to third-party online gambling platforms through its in-platform virtual currency, Robux. Plaintiffs claim that Roblox conspired with third-party gambling websites and profited from the ecosystem by charging withdrawal-related fees. The lawsuit raises claims under the Racketeer Influenced and Corrupt Organizations Act (RICO), California’s Unfair Competition Law (UCL), and the Consumer Legal Remedies Act (CLRA). At the core of the dispute is whether Roblox knew of, monitored, and economically benefited from the linkage between its virtual currency system and external gambling sites targeting minors.

Editor’s Note

Recently, Roblox Corporation has been involved in a significant lawsuit. Guardians have alleged that Roblox assisted minors in participating in online gambling.

The plaintiffs argue that the settlement channels for virtual currency within the Roblox platform were connected to third-party gambling platforms, that Roblox had actual knowledge of such activities, and that it profited therefrom.

The prominence of a leading platform has also enabled third-party platforms to grow by leveraging its ecosystem. Major platform operators should remain vigilant: failure to intervene promptly against such third-party platforms may result in backlash, and the company’s exposure may extend far beyond mere intellectual property misuse.

This case has not yet been adjudicated, and we will continue to monitor its developments.


Recently, Roblox became involved in a class action lawsuit. Parents filed the action in the U.S. District Court for the Northern District of California, alleging that Roblox conspired with companies such as Satozuki, Studs, and RBLXWild to provide minors with access to third-party online gambling websites and to profit from such activities.

The claims are brought under, among others:

  • the Racketeer Influenced and Corrupt Organizations Act (RICO),

  • the Unfair Competition Law (UCL), and

  • the Consumer Legal Remedies Act (CLRA).

The plaintiffs allege in the complaint that minor users, under parental supervision, purchased thousands of dollars’ worth of Robux (Roblox’s virtual currency) through gift cards on the Roblox platform.

Subsequently, however, the minors allegedly accessed third-party gambling websites through Roblox and used Robux to place bets and participate in gambling games, ultimately losing thousands of Robux.

Meanwhile, the parents were entirely unaware that the minors had been participating in gambling activities.

“Robux” is the virtual currency used within the Roblox platform and has real monetary value. One Robux is allegedly equivalent to USD 0.0125.

The plaintiffs further allege that users under the age of 18 are able to purchase Robux on the platform using their parents’ credit cards, and that Roblox in fact monitors each such transfer.

This, according to the plaintiffs, means that Roblox is capable of real-time tracking of Robux consumption occurring on gambling websites.

After minors purchase Robux through the Roblox platform, they are allegedly able to jump to third-party virtual casino websites and link their Robux accounts with such gambling platforms.

The plaintiffs argue that these gambling websites are visually highly similar to Roblox, thereby making it easier for Roblox users to register accounts,link Roblox accounts, and participate in gambling.

Based on this, the plaintiffs contend that Roblox’s statements in its user agreement are false or misleading, as the relevant terms allegedly cause parents to believe that the platform itself and its virtual currency system are safe.

The plaintiffs further allege that Roblox, as the platform operator, could have taken measures to restrict or block the use of its platform and virtual currency by third-party gambling websites, but failed to do so.

According to the complaint, the reason for such inaction is that Roblox profits substantially under the existing gambling framework.

Specifically, when users withdraw Robux obtained through third-party gambling websites, Roblox allegedly charges a 30% handling fee.

The plaintiffs maintain that Roblox could not possibly have been unaware of the existence of these gambling websites.

In support of this argument, the complaint cites statements made by key opinion leaders (KOLs) associated with the Roblox ecosystem.

For example, in 2019, well-known Roblox creator KreekCraft posted on Twitter:

“Heard a lot about rbxflip today. In case people don’t know, it’s a Roblox bot gambling website.

  1. Gambling by anyone underage is illegal.

Don’t use it, you’ll get banned.”

In response to the case, Roblox stated that the gambling websites are third parties with no legal affiliation to Roblox, and that their conduct constitutes unlawful use of Roblox’s intellectual property and brand, in serious violation of platform rules.

At present, the case has been accepted by the court and is expected to proceed to an online hearing in November.

Attached is the complaint: https://www.bloomberglaw.com/public/desktop/document/ColvinetalvRobloxCorporationetalDocketNo323cv04146NDCalAug152023C?doc_id=X41IKMCJH909KG8UE5VJLPN1NOB

中文原文

Roblox面临新诉讼 为未成年人用户赌博提供便利?

原创 诺诚游戏团队 诺诚游戏法

编者按:

最近,Roblox面临一起重大诉讼。有监护人指控,Roblox为未成年参与网络赌博提供帮助。原告主张,Roblox平台内虚拟货币的结算渠道和第三方赌博平台关联,且Roblox实际知情并从此获利。头部厂商的光环养活了借势发展的第三方平台。头部公司应当警醒,如果不对这类第三方平台及时采取措施进行干预,任其发展必会带来反噬,公司面临的将不仅仅是知识产权被盗用问题。该案目前尚未审理判决,我们也将持续关注。

近期,Roblox卷入一起集体诉讼案件。有家长在美国加州北区法院提起集体诉讼,指控其与Satozuki、Studs和RBLXWild等公司共谋向未成年人提供第三方网络赌博网站并从中获利,违反了《反勒索及受贿组织法(RICO)》《反不正当竞争法(UCL)》及《消费者救济法(CLRA)》等法律。

原告在起诉状中表示,未成年人用户在家长的监护下,通过礼品卡在Roblox平台充值数千元的Robux(Roblox虚拟货币)。但随后未成年人用户通过Roblox进入第三方赌博网站,使用Robux下注参与赌博游戏,最终损失了数千元Robux。然而,家长对未成年人用户参与赌博毫不知情。

“Robux”是Roblox平台内的虚拟货币,具有实际货币价值。一个 Robux 相当于0.0125美元。原告称,18岁以下的用户可以使用父母的信用卡在该平台上购买,并且 Roblox 对每次转账实际上是予以监控。这意味着Roblox可以对发生在赌博网站的Robux消费行为进行实时跟踪。

当未成年人通过Roblox平台购买 Robux 后,他们可以跳转到第三方虚拟赌场网站,并可以将Robux 账户与第三方赌博网站关联。原告认为这些赌博网站在外观上和Roblox十分相似,这使得Roblox用户注册帐户、关联Roblox帐户、参与赌博更为容易。

基于此,原告认为,Roblox在用户协议中做出的陈述是虚假或是有误导性的,因为相关条款让家长误以为平台本身及虚拟货币是安全的。

原告指控,Roblox作为平台方,本可采取措施限制或阻止第三方赌博网站对其平台和虚拟货币的利用,但却不作为。究其原因,Roblox在现有赌博框架体系下获益巨大,即用户将在第三方赌博网站获得的Robux进行提现时,Roblox将收取30%的手续费。

原告主张,Roblox不可能对这些赌博网站毫不知情,对此原告在起诉状中引用了与Roblox平台有关联的KOL曾经发布的内容。如2019年知名的Roblox达人KreekCraft在推特上发帖:“今天听到了很多关于 rbxflip 的消息。以防人们不知道这是一个 Roblox 机器人赌博网站。1. 任何非成年人的赌博都是非法的。2.不要使用它,你会被封号的。”

Roblox回应本案时,表示赌博网站都是和Roblox公司不存在任何法律关系的第三方,它们的行为属于对Roblox知识产权及品牌的违法利用,严重违反了Roblox平台的要求。

目前,该案件已被法院受理,预计在11月进行网络听证。


附起诉状文本链接:

https://www.bloomberglaw.com/public/desktop/document/ColvinetalvRobloxCorporationetalDocketNo323cv04146NDCalAug152023C?doc_id=X41IKMCJH909KG8UE5VJLPN1NOB

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