DigitalMarketsActAppStoreCompetitionMicrosoftGamingXbox

Microsoft May Enter the Mobile Market Through an Xbox Mobile App Store

微软或通过Xbox移动应用商店入局移动终端市场

March 16, 2026
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Summary

Microsoft is exploring the launch of its own mobile game store as regulatory pressure on Apple and Google’s app-store dominance increases, particularly under the EU’s Digital Markets Act. Microsoft Gaming CEO Phil Spencer confirmed the initiative as a strategic priority and emphasized collaboration with partners. The company had previously hinted at this plan during regulatory discussions surrounding its acquisition of Activision Blizzard, noting that such a deal could strengthen its ability to build a multi-device game marketplace. With successful services like Xbox Game Pass and major IP such as Call of Duty and Candy Crush, Microsoft aims to attract users and developers, while proposing a more open ecosystem allowing third-party stores and payment systems.

Apple Inc. and Google have long maintained dominant market positions in the mobile ecosystem. In recent years, this situation has raised concerns among regulators. As the European Union’s Digital Markets Act (DMA) begins imposing restrictions—such as placing the App Store on a new list of regulated digital gatekeepers—the landscape of mobile applications may soon change.

Faced with these potential shifts, Microsoft appears ready to take action in order to capture market share. According to a report by Bloomberg, Microsoft Gaming CEO Phil Spencer recently stated at the CCXP convention in São Paulo: “Building our own game store is an important part of our strategy and something we are actively working on today—not only by ourselves, but also by talking with partners who are interested in doing the same, to understand how they can gain more options to monetize through mobile.” In an interview with Bloomberg, Spencer discussed the company’s ongoing plan to enter the mobile gaming market through its own digital storefront.

As early as October 2022, during the investigation into Microsoft’s acquisition of Activision Blizzard, Microsoft had already hinted at this concept in a document submitted to the UK’s Competition and Markets Authority (CMA). For game products, in-app purchases represent a key source of revenue, and Microsoft clearly hopes to expand its business in this area. The document noted that acquiring Activision Blizzard would enhance Microsoft’s ability to create a next-generation game store capable of operating across multiple devices, including a mobile game store strengthened by Activision Blizzard’s content.

Microsoft’s mobile game store concept could also benefit from growing dissatisfaction with current market leaders Apple and Google. Regulatory initiatives such as the EU’s Digital Markets Act aim to increase competition and openness within the app-store ecosystem. However, persuading consumers to move away from the Google Play and Apple’s App Store will require significant changes in consumer behavior. Microsoft hopes that by offering well-known and popular content it can encourage players to try something new. Nevertheless, building a successful competitor capable of challenging Google Play or the App Store will be a major challenge, and attracting third-party developers will be essential if Microsoft hopes to make progress.

At present, Microsoft’s Xbox Game Pass subscription service has achieved considerable success. Large numbers of new games are added to the platform each month, and players can access them by paying a fixed monthly subscription fee. In fact, in December of last year alone, Microsoft announced the addition of 14 new games. The company has also recently completed its acquisition of Activision Blizzard and its major intellectual properties, including Call of Duty and Candy Crush Saga, significantly strengthening its mobile product portfolio overnight. With the support of this newly added content, Microsoft appears ready to enter the competition. However, the company has confirmed that Activision Blizzard titles will not appear in the standard Game Pass catalog in the near future.

In addition to strengthening its products to attract users, Microsoft seems to hope to build a more open distribution environment as a foundation for its strategy. For example, the company has suggested allowing developers to run their own app stores on the Xbox mobile platform and to use their own payment systems to handle in-app purchases—advantages that companies such as Apple and Google currently do not offer. Of course, these commitments have not yet been fully extended to the Xbox console platform. Microsoft plans to work toward gradually implementing these ideas over time.

中文原文

苹果谷歌长期以来在移动终端领域一直保持着市场垄断地位,这一现状在近年来引起了监管机构的担忧,随着欧盟《数字市场法案》开始通过将App Store添加到新的数字反垄断名单等方式予以限制,应用程序格局可能很快就会发生变化。面对这些巨大的变化,微软似乎也早已准备好采取行动以瓜分市场份额。

据彭博社报道,微软游戏首席执行官菲尔·斯宾塞 (Phil Spencer)最近在圣保罗举行的CCXP大会上表示:“(建立自有游戏商店)这是我们战略的重要组成部分,也是我们今天正在积极致力于的事情,不仅是独自一人,而且还与其他也愿意这样做的合作伙伴进行交谈,了解他们如何通过手机获利的更多选择。”在接受彭博社采访时,菲尔·斯宾塞谈到了该公司通过自营商店进军移动游戏市场的持续计划。

早在2022年10月接受暴雪收购案调查时,微软曾向英国竞争与市场管理局(CMA)提交的一份文件中已经隐晦地表达了微软希望建立非Xbox平台游戏商店的设想,对于游戏产品来说,应用内购是重要的营收方法,微软显然也希望在这方面开疆拓土。该文件中指出,收购暴雪将提高微软创建下一代游戏商店的能力,该商店可在多种设备上运行,包括添加了动视暴雪的内容而在移动设备上运行的游戏商店。

微软的移动游戏商店设想也可能受益于市场领导者苹果和谷歌现有的不满情绪,特别是欧盟数字市场法案等监管措施旨在增强应用商店生态系统的竞争和开放性。然而,要让消费者远离移动设备上的Google Play商店和App Store,就需要消费者行为发生重大转变。接下来,微软希望通过提供知名且流行的内容,让游戏玩家更倾向于尝试新事物,打造一个与 Google Play 商店或 App Store 竞争的成功竞争对手将是一个巨大的挑战,如果微软希望取得进展,就需要吸引第三方开发商。

目前,微软Xbox的Game Pass订阅服务取得了成功,每月都会有大量新游戏涌入该平台,玩家只需支付固定的按月订阅费用即可获得该服务。事实上,仅在去年12月份,微软就已经宣布推出14款新游戏,并且微软最近逐步完成了对动视暴雪及其庞大IP《Call of Duty》和《Candy Crush》的收购,一夜之间加强了其移动产品矩阵。在新添加的内容的支持下,微软似乎已经准备好加入竞争,不过微软确认动视暴雪的游戏在近期不会出现在常规游戏通行证中。

除了提升产品力以吸引用户,微软公司似乎希望通过提供更为开放的发行环境来为此奠定基础,例如允许开发者在Xbox移动平台上自由运行自己的应用商店,并提供自己的支付系统来处理应用内购买,这是苹果谷歌等公司无法提供的好处。当然这些承诺尚未完全扩展到Xbox主机平台,将致力于随着时间推移,逐步完成这些设想承诺。

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