Pirated GamesPlatform LiabilitySafe Harbor PrincipleCopyright Infringement

Uploading Pirated Games: Can Platforms Really Avoid Liability?

破解版游戏上传,平台难辞其咎?

January 19, 2026
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Summary

This article analyzes a representative case concerning the dissemination of pirated games on a third-party gaming platform, focusing on the attribution of user conduct to platform operators in copyright infringement disputes. Through judicial reasoning and practical litigation guidance, it illustrates how courts assess platform control, duty of care, and intent, and provides actionable insights for game companies seeking to enforce their rights against platforms hosting cracked game content.

On February 24, 2024, the People’s Court Case Database was updated with a copyright infringement case involving the dissemination of pirated games on a gaming platform, indexed under case number 2024-13-2-158-004.
The key highlight of this case lies in how to determine when a network user’s copyright infringement should be attributed to the conduct of a network platform operator.


Case Overview

After Plaintiff Company A obtained exclusive copyright ownership of Muse Dash, it discovered that on the platform “Huluxia 3rd Floor” operated by Defendant Company B, a user under the username “[CTG] Feng Gege” had shared a download link to a cracked version of the game via Baidu Netdisk.

Based on factors such as the uploader’s certification badge, posting records that only platform administrators were able to publish, and status indicators, the plaintiff argued that the uploader was engaged in platform management work for the defendant, and that the uploader’s conduct should therefore be deemed the conduct of the defendant itself. Accordingly, the defendant should bear direct infringement liability.

The defendant argued in response that the post was published after the user had left the company, that it constituted the user’s personal conduct, and that the defendant had already fulfilled its reasonable duty of care. Therefore, it contended that it neither constituted infringement nor should bear legal liability.


Court’s Opinion

In its effective judgment, the court held that the core issue in dispute was whether the posting behavior of the account user could be regarded as the conduct of the defendant network platform operator, Guangzhou XX Network Technology Co., Ltd.

The court’s analysis was as follows:

  1. The “Huluxia 3rd Floor” platform operated by the defendant was not limited to game-related discussions, but also provided game download services and generated profits therefrom. Its business scope had therefore gone far beyond that of a mere information storage service provider.

  2. Based on the uploader’s honorary titles, posting content, and posting timeline, the court found that the user maintained a close relationship with the defendant, and had long and continuously performed platform management duties in the capacity of a platform administrator. The infringing conduct at issue was also carried out in such managerial capacity.

  3. The defendant acknowledged that the uploader had previously been its employee, which further substantiated the existence of a close management and control relationship between the user and the defendant. The user had, under the defendant’s authorization, long and continuously engaged in platform management work as a platform administrator. Moreover, before and after the alleged resignation date, there were no material changes in the user’s permissions or the nature of the posts. The posting behavior was continuous and within the defendant’s control. Accordingly, the uploader’s posting conduct should be attributed to the defendant company.

  4. The defendant’s appellate argument that the uploader had already resigned when publishing the infringing content and therefore acted in a personal capacity confused the distinction between the existence of a labor relationship and the attribution of information network dissemination infringement liability. Whether a labor relationship existed did not affect the determination of the nature of the conduct.


Judgment Result

On July 23, 2021, the Shanghai Intellectual Property Court rendered civil judgment (2019) Hu 73 Zhi Min Chu No. 561, ordering Defendant Company B to compensate Plaintiff Company A RMB 350,000 in economic losses and RMB 55,000 in reasonable enforcement costs. Company B appealed the decision.

On September 25, 2023, the Supreme People’s Court rendered civil judgment (2021) Zui Gao Fa Zhi Min Zhong No. 2365, rejecting the appeal and upholding the original judgment.


Litigation Takeaways

When third-party gaming platforms disseminate pirated games for profit, they often attempt to isolate infringement risks by uploading games through false or disguised user identities. Accordingly, when game companies pursue liability in similar situations, the following key points warrant particular attention:


1. Timely Preservation of Evidence of the Infringing Game

(1) Use electronic evidence preservation methods to fully capture screenshots or screen recordings of the cracked game download links, download pages, and installation package information (such as the removal of legitimate payment verification), while recording the posting time and modification time.

(2) Download the infringing game installation package through notarization procedures, record operation videos, and demonstrate evidence showing that the infringing version bypasses legitimate payment verification while retaining full functionality. Where necessary, code comparison appraisals may also be conducted to prove the existence of infringement. During such appraisals, special attention should be paid to preserving evidence of the installation package extraction process and verifying checksum values to prevent appraisal opinions from being invalidated due to defects in the inspection samples.


2. Proving That the Platform Failed to Fulfill Its Reasonable Duty of Care

The “safe harbor” principle is a commonly invoked defense by network service platforms. However, where a platform fails to take necessary measures to prevent infringement and does not fulfill its reasonable duty of care, it may still bear infringement liability.

(1) The presence of obvious infringing content on the platform:
If a game company can prove through evidence such as app download rankings and media reviews that the copyrighted game enjoys high popularity, the platform should reasonably be aware of its existence. If the platform nevertheless assists or allows the infringing game to be listed and disseminated, it should bear liability. For example, in case (2020) Hu 0104 Min Chu No. 4625, the copyrighted game Dungeon & Fighter had high notoriety. As a professional game website operator, the defendant should have known the relevant circumstances of the copyrighted game, yet still provided downloads and operations of the infringing game on its website and used relevant rights identifiers for promotion, thereby constituting joint infringement with the infringing game developer.

(2) Failure to establish a reasonable review mechanism:
Where a platform fails to establish a green channel for reporting the uploading of pirated games, fails to timely ban accounts repeatedly complained against, or fails to block IP addresses repeatedly registering new accounts to upload pirated games, it may be deemed to have failed to fulfill its reasonable duty of care. In case (2017) Su 05 Min Chu No. 331, the court held that after receiving repeated infringement notices from copyright holders, the defendant (a short-video platform operator) was still unable to genuinely prevent infringing videos from reappearing. Given the obvious nature of the infringement, the defendant should have borne a higher duty of care but failed to do so, and was therefore found to have assisted infringement.


3. Proving the Platform’s Intentional Infringement

(1) Platform promotional conduct:
Evidence may include platform feature descriptions (e.g., “a hub for cracked games”), promotional slogans (such as “play games for free” or “cracked game resources”), homepage recommendations or pinned posts for cracked game links, and the creation of dedicated cracked game sections or tags. For example, in case (2020) Hu 73 Zhi Min Chu No. 261, the defendant company had specifically set up sections such as “Premium Recommendations” and “Popular Recommendations.” Moreover, when the defendant inquired with customer service about how users could upload games, customer service responded that “uploading games is not supported,” thereby demonstrating that the defendant was not merely a network service provider but a direct infringer.

(2) Platform profit models:
By adducing evidence of advertising revenue and paid membership features (such as “receive XX cracked games upon becoming a member” or “get N cracked games with an annual membership”), it may be shown that the platform actively participated in infringing conduct with profit motives.

(3) Relationship between the platform and users:
By examining user identity authentication, honor titles, special permissions, and posting duration on the platform, it may be proven that the uploader maintains a close relationship with the platform, such as being a platform administrator or an employee of the operating company. On this basis, it may be argued that the user’s conduct should be deemed the conduct of the platform itself, and that the platform should bear infringement liability.

中文原文

2024年2月24日,人民法院案例库更新了一则游戏平台传播破解版游戏的著作权侵权案例,入库案编号为:2024-13-2-158-004。本案的亮点在于,如何认定网络用户侵害著作权行为可视为网络平台经营者行为。


案情简介


原告A公司独家取得《喵斯快跑》(“Muse Dash”)的著作权后,发现在被告B公司运营的“葫芦侠3楼”平台上,有名为“【CTG】风哥哥”的用户通过百度网盘分享了涉案游戏的破解版本下载链接。原告结合发帖者的认证勋章、仅平台管理员可发布的发帖记录、状态显示等,认为发帖者在被告处从事网站管理工作,其行为应认定为被告的行为,被告应就该行为承担直接侵权责任。被告公司则辩称该帖系用户离职后发布,系用户的个人行为,被告已尽到了合理的注意义务,不构成侵权,也不应当承担法律责任。


法院观点

法院生效裁判认为,本案争议的实质在于发帖者账号用户的发帖行为是否可以视为被诉网络平台经营者广州某网络科技公司的行为。

对此,法院分析如下:

1.被告经营的“葫芦侠3楼”软件平台并非仅限于游戏交流,还包括提供游戏下载服务并以此盈利,业务范围已经远远超出信息存储空间服务的范围。

2.根据发帖者的荣誉称号、发帖内容及时间,该网络用户与被告关系密切,其长期、持续性地以被告管理人员的身份从事涉案平台管理工作,本案被诉侵权行为亦系其以网络平台管理人员身份实施。

3.被告认可发帖者曾系其员工的事实,进一步佐证了该网络用户与被告存在着密切的管理、控制关系,是在被告授权下,长期、持续性地以被告管理人员的身份从事涉案平台管理工作,并且在被告所称的离职时间前后,其权限及发帖性质并无明显变化,其发帖行为是持续的,也是广州某网络科技公司能够控制的,故发帖者的发帖行为应归于被告公司。

4.被告有关发帖者发布涉案游戏时已离职、因而属于个人行为的上诉主张,系混淆了劳动雇佣关系存续与否与信息网络传播侵权责任认定之间的关系,二者是否存在劳动雇佣关系并不影响行为性质的认定。


裁判结果

上海知识产权法院于2021年7月23日作出(2019)沪73知民初561号民事判决:被告B公司赔偿原告A公司经济损失35万元和维权合理开支5.5万元。B公司不服,提出上诉。

最高人民法院于2023年9月25日作出(2021)最高法知民终2365号民事判决:驳回上诉,维持原判。


诉讼启示

此类第三方游戏平台传播破解版游戏牟利时,往往会通过利用虚假用户身份上传游戏的方式来达到侵权风险隔离的目的。因此,游戏公司在对类似情况进行追责时,需要注意如下要点:

1.及时保存侵权游戏的证据

(1)通过使用电子取证的方式对侵权用户发布的破解版游戏链接、下载页面、安装包信息(如去除了正版付费验证)进行完整截图或者录屏,并记录发布时间、修改时间。

(2)通过公证途径下载侵权游戏安装包,录制操作视频,展示侵权版本绕过正版付费验证、运行功能完整的证据。必要时,还可以做两款游戏的代码比对鉴定以证明侵权事实的存在,做鉴定时应特别注意侵权游戏安装包提取过程的存证以及核对安装包完整性校验值的存证,以免鉴定意见因检材的瑕疵而无效。

2.证明平台未尽到合理的注意义务

“避风港”原则是网络服务平台常用的免责依据,但如果平台怠于为阻止侵权采取必要的措施,未尽到合理的注意义务,则平台仍需承担侵权责任。

(1)平台内存在显著的侵权内容:如果游戏公司可通过应用下载榜单、媒体评价等证据证明权利游戏知名度颇高,平台理应知晓权利游戏的存在,却仍帮助或放任侵权游戏上架及传播,则应承担侵权责任。例如,在(2020)沪0104民初4625号案件中,权利游戏“地下城与勇者”具有较高知名度,恺某公司作为专业的游戏网站经营者,理应知道权力游戏的相关情况,但仍在经营的网站上提供被诉侵权游戏的下载及运营,并使用相关权利标识进行推广宣传,与被诉侵权游戏开发者一起构成共同侵权。

(2)没有建立合理的审查机制:平台没有设立举报“上传破解版游戏”行为的绿色通道,以及对多次受到投诉举报的账号没有及时封禁、对重复注册新账号上传破解版游戏的IP没有及时封禁,证明平台没有尽到合理注意义务。在(2017)苏05民初331号中,法院认为被告(某短视频平台运营商)在影视作品权利人一次次发送侵权链接通知后,依然无法真正消除侵权视频反复出现的问题,在侵权情形如此明显的情况下,应负有较高程度的注意义务,但其并未尽到义务,故认定被告实施了帮助侵权的行为。

3.证明平台存在侵权的故意

(1)平台的宣传行为:平台功能介绍页面(“破解游戏集合地”)、宣传文案(如以“游戏免付费畅玩”“游戏破解资源”等为噱头)、对上传破解版游戏链接的帖子予以首页推荐、置顶推荐、设置破解版游戏专区或词条等。如(2020)沪73知民初261号案中,被告公司专门设置了“精品推荐”“人气推荐”板块,并且在被告向客服询问用户如何上传游戏时,被客服告知“不支持上传游戏”,从而证明了被告公司并非网络服务提供者,而是直接的侵权人。

(2)平台的盈利模式:通过举证平台的广告收入、付费会员功能(如“开通会员赠送xx游戏破解版”“开通年费会员赠送n款破解版游戏”等),证明其具有主动参与侵权行为的故意。

(3)平台与用户关系:通过观察用户在平台上的身份认证、荣誉称号、特殊权限、发帖持续时长等,证明发帖用户与平台之间的密切关系,如用户实质为平台管理员、平台运营公司的员工等,进而主张发帖用户的行为可视为平台的行为,平台应当承担侵权责任。

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