Protection of MinorsDark Patterns

Netherlands fines Epic Games over children's consumer rights

荷兰对Epic Games开出罚单 事关儿童消费权益

February 3, 2026
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Summary

On May 14, 2024, the Netherlands Authority for Consumers and Markets (ACM) imposed administrative fines on Epic Games for using unfair commercial practices targeting minors in Fortnite. The ACM concluded that Fortnite is highly attractive to minors based on its gameplay design, age rating, and licensed merchandise, and that Epic Games could reasonably foresee the presence of underage users. The investigation found that Epic employed misleading countdown timers, artificial scarcity, and direct purchase prompts, which exploited minors’ vulnerability and constituted aggressive commercial practices and “dark patterns” under Dutch consumer protection law. ACM imposed fines totaling €1,125,000 and ordered Epic Games to implement corrective measures, including removing countdown timers, increasing transparency around item availability, extending decision-making time for minors, and strengthening parental controls.

On May 14, 2024, the Netherlands Authority for Consumers and Markets (ACM) issued a penalty decision against Epic Games for employing unfair commercial practices targeting minors in Fortnite. ACM's investigation found that the company “exploited the vulnerability of minors” through design choices in its in-game item shop. This included using coercive language such as “Get it now” or “Buy now” in certain advertisements, as well as employing misleading countdown timers for offered items. ACM issued binding instructions to the company along with two fines totaling €1,125,000.

PART 1

How was Fortnite determined to be a product targeting minor users?

ACM elaborated on whether Fortnite qualifies as an internet product targeting minors to refine its enforcement logic for protecting minors' consumer behavior. ACM's assessment primarily considered the following dimensions:

1. Gameplay and Mechanics Design: Fortnite is a colorful game featuring a non-realistic style (imaginative, vibrant, playful, exaggerated, and cartoonish). When opponents are incapacitated, the game refers to “elimination” (not ‘killing’), no blood is visible, and eliminated players are picked up by robots and flown away. Additionally, the game incorporates themes appealing to minors and may prompt players to perform dances and “moves” popular among minors. Thus, the game closely aligns with minor experiences. Moreover, as mentioned earlier, Epic has integrated parental control features into the game, allowing various restrictions to be set for minors. This indirectly indicates that Epic Games is fully aware of the inevitable presence of underage players and consequently provides such functionality to regulate their gaming behavior.

2. Game Rating: The PEGI age rating system deems it suitable for minors aged 12 and above.

3. Game Merchandise Audience: Epic Games has granted licenses to IMG Licensing and toy manufacturer Hasbro to sell Fortnite merchandise specifically targeting minors. Examples include school supplies, children's apparel (including costumes), and toys (including toy weapons, board games, other games, and action figures). These products are sold in the Netherlands.

In summary, ACM concludes that Fortnite is targeted at minors, or that Epic had reason to foresee minors as being particularly susceptible to its influence, and that the game holds strong appeal for minors.

PART 2

What are the violations in Fortnite?

According to the ACM's publicly released investigation order documents, the specific actions that led to Epic Games receiving fines and corrective orders include the following details:

I. Deceptive scarcity item countdowns

Between February 1, 2021, and December 3, 2021, the Fortnite Item Shop offered various products, including so-called “Third-Party Item Packs” (hereinafter referred to as TP Item Packs). For example, see the collection of TP Item Packs under the title “Horizon Zero Dawn” in the image below.

Next to each title, a timer counted down from 24 hours (as indicated by the red box in the screenshot). When the timer expired, the offer would “refresh,” sometimes causing the TP Item Bundle and its accompanying individual items to disappear from the Item Shop. However, TP bundles typically remained unchanged in the Item Shop for several consecutive days. During this period, new 24-hour timers would continuously appear. The Item Shop provides no explanation for the timers' purpose. Epic's website offers the following clarification under its FAQ section: "Available items in the Item Shop rotate constantly. If an item you want is out of stock, check back often as it will likely become available again later. You can see when items change by looking at the countdown timers above the ‘Featured Items’ and ‘Daily Items’ sections. We also occasionally announce when special items will return to the store via social media or blog posts.“ This explanation provides no information about the timer on the ”Third-Party Item Bundle" homepage. The timer in the Item Shop also makes no mention of the explanation found in Epic's website FAQ.

According to ACM's investigation, between February 1, 2021, and December 3, 2021, ACM regulators recorded the sales duration of TP item bundles offered in the Item Shop under unique titles over consecutive days each month. Of the 60 TP item bundles documented, half were available for over 24 hours. For 14 of these TP items, officials precisely recorded their availability duration, averaging 15 calendar days. This test result indicates that the timers accompanying TP item bundles are deceptive.

ACM contends that minors playing Fortnite may perceive the timer displayed near offered products—indicating the window during which these items can be purchased—as signaling their imminent removal from the Item Shop. When TP item bundles carry a 24-hour countdown timer, children may believe they have a maximum of 24 hours to decide whether to make a purchase from these bundles.

Beyond time pressure, the timer creates a deceptive perception of scarcity for specific TP item bundles. In a sense, minors might believe that once the timer expires, the currently available TP item bundles will no longer be accessible. ACM contends that the scarcity created by deceptive timers triggers minors' FOMO (fear of missing out). When experiencing FOMO, individuals may think less rationally in the moment before making decisions. Consequently, minors may be unable to make informed decisions about offers.

Regarding the timer mechanism, while Epic contends its explanation in the official website FAQ clarifies that the timer does not indicate offer availability but rather the remaining time before the Item Shop refreshes its offers, ACM contends that the explanation on Epic's website is too distant from the timers accompanying the TP item bundle category within the in-game Item Shop to serve as any meaningful reference for minors making purchase decisions. Minors would then have to independently search outside the game (on Epic's website) to understand the timer's meaning in the Item Shop. Furthermore, even if minors did find this explanation, it specifically targets timers above offers in the Item Shop's “Daily” and “Featured” categories. Minors must independently infer that this explanation also applies to the TP Item Bundle countdown timer.

II. Inducing Minors to Make Purchases

While playing Fortnite, minors inevitably encounter promotional content related to in-game purchases, including:

1. Paid Battle Pass Upgrade Promotional Videos

At least between December 2, 2020, and December 3, 2021, minors were compulsorily pushed pop-up ads for Battle Pass upgrades whenever a new season commenced.

2. “Claim Rewards” Pop-ups

Between December 2, 2020, and June 7, 2021, when minors reached a higher rank during a match, the following interface appeared on the post-match summary screen. Minors first saw a screen displaying unlocked rewards. If the user had not upgraded the Battle Pass, a second screen appeared showing rewards unlocked during the current season but unclaimed (due to not upgrading the Battle Pass).

3. Message of the Day (hereinafter referred to as “MOTD”)

From December 2, 2020, to December 3, 2021, when minors logged into Fortnite, they would typically first encounter a “News” notification followed by a full-screen MOTD pop-up. Minors usually had to click through each one individually to reach the game's main menu. MOTDs could cover new game features or updates to existing ones. They also frequently highlighted specific in-game items, such as subscriptions, Battle Pass upgrades, and paid items in the Item Shop.

Following the above investigation, ACM determined that under the Dutch Civil Code, directly urging minors to purchase advertised products or persuading their parents or other adults to buy products for them in advertisements constitutes aggressive commercial practices under all circumstances. Given this, ACM concluded that minors were directly persuaded to make purchases or to persuade their parents or other adults to purchase on their behalf within the “Battle Pass upgrade” promotional video, the “Claim Rewards” screen, and the “MOTD.” On this point, ACM determined that this violated provisions of the Dutch Consumer Protection Implementation Act and the Dutch Civil Code.

III. Complex Pricing Displays Under Time Pressure

ACM's investigation revealed that countdown timers appear next to specific items in the item shop. When the timer reaches zero, these items sometimes disappear, while other times they remain available. Consequently, underage users are uncertain whether they can still obtain desired items after the timer expires. This uncertainty prompts minors to make purchase decisions more hastily, fearing they might miss out on desired items—even though these items remain available the following day. Since the Item Shop provides no information about whether items truly become unavailable after timers expire, minors lack essential knowledge about the shop's inventory, which is critical to their purchasing decisions.

Simultaneously, the colored frames and labels attached to paid items ostensibly represent their rarity. All items offered in the Item Shop's “Daily” and “Featured” categories are categorized into four tiers via colored borders and labels: green (“Uncommon”), blue (“Rare”), purple (‘Epic’), and gold (“Legendary”). The game provides no in-game explanation for the colored frames and labels surrounding the offered items. Without further context, these color-coded labels indicating rarity are essentially arbitrary tags that not only fail to assist players but may actually complicate purchasing decisions. The so-called tiered frames and labels do not reflect actual scarcity metrics: the historical supply frequency of an item; its current availability window; or the likelihood of an item reappearing in the Item Shop. The framework and labels also fail to enable players to estimate the scarcity of items bearing specific tags (e.g., “Rare”) relative to items with other tags (e.g., ‘Uncommon’). Since the “Item Shop” lacks transparency regarding item rotation and rarity levels, players must rely on external websites to independently research item rarity information.

According to ACM's perspective, the combination of these design features can be termed a “dark pattern.” Artificially creating scarcity within complex product offerings, introducing uncertainty about product availability, and applying time pressure all contribute to the exploitation of FOMO. This increases the likelihood of impulse purchases. Minors may be particularly vulnerable to Fortnite's scarcity strategies, as they are inherently more impulsive than adults and younger players purchase cosmetics and other in-game items more frequently in Fortnite.

PART 3

What are the specific fines and corrective measures required by the administrative order?

ACM considers the situation particularly severe where vulnerable consumers (minor users) are systematically and inevitably subjected to consumer rights violations during their long-term use of Fortnite. Taking all factors into account, ACM imposes a base fine of €562,500 for each violation by Epic Games, totaling €1,125,000.

Simultaneously, ACM requires Epic Games to promptly implement the following corrective measures to protect the legitimate rights and interests of minor users, reduce commercial practices that encourage impulsive spending, and eliminate “dark patterns”:

1.Clearly indicate the sales period for specific paid items in the item shop. Epic Games must specify for each item and clearly indicate to minors when it will be removed from the item shop. This will eliminate uncertainty regarding item availability, enabling minors to make more informed purchasing decisions.

2.Provide sufficient time for purchase decisions. Epic Games must allow minors adequate time to consider purchases of offered items.

In response to the ACM administrative decision, Epic Games has also implemented the following updates as corrective measures to mitigate consumer harm resulting from the established violations:

1.Color boxes and labels indicating item tiers displayed alongside price discounts will be removed from the item shop globally;

2.Countdown timers for limited-time purchases will be removed from the item shop globally;

3.In the Item Shop, the user's local time will be displayed, indicating when the Item Shop refreshes;

4.On each available item's product page, a set date will be displayed, indicating when that item will be removed from the Item Shop;

5.For players under 18 years of age in the Netherlands, only items available for 48 hours or longer will be visible and purchasable in their Item Shop;

6.“Cabined Accounts” will be rolled out globally. Players under 16 in the Netherlands will require parental/guardian consent to view certain content and use certain features (including making real-money purchases);

7.A “Cancel Purchase” button will be introduced, allowing purchases to be canceled within 24 hours of purchase or until the player first uses it (whichever comes first);

8.Each player will receive three return tickets, allowing them to return items to the Item Shop within 30 days of purchase, regardless of whether the item has been used. Players will receive one additional return ticket each year as long as they have fewer than three remaining (players can hold a maximum of three return tickets at any given time).

中文原文

2024年5月14日,荷兰消费者与市场管理局(ACM)发布对Epic Games处罚决定,原因是其在《堡垒之夜》中针对未成年人使用了不公平的商业手段。ACM在调查中发现,该公司通过其道具商店中的设计选择“利用了未成年人的脆弱性”。其中包括在某些广告中使用“立即获取”或“现在购买”等具有强迫性的词语,以及对所提供的商品使用误导性的倒计时器等,ACM 已对该公司发出具有约束力的指示以及两项罚款,总计 1,125,000 欧元。

PART 1

如何认定《堡垒之夜》属于面向未成年用户的产品?

ACM对于《堡垒之夜》是否属于针对未成年人的互联网产品进行了如下论述,以完善其保护未成年人消费行为的执法逻辑,ACM评估的维度主要包括:

  1. 1.游戏的玩法和机制设计:《堡垒之夜》是一款色彩缤纷的游戏,具有非现实风格(富有想象力、旺盛、俏皮、夸张和卡通风格)。当对手失去行动能力时,游戏会谈论“消灭”(而不是“谋杀”),看不到血迹,被淘汰的玩家被机器人捡起并飞走。此外,游戏中还使用了吸引未成年人的主题,并且有可能让玩家表演在未成年人中流行的舞蹈和“动作”。因此,游戏与未成年人的经历密切相关。此外,如上所述,Epic已将家长控制功能整合到游戏中,允许为未成年人设置各种限制,从侧面也表明,Epic Games明确知道未成年人玩家存在的必然性,因此提供了此类管控未成年人游戏行为的功能。

    2.游戏分级:PEGI年龄分级系统认为它适合 12 岁以上的未成年人。

    3.游戏衍生品受众:Epic Games向IMG Licensing和玩具制造商孩之宝颁发了许可证,以销售专门针对未成年人的《堡垒之夜》周边。例如学习用品,儿童服装(包括服装)和玩具(包括玩具武器,棋盘游戏和其他游戏,以及可动人偶),这些产品均在荷兰销售。

综上所述,ACM得出结论,《堡垒之夜》是针对未成年人的,或者Epic有理由预见未成年人特别容易受到《堡垒之夜》的影响,并且该游戏对未成年人有极强的吸引力。


PART 2

《堡垒之夜》的违规事由有哪些?

根据ACM公开的调查令文件,导致Epic Games遭到罚款处罚和整改指令的具体行为包括以下细节:

一、欺骗性的稀缺道具倒计时

在 2021年2月1日至2021年12月3日期间,《堡垒之夜》物品商店提供了各种产品,包括所谓的“第三方物品套装”(以下简称:TP 物品套装)。例如,参见下图中标题“地平线零黎明”下的TP 物品套装集合。

在每个标题旁边,有一个从 24 小时开始倒计时的计时器(如截图内红框位置)。当计时器到时,报价就会“刷新”,有时也会导致 TP 物品套装和随附的单个物品从道具商店中消失。但通常情况下,物品商店中的TP套装会连续几天保持不变。在此过程中,新的24小时倒计时器会不断出现。物品商店中没有对计时器的含义进行解释。在 Epic 的网站上,“常见问题解答”标题下包含以下解释:“物品商店中的可用物品不断轮换。如果您想要的商品不再有货,请经常回来查看,因为您以后很有可能可以购买。您可以通过查看“特色项目”和“每日项目”部分上方的倒计时器来了解项目何时会发生变化。我们有时还会通过社交媒体或博客文章宣布特殊商品何时返回商店。”这一解释没有提供任何有关“第三方物品套装”发首页面计时器的信息。物品商店中的计时器旁也没有提及 Epic 网站上常见问题解答中的解释。

根据ACM的调查,在 2021 年 2 月 1 日至 2021 年 12 月 3 日期间,ACM 监管官员每月连续几天在物品商店中以唯一标题记录提供的TP 物品套装的售卖范围。记录在案的 60 个TP 物品套装中,有一半的提供时间超过 24 小时。对于其中 14 套 TP 物品,官员们准确地记录了这些套装的发售天数,平均为 15 个自然日,这一测试结果,表明TP 物品套装附带的计时器具有欺骗性。

ACM认为,玩《堡垒之夜》的未成年人可能会认为在所提供的产品附近显示一个计时器,指示可以购买这些产品的时间段,之后它们必将从物品商店中消失。当 TP 物品套装附带 24 小时倒数计时器时,孩子们会认为他们最多有 24 小时的时间来决定是否从这些 TP 物品套装中进行消费行为。

除了时间压力之外,计时器还产生了一种特定 TP 项目集稀缺的欺骗性想法,从某种意义上说,未成年人可能会认为一旦计时器到期,当前可购买的TP 物品套装将不再可用。ACM 认为欺骗性计时器造成的稀缺性会引发未成年人的FOMO(fear of missing out)。当经历FOMO时,一个人在做出决定前的那一刻可能会不那么理性地思考。因此,未成年人可能无法就报价做出明智的决定。

针对计时器机制,虽然Epic抗辩其在官网FAQ中的解释表明,计时器不是指优惠的可用性,而是指物品商店刷新优惠之前的剩余时间。ACM认为,Epic网站上的解释说明与游戏物品商店中TP 物品套装类别附带的计时器相距太远,在未成年人进行购买决策时没有任何参考意义。届时,未成年人将不得不在游戏之外(在Epic的网站上)自行搜索物品商店中计时器的含义。此外,即使未成年人确实找到了这个解释,其解释目标集中在物品商店中“每日”和“精选”类别优惠上方的计时器上。未成年人必须自己推断该解释也适用于TP 物品套装倒数计时器。


二、诱导未成年人消费

在使用《堡垒之夜》游戏的过程中,未成年人不可避免地需要接触以下涉及游戏内购的推广信息:

1、战令付费升级的宣传视频

至少在 2020 年 12 月 2 日至 2021 年 12 月 3 日期间,每当新赛季开始时,未成年人将被强制性推送战令升级的广告弹窗。

2、“领取奖励”弹窗

在2020年12月2日至2021年6月7日期间,未成年人在一场比赛中达到更高段位时,该局游戏的结算画面中会看到以下界面。未成年人首先会看到一个显示已解锁奖励的界面,如果该用户没有升级战令,则会看到第二个界面,显示其在当前赛季已解锁但(因未付费升级战令)未能领取的奖励。

3、每日信息(以下简称“MOTD”)

在 2020 年 12 月 2 日到 2021 年 12 月 3 日期间,当未成年人每次登录《堡垒之夜》时,通常会首先出现“新闻”通知,然后是充满屏幕的弹出窗口 MOTD。未成年人通常必须逐个点击才能到达游戏主界面。MOTD 可能是关于游戏的新增功能或游戏中的新功能或现有功能。同时,MOTD 也经常涉及游戏中的特定项目,例如订阅、战令升级和物品商店中的付费道具。

ACM经如上调查后认定,根据《荷兰民法典》,在任何情况下,在广告中直接劝告未成年人购买广告产品或说服其父母或其他成年人为他们购买产品,均属侵略性商业行为。有鉴于此,ACM 认为,未成年人在 “战令升级 ”宣传视频、“领取奖励 ”屏幕和 “MOTD ”中被直接劝说进行购买或劝说其父母或其他成年人代为购买。在这一点上,ACM 认为其违反了《荷兰消费者保护实施法》以及《荷兰民法典》的规定。


三、限时压力下的复杂价格展示

ACM 的调查显示,物品商店中特定商品旁存在倒数计时器,当计时器归零时,这些物品有时会消失,但有时却不会。因此,未成年用户不清楚在计时器归零后是否仍然可以获得他们想要的物品。这种不确定性导致未成年人倾向于更快地做出购买决定,因为他们可能会错过自己想要的物品。尽管这些商品在第二天仍然可以买到。由于在物品商店中没有提供任何关于物品在计时器过期后是否真的不再供应的信息,未成年人对物品商店中的商品种类缺乏必要的了解,而这些信息对他们的购买决策是至关重要的。

同时付费物品所附的彩色框架和标签表面上代表了这些物品的稀有性,物品商店 “每日 ”和 “精选 ”类别中提供的所有物品都通过彩色边框和标签分为四个等级:绿色(“不常见”)、蓝色(“稀有”)、紫色(“史诗”)和金色(“传奇”),且游戏内没有对提供的物品周围的色框和标签进行解释。在没有进一步信息的情况下,表示稀有程度的颜色实际上是任意的标签,不仅没有帮助,反而有可能增加购买决策的复杂性。所谓的等级框架和标签并没有说明实际情况、 稀缺性的实际客观程度:该物品过去的供应频率;该物品现在的供应时间一件物品在物品商店中再次出现的频率是多少?框架和标签也不能 框架和标签也无法让玩家估算出带有特定标签(如 “稀有”)的物品的稀缺程度、 稀有“)的物品相对于其他标签(如 ”不常见")的物品要稀少多少。由于 “物品商店 ”不提供物品轮换及其稀有程度的透明度,玩家只能依赖外部网站的内容,自己查找物品稀有程度的信息。

根据 ACM 的观点,上述设计特征组合的使用可以被称为 “黑暗模式”。在复杂的产品供应中人为地制造稀缺性、产品供应的不确定性以及施加的时间压力都会导致 FOMO 的利用。这增加了 冲动购物的可能性。未成年人可能特别容易受到《堡垒之夜》中稀缺性策略的影响,因为他们天生比成年人更容易冲动,而且年轻玩家在《堡垒之夜》中购买化妆品和其他游戏内物品的次数也更多。

PART 3

具体罚款及行政指令要求的整改措施是什么?

ACM 认为,弱势消费者(未成年用户)长期系统地、不可避免地在使用《堡垒之夜》的过程中遭受消费者侵权行为的状况尤其严重。考虑到所有因素,ACM 对Epic Games每次违规行为分别处以 562,500 欧元的基本罚款,共计1,125,000 欧元。

同时ACM提出以下整改措施要求Epic Games尽快调整相关游戏设置,以保护未成年用户合法权益,减少刺激消费的商业措施并消除“暗黑模式”,具体而言:

1.明确物品商店中特定付费道具的售卖期限,,Epic Games必须为每件物品指明,并以一种未成年用户清楚的方式指示该物品何时下架物品商店。这将消除道具售卖可用性的不确定性,因此未成年用户将能够更好地在购买物品时做出明智的决定。

2.提供充足的购买决策时间,Epic Games必须为未成年人提供足够的时间来考虑购买所提供的物品。

作为对ACM行政决定的回应,Epic Games同样提供了以下更新内容,作为整改措施,以减轻由既定违规行为造成的消费者侵害行为:

1.与价格优惠一起显示的表示道具等级的色框和标签将从全球的商品商店中移除;

2.可购买限时用倒数计时器将从全球的物品商店中移除;

3.在道具商店中,将显示用户当地时间,指示道具商店何时刷新;

4.在每件可用商品的产品页面上,将显示确定日期,指示该商品何时从物品商店下架;

5.对于荷兰未满 18 周岁的玩家,只有提供 48 小时或更长时间的物品才能在此类玩家的物品商店中可见和购买;

6.“Cabined Accounts”将在全球范围内推出,荷兰 16 岁以下的玩家需要获得父母/看护人的许可才能查看某些内容并使用某些功能(包括进行真金购买);

7.引入“撤消购买 ”按钮,使用该按钮可以在购买后 24 小时内或直到玩家首次使用它(以先到者为准)之前撤消购买;

8.每位玩家将获得三张退货券,玩家可以在购买后的30天内将物品退回物品商店,无论物品是否被使用过。每年只要玩家的退货券少于三张,每位玩家都会收到一张额外的退货券(玩家在任何给定时间内最多可以持有三张回程票)。

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