Game User AcquisitionFraudulent TrafficUnfair Competition

How Can Game Companies Protect Their Rights When Facing Fake Traffic in User Acquisition Campaigns? (Part 1)

买量推广遇虚假刷量,游戏公司如何维权?(上)

January 28, 2026
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Summary

Since the rise of the game user acquisition industry, fraudulent traffic inflation has remained a persistent challenge for game developers. Such practices may violate app store policies, resulting in app ranking removal and wasted marketing expenditure, while also distorting user data, inflating service fees, and undermining fair market competition. In judicial practice, promotion contracts involving traffic inflation or ranking manipulation are often deemed void for violating public order and good morals, leaving game companies unable to claim compensation after being penalized. Moreover, due to difficulties in proving fraudulent data and the absence of clear verification standards, damages are often hard to quantify.

Since the emergence of the game user acquisition industry, the issue of “fake traffic manipulation” has persistently plagued the operations of game companies' user acquisition efforts. For game companies, fraudulent traffic manipulation by promoters poses the following risks:

First, such practices violate app store operating rules. If an app is detected engaging in abnormal traffic manipulation, it will face penalties like being removed from charts, rendering the promotional costs incurred by the game company futile.

Second, fake traffic generates large numbers of non-retentive, inauthentic users. This makes it difficult for game companies to obtain genuine user feedback and data, hindering their ability to accurately optimize or improve the game later on.

Third, fake traffic often comes with inflated billing data, forcing game companies to pay unnecessary service fees.

Fourth, fraudulent traffic manipulation may suppress exposure for genuinely high-quality games, undermining fair competition within the gaming industry and hindering its long-term development.

Therefore, game companies must remain vigilant against fraudulent traffic manipulation during paid promotion campaigns. This article analyzes the challenges game companies face in seeking redress when encountering fraudulent traffic manipulation, using specific case studies.

PART 1

Invalid Traffic-Boosting Contracts: No Compensation Claimable After Game Being “Cleared from Charts”

When promotion service providers offer traffic-boosting services to apps to artificially inflate their rankings, such actions may be deemed unfair competition practices that interfere with users' autonomy and right to informed choice while undermining fair market competition. According to Article 153 of the Civil Code and Article 17 of the General Principles of Contract Law Interpretation, civil legal acts violating public order and good morals are invalid. Contracts that undermine social stability, fair competition, or public interests—thus violating public order—constitute contracts against public order and morals. Consequently, if a game company's promotion service contract with a provider contains terms like “inflating metrics” or “manipulating rankings,” the contract may be deemed void for violating public order and morals.

In China's first case where a “covert traffic boosting” contract was ruled invalid, the Beijing Internet Court not only declared the contract void for violating public order and morals but also issued a separate decision based on the fundamental legal principle that no one may profit from illegal acts. This decision ordered the confiscation of illegal profits obtained by both the plaintiff and defendant during contract execution.

If a game company knowingly engages promotion services that employ fraudulent traffic boosting to artificially elevate its game's rankings in app stores, it may struggle to claim compensation from the service provider when the promoted game is subsequently removed from rankings due to detected abnormal traffic violations.

In Case No. (2022) Hu 02 Min Zhong 9215, a network company, acting as a promotion service provider, utilized its proprietary reward wall software to provide chart manipulation services for a card game developed by a technology company. Subsequently, the game was removed from Apple's charts due to detected dishonest practices, leading the technology company to refuse payment of subsequent promotion fees. The network company consequently sued the technology company in court. Both the first and second instance courts held that the parties' fraudulent ranking manipulation undermined fair market competition. The contract was deemed void for violating public order and good morals. Consequently, the court dismissed the plaintiff's claim for outstanding service fees and rejected the defendant's counterclaim seeking reimbursement of promotion fees and damages.

PART 2

The Risk of Losing a Lawsuit When Unable to Prove Fake Traffic

If a game company discovers during a partnership that a promoter has engaged in fake traffic and charged excessively based on fabricated data, the game company may file a civil lawsuit for breach of contract. However, due to several factors—such as the absence of clear definitions for identifying fraudulent data or data verification standards in promotional service contracts, the lack of authoritative third-party anti-fraud systems or data verification platforms, and the prolonged time elapsed since the fraudulent data occurred—game companies often face significant evidentiary challenges in practice.

In Case No. (2020) Hu 01 Min Zhong 4454, both parties calculated promotional service fees based on CPA (Cost Per Action). The defendant presented evidence of 324 duplicate entries in the promotion data, with 129 identical registration IP addresses, arguing that this batch constituted fraudulent inflated metrics and should be excluded from settlement calculations. However, the court ultimately ruled that “the defendant failed to provide conclusive evidence proving the 129 duplicate IP addresses represented repeated installations of the same product on the same mobile terminal device as stipulated in the contract,” thus declining to exclude the data.

In (2019) Jing 03 Min Zhong No. 8951, when determining the issue of fraudulent inflated metrics, although PaiRui Company and Vipshop Company submitted an explanation of their anti-fraud system to prove that Aipu Company engaged in fraudulent order-padding during the promotion process. However, since Aipu Company disputed the authenticity of this explanation, the anti-fraud system was independently developed by Vipshop Company, the criteria for identifying fraudulent traffic were unilaterally established by Vipshop Company, and the explanation was provided only one and a half years after the settlement date, the court ultimately concluded that this explanation alone was insufficient to prove Aipu Company's involvement in fraudulent traffic generation.

PART 3

Difficulty in Determining Damages

After reviewing false traffic cases over the past five years, the author observed that civil disputes between advertisers and promoters often arise when promoters file lawsuits after unsuccessful demands for payment of promotion fees. During litigation, advertisers may either raise defenses alleging false traffic practices to refuse payment of outstanding promotion fees or file counterclaims demanding refunds for falsely inflated advertising costs plus liquidated damages.

However, if the contract between the advertiser and the promotion service provider lacks explicit stipulations on data verification standards and the calculation method for liquidated damages, assessing the losses incurred by the game company due to fake traffic and determining the amount of damages becomes challenging.

PART 3

Final Thoughts

Given the negative stance of both legislation and judicial practice toward fraudulent activities like “inflating metrics” and “chart manipulation,” game companies must ensure they do not actively participate in such practices. This prevents the awkward situation of spending money on promotions only to have rankings “cleared” without recourse. If a promotion service provider engages in fraudulent traffic manipulation without the game company's knowledge, the company should implement comprehensive risk control measures throughout the entire process—before, during, and after—to minimize losses and protect its legitimate rights and interests. Specific countermeasures will be elaborated in the next installment.

中文原文

自游戏买量行业发展以来,“虚假刷量”的问题长期困扰着游戏公司买量业务的开展。对于游戏公司而言,推广商的虚假刷量行为将带来以下风险:

第一,虚假刷量行为将违反应用商城的运营规则,推广应用一旦被监测到存在异常刷量的违规问题,将会被“清榜”处罚,导致游戏公司为推广支出的成本付诸东流。

第二,虚假刷量行为将产生大量无法留存的不真实用户,导致游戏公司难以获得真实的用户反馈和数据,影响游戏公司后期对游戏的精准优化或改进。

第三,虚假刷量行为往往伴随着计费数据虚高的问题,导致游戏公司需为此支出不必要的服务费用。

第四,虚假刷量行为可能使得真正优质的游戏难以获得应有的曝光,破坏游戏行业公平竞争的市场秩序,不利于游戏行业的长远发展。

因此,游戏公司应当警惕游戏买量推广过程中的虚假刷量行为。本文将结合具体案例,剖析游戏公司在遭遇虚假刷量时的维权难点。

PART 1

刷量合同无效,游戏被“清榜”无法主张赔偿

推广服务商为APP提供刷量服务,帮助其刷榜的行为可能被认定为干扰用户的自主选择权和知情权、破坏市场公平竞争秩序的不正当竞争行为。根据《民法典》第153条和《合同编通则解释》第17条的规定,违背公序良俗的民事法律行为无效;影响社会稳定、公平竞争秩序或者损害社会公共利益等违背社会公共秩序的合同属于违背公序良俗的合同。因此,如果游戏公司与推广服务商签订的推广服务合同中有涉及“刷量”“刷榜”等字眼或类似含义的表述,可能因违背公序良俗而导致合同被认定为无效。

在全国首例“暗刷流量”合同被判无效案中,北京市互联网法院不仅认定“暗刷流量”的合同因违背公序良俗而无效,还基于任何人不能因违反违法行为获益的基本法理,另行制作决定书,对原、被告双方在合同履行过程中的违法获利予以收缴。


如果游戏公司在推广合作的过程中,明知推广服务商使用虚假刷量手段来提高游戏在应用商城内的榜单,那么当推广游戏被监测到存在异常刷量的违规问题而被应用商城“清榜”时,游戏公司则难以就此向推广服务商主张赔偿。

在(2022)沪02民终9215号案例中,某网络公司为推广服务商,利用自有的积分墙软件为某科技公司开发的掼蛋游戏提供刷榜服务。之后,涉案掼蛋游戏因被苹果监测到存在不诚信行为而被“清榜”,导致某科技公司拒绝支付后续的推广服务费,某网络公司因此将其诉至法院。一、二审法院均认为,双方虚假刷量提升榜单排名的行为破坏了市场的公平竞争,涉案合同因违背公序良俗而无效,最终驳回原告索要剩余服务费的请求,同时驳回被告要求原告返还推广服务费和损害赔偿的反诉请求。


PART 2

无法证明虚假刷量的败诉风险

如游戏公司在合作过程中发现推广商存在虚假刷量并借以虚假数据多收费的情况,则游戏公司可以合同违约为由提起民事诉讼。但是由于双方在推广服务合同中通常并未明确约定虚假数据的认定标准或数据核验标准、第三方的反作弊系统或数据核验平台缺乏权威性、虚假数据的结算时间较久远等原因,导致实践中游戏公司常陷入举证不能的困境。

在(2020)沪01民终4454号案例中,原被告双方依据CPA计算推广服务费用。被告通过举证推广数据中有324个重复数据,共有129个注册IP地址相同,进而主张该批数据属于虚假刷量,应从推广结算数据中剔除。但是,法院最终认定“被告并无确切证据证明129个重复IP地址属于合同约定的同一产品在同一部移动终端设备上被重复安装情形”,故未将该批数据予以剔除。

在(2019)京03民终8951号中,在认定虚假刷量问题时,虽然派瑞公司和唯品会公司提交了一份反作弊系统的说明,拟证明爱普公司在推广过程中存在刷单作弊行为。但是由于爱普公司不认可该说明的真实性,且反作弊系统系由唯品会公司自行开发,虚假刷量数据筛选标准由唯品会公司单方面制定,加之该说明系在结算时点一年半后才出具。故法院最终认为仅凭该说明无法证明爱普公司存在虚假刷量行为。

PART 3

损害赔偿金额难以厘定

在检索近五年的虚假刷量案例后,笔者发现广告主与推广商之间的民事纠纷案例,多产生于推广商因催告推广服务费未果而提起诉讼。广告主在诉讼过程中,或提出推广商存在虚假刷量行为的抗辩事由,拒绝支付尚未结清的推广费用,或提出反诉要求广告主退还虚假刷量部分的广告费并支付违约金。

但是,若广告主与推广商之间未在合同中明确约定数据核验标准,且未就违约金计算方式进行明确约定,那么评估虚假刷量对游戏公司造成的损失,厘定损害赔偿金额将存在困难。

写在最后

在立法及司法均对“刷量”“刷榜”等虚假刷量行为持负面评价的背景下,游戏公司应注意不得主动参与到虚假刷量的行为中,避免陷入花钱推广被“清榜”却无法追责的尴尬境地。如果推广服务商在游戏公司不知情的情况下实施虚假刷量行为,游戏公司则应注意通过事前、事中、事后全环节风险控制措施以降低损失,维护自身合法权益。具体应对措施,笔者将在下篇进行阐述。

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