minor protectionreal-name registration and age verification

How to Build a Compliant Official Payment System for Games: Domestic Edition

《游戏官方支付如何合规搭建 国内篇》

February 3, 2026
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Summary

Amid global economic pressure, cost reduction and efficiency gains have become a key focus for game companies, prompting many mature publishers to explore official payment platforms as a way to reduce reliance on high channel commissions. This article examines the compliance framework for building official game payment systems in China, with particular attention to real-name authentication, minor protection, and age-based spending restrictions. Drawing on competitor practices, it provides practical compliance recommendations for platform design and operation. The analysis further addresses potential legal risks arising from parallel operation of official payment platforms and third-party distribution channels, including non-exclusive agency arrangements, unfair competition concerns, and conflicts in refund policies. The article concludes that, provided agency agreements clearly define non-exclusive rights, self-operation boundaries, and settlement mechanisms, official payment platforms can serve as a legally viable and strategically valuable tool for improving revenue efficiency.

Against the backdrop of a global economic downturn, cost reduction and efficiency improvement have become core concerns for gaming professionals. Rather than intensifying competition in traditional customer acquisition channels like product development and advertising, an increasing number of established game developers are shifting their focus to transaction payment systems—a process directly tied to corporate revenue—in an effort to reduce reliance on high commissions charged by third-party distributors.

In the first two articles of this series, we primarily covered the regulatory requirements of major game distribution channels regarding “payment switching” and official recharge platforms, along with practical case studies of overseas game companies establishing their own official recharge platforms. We also provided relevant compliance recommendations by referencing actual platform operation practices.

As the concluding piece of this series, this article focuses on assessing the compliance of building domestic official website payment systems. It analyzes potential legal risks in the collaboration between official website payments and distribution channels, offering corresponding countermeasures.

PART 1

Competitor Official Website Payment Compliance Research

Given China's regulatory requirements for gaming products, anti-addiction settings and age verification related to minor protection are mandatory interactive features within game products. Therefore, when users log into official website payment platforms via third-party social media accounts or accounts self-built by game companies, do they still need to complete the relevant verification process?

(1) Does user login to the recharge platform require secondary verification?

Competitor research indicates that leading domestic game publishers' official payment interfaces allow recharging with verified accounts without secondary verification to confirm real-name registration.

(2) Can unverified accounts recharge?

Since unverified accounts cannot log into games to create characters, they cannot recharge via the official payment interface. Recharging is only possible after creating a verified character. For example, the image below shows the Genshin Impact recharge center interface for unverified accounts, displaying that recharging is unavailable.

(Genshin Impact Recharge Center Interface)

Compliance Recommendations

(1) Regarding Real-Name Verification for Official Recharge Platform Login

When players log into the official recharge platform using their game real-name verified account, secondary age verification is unnecessary. Such logged-in players should be permitted to directly purchase/recharge. If the logged-in account lacks real-name registration or has not logged into the game, such users must complete the real-name registration process beforehand.

(2) Regarding the Compliance Obligations of Recharge Platforms to Enforce Minors' Recharge Limits

For users identified as minors after logging into or registering with the official recharge platform, game companies are advised to implement recharge amount restrictions for minors.

For minors across different age groups, game companies are advised to establish tiered recharge limits based on age brackets. Should users under eight years of age be detected, no paid game services may be provided to them. The minimum recharge age may also be raised at the company's discretion. According to our team's research, leading domestic game developers have established precedents prohibiting in-game spending by minors under twelve years of age.

PART 2

Channel Partnerships and Official Website Recharge Compliance

1. Can an official website recharge platform be established under a non-exclusive agency agreement?

Under a non-exclusive agency arrangement, unless otherwise stipulated in the agency agreement, the game company as the licensor does not necessarily infringe upon the licensee's agency rights by operating the game on its self-built platform. The game company may also retain self-operating rights on channels such as its official website and public accounts. Specifically, when the contract explicitly states non-exclusive agency, the game developer's right to independently promote, operate, and provide settlement services through its official website remains unaffected or unrestricted. This does not constitute breach of contract or unfair competition.

In other words, the agent holds non-exclusive agency rights based on the developer's limited authorization. The agent must not interfere with the developer's self-operations or the legitimate operations of other agents. Accordingly, the company may independently establish official website purchase and settlement channels to sell game items and/or provide top-up services without constituting a breach of contract by circumventing channel server payments.

2. Does offering exclusive promotional top-up schemes, official website-limited in-game items, or buy-to-own game-specific DLC on the official platform potentially constitute unfair competition?

Unless otherwise stipulated in the distribution agreement, exclusive sales on the official website must not materially impair the gaming experience of players on other distributor platforms. If exclusive discount recharge plans, exclusive in-game items, or exclusive DLC for buy-to-own games are offered solely through the official website and unavailable via other distributor channels, restricting sales channels may objectively prevent players from accessing complete game content through distributor servers. Players seeking the full experience may voluntarily migrate to specific channels, abandoning the licensed platform. This could potentially constitute unfair competition under Article 12, Item 3 of the Anti-Unfair Competition Law, which prohibits “maliciously rendering incompatible the network products or services lawfully provided by other operators.”

Licensing partners may sue to terminate the contract on grounds of “failure to achieve the contractual purpose” and demand liquidated damages. The company should pay particular attention to this matter.

3. How should conflicts between agent channel refunds and official refund policies be handled?

Game products fall under “digital goods such as audio-visual products and computer software that are downloaded online or opened by consumers.” According to the Consumer Rights Protection Law of the People's Republic of China and the Interim Measures for Seven-Day No-Reason Returns of Goods Purchased Online, digital goods are not subject to the seven-day no-reason return policy. The official platform may enforce a “no refunds once sold” policy under current laws. If players request refunds citing distributor channel policies, explain that different channels may have varying refund rules. However, the official and channel servers' refund policies should remain consistent whenever possible.

4. Compliance Recommendations:

(1) Regarding Agency Agreement Terms

i.It is recommended to explicitly state in the agency contract that the agency rights are non-exclusive. Clearly define the authorized scope (non-exclusive promotion, operation, and settlement channels) and the official's self-operation rights to avoid disputes over agency rights.

ii.For clarity, any discrepancies between different agency channels regarding refund policies, promotional activities, or cooperative details concerning trademarks or other intellectual property rights fall within the scope of free agreements between the manufacturer and each agency. Such details may be specified in the contract based on specific circumstances, but consistency should be maintained to avoid large-scale player backlash.

(2) Regarding Channel Server Refunds and Bad Debt Settlement

To prevent conflicts between channel refund policies and official payment platform refund policies, as well as disputes over bad debts, it is recommended that the agency agreement clearly stipulate:

i.Which party holds the final decision-making authority regarding refund approvals;

ii.The basis for fee settlement (e.g., settlement statements) must be mutually confirmed by both parties, with the game developer retaining the right to audit bad debts and bad debt rates;

iii.Define the fee settlement cycle. Bad debts not included in the current month's settlement statement shall not be carried over to offset or settle in the next month;

iv.In cases of malicious or collective refunds, the agency channel must promptly report to the company and coordinate resolution. If the agency channel independently handles such cases and causes losses to the company, it shall bear liability for compensating the company's actual losses.

中文原文

在全球经济下行的大背景下,如何降本增效成为了游戏从业者们关心的核心议题。比起在传统的产品开发、广告营销等主流获客赛道上内卷,越来越多的成熟游戏厂商开始将注意力转向与企业收入直接相关的交易支付环节,试图减少对渠道商高额佣金的依赖。

在本系列文章的前两篇,我们主要介绍了主要游戏发行渠道对于“切支付”行为及官方充值平台的相关监管要求,以及海外游戏公司搭建官方充值平台的具体实操案例,并且将实际的平台运营做法作为业务参照,提供相关的合规建议。

作为本系列的收官之作,本文将聚焦于国内官网支付搭建的合规性研判,并就官网支付与发行渠道合作之间可能存在的法律风险进行分析,以提供应对措施。

PART 1

竞品官网支付合规性调研

基于国内对于游戏产品的监管要求,未成年人保护相关的防沉迷设置与年龄验证要求在游戏产品内均属于强制实装的交互功能,那么当用户通过第三方社媒账号或游戏公司自建账号的方式登录官网支付平台时,是否同样需要完成相关的验证流程呢?

(1)用户登录充值平台是否需要二次验证?

根据竞品调研,国内头部游戏厂商官网支付界面登入已实名账号即可充值,无需二次验证是否为实名注册即可充值。

(2)未实名账号是否可充值?

由于未实名账号无法登录游戏创建游戏角色,故无法在官网支付界面进行充值。仅在已实名创建角色后,可以选购充值。例如下图所示为《原神》充值中心未实名账号购买界面,显示为无法充值。

(《原神》充值中心界面)

合规建议

(1)关于登录官方充值平台的实名验证

如玩家通过游戏实名账号登录官网充值平台时,无需二次进行年龄验证,可允许登录玩家直接购买/充值。如登录账号未完成实名注册或未登录游戏的,则需要求此类用户预先完成实名注册流程。

(2)关于充值平台履行未成年人充值限制的合规义务

如登录或实名注册官方充值平台后显示信息为未成年人的用户,则建议游戏公司需进行未成年人充值额度的限制。

针对不同年龄段的未成年用户,建议游戏公司可根据不同年龄梯度设置不同的充值限额档位。若监测到未满八周岁的用户,则不得为其提供游戏付费服务,最低可充值年龄也可按照公司意愿上调,根据本团队调研,在国内头部游戏厂商中,亦有先例要求禁止未满12周岁未成年人在游戏内消费。

PART 2

渠道合作与官网充值合规性

1.非独家代理合作形式下是否可搭建官网充值平台?

非独家代理的合作方式下,除代理协议另有约定,作为游戏授权方的游戏公司在己方自建平台对游戏的运营行为不必然侵犯被授权方的代理权。游戏公司亦可保留在官方网站、公众号等渠道的自运营权利。具体而言,在合同明确约定为非独家代理的情况下,作为游戏厂商的官方通过官网渠道自主宣发、运营、并提供结算服务的权利不受影响或限制,不会产生合同违约或不正当竞争风险。

换言之,代理方基于游戏厂商的有限授权,享有非独占的代理权利,不得干扰游戏厂商的自运营行为,也不得干扰其他代理方的正当运营行为。据此,公司可以自行设置官网购买及结算渠道,出售游戏道具或/及提供充值服务,且并不属于绕开渠道服支付的违约行为。

2.官网平台提供独家优惠充值方案、官网限定内购道具或买断制游戏专用DLC时,是否可能构成不正当竞争?

除代理发行协议另有约定外,官网限售不得实际上影响其他代理服平台玩家的游戏体验,如果仅通过官网提供独家优惠充值方案、专享内购道具或买断制游戏专属DLC,且其他代理渠道无法获得时,限制销售渠道会客观上使得玩家无法通过代理服享受到完整的游戏内容,玩家为追求体验会自发引流至特定渠道从而放弃代理平台,则有可能构成《反不正当竞争法》第十二条第三项“恶意对其他经营者合法提供的网络产品或者服务实施不兼容”从而产生不正当竞争的风险。

合作代理方可能会以“合同目的无法实现”为由起诉解除合同并要求支付违约金,该内容请公司特别关注。

3.代理渠道退款与官方退款政策存在冲突时如何处理?

游戏产品属于“在线下载或者消费者拆封的音像制品、计算机软件等数字化商品”,根据《中华人民共和国消费者权益保护法》《网络购买商品七日无理由退货暂行办法》数字化商品不适用七天无理由退款,官方可在现行法下按照一经出售不退的政策执行。如遇玩家以发行渠道可退款政策为由主张退款,也可按照不同渠道有不同的退款政策来进行解释,但官方和渠道服的退款政策应尽量保持一致。

4.合规建议:

(1)关于代理协议约定

  1. i.建议在代理合同中明确代理权限为非独占代理,并对授权范围(非独占的宣发、运营、结算渠道)以及官方自运营权利作出明确约定,以免造成代理权属争议。

    ii.未免疑义,如不同代理渠道在退款政策、推广活动以及商标或其他知识产权权属的合作细节上存在差异的,则属于厂商及各代理方双方之间的自由约定范畴,可根据具体情况在合同中作具体约定,但应尽量保持一致,避免玩家大规模的抵制。


(2)关于渠道服退款和坏账结算问题

为避免渠道退款与官方充值平台退款政策冲突,以及坏账争议的处理,建议在代理协议中明确约定:

i.是否同意退款的处理决定权归属于哪一方;

ii.明确费用结算依据(如结算单)须经双方确认,游戏厂方有权对于坏账及坏账率进行审核;

iii.明确费用结算周期。对于本月没有在结算单的坏账不得累计到下个月冲抵或结算;

iv.如遇恶意退款或集体退款,代理渠道应及时向公司进行报告并协商处理,如代理渠道方自行处理给公司造成损失的,应当对公司实际损失承担赔偿责任。

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