Virtual propertyUser agreement breachSecondary market trading

Discussing the Compliance of Game Feature Adjustments: Insights from the NetEase “Harry Potter: Magic Awakened” Public Sentiment Incident

从网易《哈利波特:魔法觉醒》舆情事件,讨论游戏功能调整的合规性

January 15, 2026
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Summary

NetEase’s mobile game Harry Potter: Magic Awakened triggered strong player backlash after it suddenly and retroactively deducted in-game currency earned through prize tournaments. NetEase claimed that some players and studios exploited the system to profit by reselling tournament slots and gems at discounted prices, in violation of the user agreement. While NetEase has a legal basis to recover gains from commercial profiteers, applying a blanket clawback to all players—without prior notice or distinction between normal players and violators—raises serious compliance risks. It may infringe players’ virtual property rights and their right to be informed under China’s Consumer Protection Law. The case highlights the need for clear advance warnings, precise enforcement, and avoidance of retroactive punishment.

Recently, NetEase's mobile game Harry Potter: Magic Awakened sparked widespread player dissatisfaction due to adjustments to the game's product features. The related topic “10,000 Players Demand Resignation of Harry Potter: Magic Awakened Designers” surged in popularity.

The primary reasons players strongly oppose these changes are:

1. Sudden Announcement: The notice was abruptly released at midnight on April 22, 2025, without any prior warning or communication through official channels. Only an unofficial account named “Big Snow Goose” posted a statement on April 18th indicating the studio would address gem acquisition through prize competitions, leaving players unprepared for potential losses.

2. Retroactive Prize Deductions: While the announcement was dated April 22, 2025, prize deductions were applied retroactively starting from April 12, 2025. This starting date lacked any substantiating evidence. This action caused abnormalities in numerous players' gem accounts, with some players' gem counts even being deducted to negative values, severely disrupting their normal gaming experience.

3. Prize-winning behavior complies with game rules: The prize tournament rules have operated stably for three years. Players forming teams to obtain prizes did not violate game rules or exploit loopholes. The deducted prizes were acquired by players in full compliance with the game's regulations.

The game's official statement attributes this rule adjustment to the discovery of players “maliciously exploiting features for profit.” Specifically, players or third-party studios were found to be using channel recharge discounts and the team-based tournament system to profit, acquiring rewards like gems at prices below normal consumption levels.

First, the game's channel servers offer a double-gem bonus for first-time Star Stone purchases. This led merchants to register multiple channel accounts to recharge, enabling them to purchase the “Feather of Trust” item—required to create prize-winning tournament rooms—at significantly reduced costs.

Second, players who create these rooms can invite others to join. Each room supports 4–16 participants, with rewards like gems distributed based on final rankings.

Merchants exploit this system by selling entry slots, effectively discounting gems. For example: - Official exchange rate: ¥1 = 10 gems (direct conversion value for Star Stones, subject to fluctuations in events) - Merchant rate: ¥1 = 37 gems Players prepay a fee, and merchants settle based on the actual gems earned during the event—overpayments refunded, underpayments collected.

In response to players' strong demands in the comment section to restore deducted gems, star stones, and prize event items, the official team of Harry Potter: Magic Awakened has yet to propose a concrete solution as of now.

Kinding Law Firm Commentary:

I. Does NetEase have a reasonable basis for recycling game revenue from prize event merchants?

NetEase's current user agreement contains relevant clauses stating: "Any game activities or virtual item transactions conducted for profit shall be deemed as seeking improper gains, including but not limited to users: (1) registering multiple user accounts and/or game character IDs to engage in game activities for profit; (2) participating in single or series of in-game production mechanics to sell obtained virtual items for profit; (3) Exploiting value discrepancies of virtual items across different servers to trade them for profit; (4) Acting as intermediaries for game account or virtual item transactions to collect fees for profit; (5) Trading user accounts or virtual items for profit on platforms not provided or authorized by NetEase..." The agreement explicitly states that NetEase reserves the right to impose penalties on all user accounts involved in seeking improper gains, including numerical deductions and recovery of virtual items.

Merchants listing team-up orders for prize-winning events on third-party platforms exploit gameplay mechanics for profit, thereby violating the Game User Agreement and constituting a breach of contract. NetEase reserves the right to impose penalties, including prize forfeiture, as stipulated in the agreement. Furthermore, these merchants knowingly engage in prohibited activities to achieve improper gains, despite being aware that the gaming industry universally prohibits exploiting gameplay mechanics for economic benefit and conducting in-game currency transactions through unofficial channels.

Such conduct not only severely disrupts the game's economic ecosystem but also improperly diverts commercial revenue rightfully due to NetEase. This violates Article 2 of the Anti-Unfair Competition Law and constitutes unfair competition. NetEase's self-help remedies to recover losses within the framework of the online service contract are both reasonable and lawful.

II. Does NetEase Games' retrieval of prizes won by “all players within 10 days prior to the announcement” through prize competitions constitute an abuse of contractual penalty rights or infringe upon the legitimate rights of regular players?

1. Failure to distinguish between regular players and malicious profit-seeking merchants may pose risks of infringing upon regular players' property rights. Game operators should recognize that not all players obtained prizes through commercial teaming practices. Given current public sentiment, it is possible that legitimate players' competition earnings were also recovered. However, participating in prize competitions and earning rewards fundamentally constitutes normal gameplay within the scope permitted by the game operator; not all prize winners engaged in improper profit-seeking activities. Against this backdrop, if the game operator fails to analyze player award data and effectively distinguish between legitimate players and malicious profit-seekers, then adopts a blanket approach to directly recover all gem rewards distributed in prize-based events within the past ten days, it would cause substantial harm to the virtual property rights of legitimate players.

2. Recovering player competition prizes awarded within ten days prior to the announcement of game rule adjustments risks infringing upon players' right to know. Article 8 of the Consumer Rights Protection Law explicitly states that consumers have the right to know the true circumstances of the goods they purchase or use, or the services they receive. In this incident, the game operator abruptly announced the recovery of all prizes obtained through prize-based events between April 12 and April 22, 2025, at midnight on April 22, 2025, without prior notification of any rule changes or risk warnings to players. When participating in the prize tournament, players reasonably expected that prizes obtained under valid conditions constituted legitimate gains based on the game's stable three-year operational rules, with no risk of confiscation.

However, the official failed to issue advance warning notices to players explaining that trading prizes through unofficial channels was prohibited and that penalties would be imposed on violating players. Nor did it clarify the standards or criteria for the recall before the action occurred. This left players in a state of complete information asymmetry, unable to anticipate the potential impact on their rights. It deprived players of their right to know the true circumstances of the game service, resulting in players losing their acquired prizes without any prior knowledge and suffering damage to their property rights.

Compliance Recommendations:

Drawing lessons from this incident, game companies should take note when combating merchants exploiting gameplay mechanics for unfair gains:

1. Strengthen Preemptive Risk Warnings: Game companies should clearly warn players in advance through multiple channels—official announcements, login pop-ups, and community pinned posts—that exploiting specific gameplay mechanics for profit is prohibited. They must strictly forbid trading game currency through unofficial channels while simultaneously informing players of the consequences of violations: the platform reserves the right to impose penalties, including currency recovery, based on the user agreement.

2. Ensure penalties are fully justified: Before imposing penalties, establish a complete chain of evidence. Ground decisions in user agreement terms while scientifically assessing violations through multi-dimensional factors like transaction frequency, abnormal monetary fluctuations, and abnormal gameplay patterns. This safeguards the legality and fairness of disciplinary actions.

3. Exercise caution with retroactive accountability mechanisms: If the game operator has not explicitly announced retroactive penalty rules beforehand, hastily imposing penalties on historical player actions may easily trigger legitimacy disputes, expose the platform to collective lawsuits, and potentially ignite widespread negative public sentiment. Therefore, unless significant operational risks or regulatory requirements necessitate it, retroactive accountability should be avoided whenever possible.

中文原文

近日,网易旗下手游《哈利波特:魔法觉醒》因游戏项目的产品功能调整,引发大量玩家不满,相关话题“万人请辞哈利波特魔法觉醒策划”热度飙升。

此次游戏的调整之所以引起玩家的强烈不满,玩家群体认为主要是因为:

1、公告突然发布:公告于2025年4月22日零点突然发布,事前未在官方渠道向玩家进行任何形式的预告或沟通,仅4月18日非官方账号“大雪鹄”发布了工作室将对通过有奖赛获取宝石的情况进行处理的声明,致使玩家对自身损失缺乏心理准备。

2、回溯扣除奖品:公告于2025年4月22日发布,但奖品扣除时间却是回溯至2025年4月12日开始,而该起始日期的确定并无依据予以支撑。这一操作导致大量玩家的宝石账户出现异常,部分玩家的宝石数量甚至被倒扣至负数状态,严重影响玩家正常游戏体验。

3、获奖行为符合游戏规则:有奖赛规则已稳定运行三年,玩家组队获取奖品的行为并未违反游戏规则或利用游戏漏洞等,被扣除的奖品是玩家在符合游戏规则的情况下获取的。

游戏官方称此次游戏规则调整是因为发现有玩家“恶意利用功能盈利”,即玩家或者第三方工作室利用渠道充值优惠及组队赛制来牟利,以低于正常消费的价格获取宝石等奖励道具。

首先,游戏的渠道服有星石首充双倍的优惠,于是有商家注册多个渠道小号进行充值,从而通过花费较少的钱购买创建有奖赛房间的道具“信羽”。

其次,玩家创建有奖赛房间后可以邀请其他玩家进入房间,1个有奖赛房间可支持4—16人共同参赛,参赛玩家可按最终名次可获得宝石等道具奖励。

于是有商家利用此规则以销售参赛位,变相低价销售宝石,例如官方销售定价为1元:10宝石(此为星石直接兑换宝石的价值换算比,但该比例在不同活动中存在浮动空间),商家销售定价为1元:37宝石,玩家先预付一笔费用,商家最终按玩家最终参赛所得宝石数额计价,多退少补。
面对玩家在评论区要求恢复被扣除宝石、星石及有奖赛道具的强烈呼声,截至目前,《哈利波特:魔法觉醒》游戏官方仍未提出具体解决方案。

诺诚评论:

一、网易回收利用有奖赛盈利商家的游戏收益,是否有合理的依据?

目前在网易游戏的用户协议中有相关条款,“任何以营利为目的从事游戏行为或交易虚拟物品的情形将被视为牟取不正当利益,包括但不限于用户:(1)注册多个用户账号和/或游戏角色ID,以营利为目的进行游戏行为;(2)从事游戏内单一或系列产出玩法,将获得的虚拟物品出售获利;(3)利用不同服务器的虚拟物品价值差异,在不同服务器买卖虚拟物品获利;(4)充当游戏账号、虚拟物品交易中介收取费用获利;(5)在非网易公司提供或认可的交易平台上交易用户账号或虚拟物品获利;……”且协议中明确约定了网易有权对所有参与牟取不正当利益的用户账号进行倒扣数值、回收游戏虚拟物品等处罚

那些在第三方平台挂售有奖赛组队订单的商家,利用游戏玩法进行牟利,已然违反了游戏用户协议的约定,构成违约行为,网易有权依据合同约定采取扣除奖品的处罚措施;同时,该等商家为实现不当牟利的目的,在明知游戏行业普遍禁止利用游戏玩法谋取经济利益、通过非官方渠道进行游戏货币交易的情况下,仍蓄意实施上述禁止性行为。

商家的行为不仅严重破坏游戏经济生态平衡,还不当攫取了网易公司应得的商业收益,违反了《反不正当竞争法》第二条的规定,还构成不正当竞争行为,网易在网络服务合同的框架内通过自力救济的方式挽回损失,具有合理性与合法性。

二、网易游戏回收“公告发布前10日内所有玩家”通过有奖赛获得的奖品,是否存在滥用约定处罚权的问题,是否涉嫌侵犯正常玩家的合法权益?

1、未区别正常玩家和恶意盈利商家的行为可能存在侵害正常玩家财产权益的风险。游戏官方理应知晓并非全部玩家均是通过商业性组队行为获取的奖品,结合目前的舆情来看,有可能存在正常游戏玩家的竞赛收益被一同回收的情况。但是,玩家参与有奖赛并获取奖励,本质上属于游戏官方许可范围内的正常游戏行为,并非所有获奖玩家都存在不正当牟利行为。在此背景下,如果游戏官方未对玩家获奖数据进行分析,未能有效区分正常玩家与恶意盈利主体,便采取“一刀切”的方式,直接收回十日内在有奖赛事中发放的全部宝石奖励,则会对正常玩家的网络虚拟财产权益造成实质性损害。

2、回收游戏规则调整公告发布前10日内的玩家竞赛奖品,存在侵害玩家知情权的风险。《消费者权益保护法》第八条明确规定,消费者享有知悉其购买、使用的商品或者接受的服务的真实情况的权利。在此次事件中,游戏官方在未向玩家提前告知任何规则变动、风险提示的情况下,突然于2025年4月22日零点发布公告,宣布回收2025年4月12日至4月22日期间所有玩家通过有奖赛获得的奖品。玩家在参与有奖赛时,基于游戏官方此前稳定运行三年的规则,合理预期自己在符合规则条件下获取的奖品属于正当所得,不存在被回收风险。

然而,官方既未提前向玩家发布警示公告,说明禁止通过非官方渠道交易奖品且会对违规玩家进行处罚,也未在回收行为发生前说明回收标准、判断依据等,使得玩家完全处于信息不对称的状态,无法提前知晓自身权益可能遭受的影响,剥夺了玩家对游戏服务真实情况的知情权,致使玩家在毫不知情的状况下失去已获取的奖品,财产权益受损。

合规建议:

以该事件为鉴,游戏公司在打击商家利用游戏玩法牟取不正当利益时,应当注意:

1、强化事前风险警示:游戏公司应通过官方公告、游戏登录弹窗、社区置顶帖等多渠道,提前向玩家明确警示禁止利用特定游戏玩法进行牟利,严禁通过非官方渠道交易游戏币,并同步告知违规后果 —— 平台将依据用户协议,有权采取回收游戏币等处罚措施。

2、确保处罚依据充分合理:实施处罚前,需构建完整的证据链,以用户协议条款为基础,结合玩家的交易频次、金额异常波动、游戏行为模式偏离正常数据等多维度信息,科学判定违规行为,保障处罚决定的合法性与公正性。

3、审慎运用溯及追责机制:若游戏官方未在事前明确公示追溯处罚规则,贸然对玩家历史行为实施追溯,极易引发合法性争议,面临玩家集体诉讼风险,并可能触发大规模负面舆情。因此,除非存在重大运营隐患或监管要求,应尽量避免溯及既往追责。

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