Korea Game Industry Promotion ActLoot box probability disclosurePunitive damages

False Probability Penalties to Triple Under South Korea's New Gaming Amendment Taking Effect in August

虚假概率最高三倍罚款,韩国游戏最新修正案8月生效

January 19, 2026
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Summary

South Korea’s Ministry of Culture, Sports and Tourism has approved amendments to the Game Industry Promotion Act, introducing special litigation rules for violations of probability disclosure obligations. Effective from August 1, 2025, the amendments shift the burden of proof to game companies, ease plaintiffs’ difficulties in proving damages, and allow punitive damages of up to three times the actual loss in cases of intentional violations. The law also establishes a dedicated game user dispute relief center. This marks a significant move from administrative enforcement toward strengthened judicial liability. For game companies operating in the Korean market, compliance risks and potential legal exposure related to probability disclosures will substantially increase, requiring comprehensive reviews of loot box, enhancement, and synthesis mechanics.

The Ministry of Culture, Sports and Tourism (hereinafter referred to as “MCST”) announced that the partial amendment bill to the Game Industry Promotion Act, introducing special litigation provisions for violations of mandatory labeling requirements for probability-based items, was approved at the State Council meeting on the 21st.

The draft legislation passed the National Assembly plenary session on December 31 last year and was resolved at the State Council meeting on the 21st of this month. It will be officially promulgated on January 31, 2025, and take effect on August 1, six months after promulgation.

This amendment serves as a follow-up measure to the mandatory probability-based item labeling system implemented in March 2024. Damages resulting from game companies' violations of probability-based item labeling obligations are often difficult to prove, exhibiting collective and dispersed characteristics that hinder victim redress. Consequently, an effective victim relief scheme is urgently needed.

This legal revision specifically introduces special litigation provisions for violations of probability-based item labeling obligations and establishes the legal basis for operating a center dedicated to handling game victim relief.

First, the burden of proof for damages shifts to game companies. For infringements involving probability-based items, the law recognizes liability for damages arising from intentional or negligent acts, requiring companies to prove their lack of intent or negligence to avoid liability.

Second, the burden of proof regarding damage amounts is reduced for claimants. When damage amounts are difficult to prove, courts may render judgments based on the overall intent of the proceedings and evidence investigation results, comprehensively considering all relevant circumstances.

Additionally, a punitive damages system is introduced. If courts determine that a game company intentionally violated its obligation to disclose probability information, compensation may be set at up to three times the actual damages incurred.

Finally, the Minister of Culture, Sports and Tourism is designated to oversee a specialized center handling user damage claims and relief. A policy official from the ministry stated: “This amendment is expected to strengthen the protection of game users' rights while enhancing their trust in companies, thereby promoting the healthy development of the game industry.” “ They added, ”We will ensure the smooth operation of the dedicated center for game user damage relief under the Game Management Committee."

Since the new probability disclosure regulations took effect in March 2024, South Korean regulators have intensified enforcement efforts regarding compliance. Even for overseas game products distributed remotely, authorities have collaborated with distribution channels to enforce compliance, compelling overseas operators to address violations and implement timely rectifications. This amendment further refines provisions regarding burden of proof and penalty grounds. Moving forward, enforcement agencies will no longer rely solely on the E-Commerce Act for penalizing probability disclosure violations. Therefore, we continue to advise game companies operating in South Korea to prioritize compliance with all probability disclosure-related details during game operations. In addition to referencing our team's previous publications (Comprehensive Analysis of Probability Disclosure in Korean Games, Q&A Interpretation of Probability Disclosure Business Scenarios in Korea), the following key points serve as a preliminary checklist for self-assessment:

1. For gacha-style mechanics: Probability information must be disclosed for acquiring all types, tiers, and performance levels of in-game items provided through random draws.

2. For enhancement mechanics: Probability information must be disclosed for acquiring all types, tiers, and performance changes provided through such mechanics. Here, “results of type, level, or performance changes” refers to alterations in the type, level, or performance of characters, items, pets, etc., held by materials, occurring according to predetermined probabilities.

3. For synthesis mechanics: For composite/synthesis-type random elements—where multiple game items are combined (including through specific combinations or conditions)—to yield different types, levels, or performance of game items at varying probabilities, the probability of obtaining all possible synthesis outcomes must be disclosed.

4. Probability Display Format: Probability disclosures must be presented as percentages (which may be rounded or displayed to four or more decimal places).

5. Measures for In-Game Probability Disclosure Limitations: A direct link to the random item probability disclosure webpage must be provided. If no official website/homepage exists, display on the homepage is optional. However, probability disclosure must be completed in-game as required. Probability disclosure may also be conducted via operational blogs, social media, or other channels.

6. Interface Design for Probability Information Display Across Game Channels:

(1) In-Game Probability Disclosure: Information must be directly displayed on the purchase, inquiry, or usage interface of probability items.

(2) Notification Methods for Probability Changes: If probability disclosure information for random elements requires modification, changes and their effective dates must be announced in advance on relevant game products and their official websites. Notification must be completed before the updated probability information officially goes live.

(3) Advertising Materials: Ads featuring random gameplay elements must disclose such elements. For video advertisements, text prompts indicating probability-based features must appear at the beginning of the video for at least 3 seconds.

中文原文

韩国文化体育观光部(以下简称“文体部”)宣布,关于引入针对概率型道具标示义务违规情形的诉讼特别规定的《游戏产业振兴法》部分修订法律案,已于21日在国务会议上获得通过。

该法律草案于去年12月31日通过国会全体会议审议,并于今年21日国务会议上决议通过,将于2025年1月31日正式公布,自公布之日起满六个月后的8月1日正式实施。

此次修订案是对2024年3月实施的概率型道具标示义务化制度的后续措施。由于游戏企业违反概率型道具标示义务造成的损害往往难以证明,同时具有集体性和分散性的特点,致使受害者救济难以实现,因此急需制定有效的受害者救济方案。

通过此次法律修订,特别引入了针对违反概率型道具标示义务的诉讼特别规定,并确立了运营专门处理游戏受害者救济的中心的法律依据。

首先,将损害赔偿的举证责任转移至游戏企业。对于概率型道具的侵权行为,法律承认因故意或过失而产生的损害赔偿责任,并规定游戏企业需要证明自己不存在故意或过失才能免于赔偿责任

其次,减轻损害赔偿申请人对损害金额的举证负担。在损害金额难以证明的情况下,法院可根据整体审理意图及证据调查结果,综合考虑所有相关情况进行裁决。

此外,引入惩罚性损害赔偿制度。如果法院认定游戏企业故意违反概率信息标示义务,则可在损害金额的三倍范围内确定赔偿金额

最后,规定文体部部长负责运营专门受理游戏用户损害申诉及救济的中心。文体部政策负责人表示:“此次修订案有望加强对游戏用户权益的保护,同时提升游戏用户对企业的信任,从而促进健康的游戏产业发展。”并补充道:“我们将确保隶属于游戏管理委员会的游戏用户损害救济专门中心顺利运营。”

自2024年3月概率公示新规颁布以来,韩国监管机构在概率公示合规方面可谓是执法动作频繁,即使是各类隔空发行的出海游戏产品,也同样通过与发行渠道配合执法的方式,倒逼出海运营方重视违规事项并及时整改。此次修正案的补充,在举证责任、处罚依据方面再次进行了细化规定,未来执法机关对于违规概率公示的处罚依据将不再局限于《电商法》的相关规定。因此对于出海韩国地区的游戏公司,我们仍需提示应尤其重视关于游戏运营过程中与概率公示相关的各项合规细节。除了参考本团队此前发布的相关文章(《韩国游戏概率公示全场景解析》《韩国游戏概率公示业务场景问答解读》),以下要点以供读者进行初步自查:

1.针对抽取类玩法:必须披露通过随机项目提供的所有游戏道具的类型、等级和性能的获取概率信息。

2.针对强化类玩法:必须披露通过该项目提供的所有类型、等级和性能变化的获取概率信息。其中,‘种类、等级、性能变化的结果’是指使用材料持有的角色、物品、宠物等的种类、等级、性能按照设定的概率发生变化。

3.针对合成类玩法:针对复合型/合成型的随机项目,即将多个游戏物品合成(包括通过完成某些组合或满足某些条件) ,以不同的获取概率提供不同类型、等级和性能的游戏物品时,应公示此类随机项目所有合成结果的获取概率。

4.概率信息的显示方式:在显示概率公示信息时,必须以百分比的形式显示(且可以四舍五入,或显示概率至小数点后四位或更多位数)。

5.难以在游戏内进行概率公示的应对:必须提供直接链接到随机物品概率公示的互联网主页。如果没有官网/主页,可以选择不在主页上显示。但游戏内必须按照规定完成概率公示。同时也可以使用运营的博客、社交媒体等途径进行概率公示。

6.游戏各渠道显示概率信息的界面设计:

(1)游戏内概率公示:信息必须直接显示在概率物品的购买、查询或使用界面上。

(2)概率信息变化的通知方式:如需变更随机项目的概率公示信息,原则上应在相关游戏产品及其互联网主页上提前公示变更内容及变更时间,并于相关概率公示信息变动正式上线前完成通知。

(3)广告素材:广告中涉及随机玩法的,应披露随机玩法项目,广告素材为视频的,则应包含概率项的文字提示,必须在视频开头显示至少3秒。

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