AntitrustLawDigitalMarketsActSmartphoneMonopolyCloudGamingDigitalWalletsCompetitionLawApple

DOJ Files Antitrust Lawsuit Against Apple Over Suppression of Cloud Gaming Platforms

云游戏平台受阻,美国司法部对苹果提出反垄断诉讼

February 2, 2026
19 views

Summary

In a landmark civil antitrust lawsuit filed in the District of New Jersey, the U.S. Department of Justice (DOJ), joined by 15 states and the District of Columbia, accuses Apple Inc. of unlawfully monopolizing the smartphone market. The complaint alleges Apple has engaged in a series of exclusionary practices—ranging from suppressing super apps and cloud gaming to restricting cross-platform messaging, smart wearables, and digital wallets—in violation of Section 2 of the Sherman Act. These practices allegedly serve to entrench Apple’s dominance, restrict developer innovation, and limit consumer choice. Plaintiffs seek injunctive relief to restore market competition, prohibit Apple’s anticompetitive conduct, and impose structural remedies. Apple contends the suit jeopardizes its product design freedom. The case echoes the DOJ’s antitrust action against Microsoft in 1998, and may take years to resolve amid global regulatory scrutiny, including under the EU’s Digital Markets Act. The outcome could reshape antitrust enforcement in the tech sector.

Basic Case Information

Recently, the United States Department of Justice filed a civil antitrust lawsuit against Apple Inc., accusing the technology company of illegally monopolizing the smartphone market.

Over the years, Apple has established a dominant iPhone platform and ecosystem, which has driven the company’s astronomical valuation.

According to the DOJ, Apple’s rise has, to some extent, benefited from the Microsoft antitrust case of 1998. Therefore, the Department now considers it necessary to advance technological innovation through another landmark antitrust action.

The lawsuit was filed in the District of New Jersey. The plaintiffs allege that Apple selectively restricts developers in multiple ways, in violation of antitrust laws.

This lawsuit aims to free the smartphone market from Apple’s anti-competitive and exclusionary conduct, restore competition, reduce smartphone prices for consumers, lower costs for developers, and preserve innovation for the future.

The United States, along with the states of New Jersey, Arizona, California, Connecticut, Maine, Michigan, Minnesota, New Hampshire, New York, North Dakota, Oklahoma, Oregon, Tennessee, Vermont, Wisconsin, and the District of Columbia, brought this case through their respective Attorneys General.

The complaint, totaling 88 pages, aims to address Apple’s anti-competitive and exclusionary conduct and to mitigate harm to competition.

Relief Sought by Plaintiffs

The plaintiffs listed five examples of Apple’s alleged monopolistic behavior:

  1. 1. Super Apps

  2. Super apps provide users with a broad array of functionalities within a single application.

  3. Super apps are platform-type applications that aggregate various functionalities and can deliver a consistent, cross-device user experience, reducing user dependence on multiple single-function apps.

    Suppressing super apps harms all smartphone users, including Apple users, by denying them access to high-quality experiences.

    It also harms developers by preventing them from innovating and selling their products.

  1. 2. Cloud Gaming Applications

  2. Cloud gaming applications allow users to play computation-intensive games through cloud storage.

Cloud gaming (and cloud services in general) reduce reliance on expensive hardware by enabling advanced computing tasks to be performed remotely, thereby enhancing smartphone competitiveness.

Suppressing cloud streaming games harms users by denying their right to play high-computation games, and harms developers by preventing them from selling such games to users.

In 2020, Apple introduced new rules that seemed to allow streaming services like Xbox Cloud Gaming, Facebook Gaming, and GeForce Now to enter the App Store.

However, under Apple’s review policy, each cloud game and its updates must be submitted as individual apps for Apple’s approval.

This increases the cost for developers to release applications on iPhone and reduces the number of games available to users.

Developers are forced to create separate iOS versions for their services instead of cross-platform versions based on the cloud.

Apple exercises its power over app distribution to effectively block third-party developers from offering cloud gaming subscriptions as native iPhone apps.

  • 3. Instant Messaging Applications

  • These are applications that allow users to communicate with friends, family, and other contacts.

Apple prohibits third-party apps from sending or receiving carrier-based messages.

Apple does this intentionally to degrade product quality, privacy, and security for non-iPhone users and Apple users alike.

Apple also artificially restricts developers’ user base size, harming their interests.

For example, the Beeper Mini app, which allowed Android users to use iMessage and send blue bubble texts, was shut down by Apple in December 2023.

  1. 4. Smartwatches / Wearable Devices

  2. These are expensive accessories that typically must be paired with smartphones.

    Smartwatches are often compatible with different smartphones, thereby lowering switching costs between smartphone brands.

    Apple damages innovation and sales for smartwatch developers by suppressing key features that enable pairing with iPhones—such as message responses and sustained connectivity.

  1. 5. Digital Wallets

  2. Digital wallets are an increasingly important smartphone function that users find highly convenient and trustworthy.

    They often contain users’ most sensitive information.

    Cross-platform digital wallets allow users to switch between smartphone brands.

    Apple refuses to allow users to access enhanced digital wallets or enable wallet developers (typically banks) to offer advanced digital payment services to their clients.


Apple’s Response

Apple contends that the lawsuit will result in government overreach, thereby limiting Apple’s freedom to design its technologies.

In a public statement, Apple declared: “This lawsuit threatens who we are and the principles that distinguish Apple products in fiercely competitive markets.”

“If successful, this lawsuit would hinder our ability to create the kind of technology people expect from Apple — technology where hardware, software, and services intersect.”

Should the Court rule in favor of the DOJ, Apple could potentially be forced to break up parts of its business. A DOJ official stated that the precise consequences must be determined after trial.

The official added: “Equitable relief for violations of Section 2 of the Sherman Act is on the table. A range of possible remedies could not only correct the violations but also prevent recurrence and fully restore competition in the market.”


A Fine Line Between Industry Dominance and Monopoly

This lawsuit by the DOJ against Apple seeks to establish a new landmark ruling in the realm of U.S. antitrust enforcement, focusing not just on individual Apple products but on the entire ecosystem and whether its operation constitutes monopolistic behavior.

In the short term, this case is unlikely to see significant substantive progress. The litigation process will inevitably involve prolonged confrontation between Apple and the DOJ, and the case may take years to resolve.

For example, Google was sued by the DOJ in October 2020 over similar issues, and it took nearly three years just to enter the trial phase. Remedies have not yet been finalized, nor has the appellate process begun.

For Apple, the challenge is not limited to this DOJ lawsuit. It must also comply with the European Union’s Digital Markets Act (DMA) and respond to regulatory investigations in other jurisdictions such as Japan and South Korea.

Since the DMA establishes a novel gatekeeper regime, independent from traditional antitrust frameworks, and imposes heavy penalties, Apple—already designated as a gatekeeper—is actively attempting to comply with its obligations.

These extraterritorial developments may influence the DOJ’s subsequent litigation strategies. It is possible that the Department will reference Apple’s compliance actions under the DMA as a benchmark when crafting its own demands in the U.S. proceedings.

分享文章

相关文章

General

Game Licensing (ISBN Approval): Can Cultural Enforcement Be Exercised Across Regions?

游戏版号,文化执法也能异地?

This article analyzes the legality and rationality of cross-regional administrative enforcement in game licensing cases in China. It argues that, under the current legal framework, enforcement should follow the principle of territorial jurisdiction, as the place of illegal conduct is typically tied to the location of the game company. Cross-regional enforcement may lead to jurisdictional conflicts, increased compliance burdens, and risks of profit-driven enforcement, thereby undermining the business environment and procedural fairness.

5 views
General

Twitch bans streamers from “promoting or sponsoring” CS:GO skin gambling

Twitch禁止主播“推广或赞助”CSGO皮肤赌博

Twitch has updated its community guidelines to further restrict gambling-related content, explicitly banning the promotion and sponsorship of skin gambling websites, particularly those مرتبط with Counter-Strike: Global Offensive. Since 2022, Twitch has prohibited the promotion of gambling sites that are not licensed in jurisdictions with consumer protections, naming platforms such as Stake, Rollbit, and Roobet. The latest update expands these restrictions to include CS:GO skin gambling sites and their free social versions, while also banning links, promo codes, and visual displays of such content. Twitch stated that the move responds to renewed interest in CS:GO skin gambling.

3 views
General

U.S. Market Expansion: New Age Verification Method Under COPPA

美国出海:COPPA下新的年龄验证方法

To facilitate compliance with the Children’s Online Privacy Protection Act (COPPA), the Entertainment Software Rating Board (ESRB), together with other U.S. institutions, has proposed a new mechanism for obtaining verifiable parental consent (VPC). The proposal relies on privacy-protective facial age estimation technology, developed with technical support from Yoti and SuperAwesome. The U.S. Federal Trade Commission (FTC) is currently soliciting public comments on whether this method falls within existing COPPA-approved verification methods, whether it satisfies the statutory requirements for parental consent, and whether it introduces privacy risks, including those related to biometric information. The proposal signals a potentially significant development in age verification compliance for online platforms and gaming services operating in the United States.

4 views