Game TerminationBreach of ContractData OwnershipDeveloper-Publisher Dispute

Reflecting on the Shut-down of Re: Aetatis: How Developers and Publishers Can Achieve a Decent "Break-up"

从《重构:阿塔提斯》停运事件看,研发和发行如何体面“分手”

January 6, 2026
3 views

Summary

Based on the recent termination dispute of the ACG MOBA mobile game Re: Aetatis between the developer (Zhuque Network) and the publisher (Jinyuanbao Duoduo), this article provides a deep dive into the legal risks inherent in the "Developer-Publisher" cooperation model. The core legal conflict centers on whether the publisher's unilateral shutdown constitutes a fundamental breach of contract or an anticipatory breach. The authors offer strategic legal advice for developers (CPs) to build "firewalls" during the contracting stage, such as restricting unilateral termination rights, clarifying the ownership of data assets, and establishing joint fund management. Furthermore, the article outlines crisis management tactics after a dispute erupts, including evidence preservation, issuing counter-announcements to manage public opinion, and seeking preliminary injunctions to protect the game's operational continuity and the developer's commercial interests.

Recently, the ACG MOBA mobile game Re: Aetatis staged a typical "Publisher vs. Developer Tussle": the developer, Zhuque Network, accused the publisher of unilaterally announcing the game's termination and issued a public statement claiming they are in negotiations to protect their rights and will do their utmost to safeguard the core demands of players. This incident exposes a high-risk area in the "Developer-Publisher" cooperation model within the gaming industry: when the publisher controls user entry points, promotional channels, and operational permissions, how can the developer protect its legitimate rights and interests?


PART 1: Core Disputes

In the Re: Aetatis incident and similar cases, the core conflict lies in the legality of the publisher's unilateral termination and the dispute over the protection of player rights.

1. Does the termination constitute a breach of contract? From a legal standpoint, developers (CPs) and publishers usually sign an Exclusive Agency Distribution Agreement or a Joint Operation Agreement. If the agreement does not stipulate that the publisher has a "right to unilateral termination without cause," or if it stipulates such a right only under certain conditions (e.g., monthly grossing failing to cover O&M costs for three consecutive months) and those conditions have not been triggered, the publisher’s actions likely constitute a fundamental breach of contract.

The unauthorized issuance of a termination notice by the publisher is effectively an anticipatory breach of its primary contractual obligation—namely, continuous operation. The developer has the right to demand that the publisher bear liability for the breach, including but not limited to compensation for R&D investment and loss of expected earnings, depending on the scope of claims defined in the contract. Currently, the publisher, Jinyuanbao Duoduo Company, has not responded, and the developer’s dispute regarding the breach remains to be clarified.


PART 2: The Developer (CP) Perspective: How to Pre-install a "Firewall"?

Most disputes stem from haste during the signing phase. Developers must prepare for potential disputes at the contract stage, specifically focusing on the following "red line" clauses:

1. Termination Clause Settings

  • Restricting Unilateral Termination: The contract must explicitly state that the publisher shall not unilaterally announce termination or shut down servers without the prior written consent of the CP.

  • Cooling-off and Notice Periods: Agree that if termination is required due to performance failure, the publisher must provide written notice at least 60-90 days in advance, giving the developer the right of first refusal to take over operations or find a new publisher.

  • Liability for Breach: Set high punitive liquidated damages for unauthorized termination and require compensation for all player refund losses to deter the publisher from arbitrary shutdowns.

2. Data Ownership Data is the core asset of a game.

  • Clear Ownership: The contract must stipulate that ownership of game code, art assets, and game data (including user registration info, character data, and logs) belongs to the CP. The publisher only holds usage rights during the term and must unconditionally cooperate in transferring management of social media and channel accounts upon termination.

  • Back-end Access: Request joint management rights with top-level permissions for the server back-end or have the CP directly manage the core database to prevent publishers from "deleting databases and vanishing" or using data as leverage.

3. Co-management of Fund Settlement For high-grossing products, consider setting up jointly managed bank accounts or integrating the CP’s own SDK/payment channels to prevent the publisher from withholding revenue shares during a dispute.


PART 3: Crisis Management After a Dispute Erupts

If the publisher has already "broken ties" by announcing termination, the CP should use legal weapons to fight back:

  1. Evidence Fixation and Preservation: Immediately notarize or use blockchain storage to preserve the termination notice and communication records (Email, WeChat, DingTalk) to prove "unilateral breach". If possible, perform a full backup of data or apply for judicial evidence preservation to prevent malicious deletion by the publisher.

  2. Issuing a "Counter-Announcement": Use cautious legal phrasing to state objective facts (e.g., "no notice received," "contract still valid") to avoid commercial defamation. Inform players that the decision was a unilateral act by the publisher and guide them to claim refunds from the publisher, thereby applying commercial and public opinion pressure.

  3. Selection of Litigation Strategy: Consider applying for behavior preservation (preliminary injunction) to prohibit the publisher from shutting down servers. Strategically, the CP can seek to confirm the breach to terminate the contract, demand liquidated damages, and request the return of operational rights and user data.


PART 4: Conclusion

The termination turmoil of Re: Aetatis serves as a wake-up call for small and medium-sized R&D teams. In the gaming industry, while content is king, the law of survival is "Contracts as your Shield, Data as your Spear". Maintaining trust with players through active communication will be the "spark" needed to restart the game after the long cycle of legal litigation.

中文原文

从《重构:阿塔提斯》停运事件看,研发和发行如何体面“分手”

近日,二次元MOBA手游《重构:阿塔提斯》上演了一场典型的“发行与研发博弈”:研发方朱雀网络控告发行方单方宣告停运,并公告称正在交涉维权,将尽力保障玩家核心诉求。这一事件暴露了游戏产业链中“研发-发行”合作模式的风险高地——当发行方掌握用户入口、宣传渠道和运营权限时,研发商如何保护自己的合法权益?  

核心争议

 

在《重构:阿塔提斯》以及类似的事件中,核心矛盾在于发行方单方停运的合法性与玩家权益保障的争议。

1.停运是否构成违约?

从法律关系上看,研发商与发行方之间通常签署的是《独家代理发行协议》或《联合运营协议》。如果协议中并未约定发行方拥有“无理由单方停运权”,或者即使约定了一定条件下(例如连续3个月流水收入不足以覆盖运维成本等)发行方享有停运权但该条件尚未触发的,那么发行方的行为极可能构成根本违约。

(图为发行方发布的《重构:阿塔提斯》停服公告)

发行方擅自发布停运公告,实际上是对合同主要义务即持续运营的预期违约,研发商有权要求其承担违约责任,包括但不限于赔偿研发投入、预期收益损失,当然,也要看双方合同约定的索赔损失范围。截至目前,《重构:阿塔提斯》的发行方金元宝多多公司尚未回应,而研发商也未在官方更新游戏最新信息。双方对于停服的违约争议,尚待后续厘清。在约定不明的情形下,判断是否违约、哪方违约在先为时尚早。

 

研发方(CP)视角:如何预埋“防火墙”?


绝大多数纠纷的根源,都在于签约时的草率。站在研发方的角度,要在合同阶段就为可能出现的争议做好准备,尤其是以下需要重点审查和争取的红线条款:

1.停运条款设定

很多CP在签约时只关注预付款和分成比例,忽略了如何体面“分手”的问题。

(1)限制单方停运权:合同中必须明确,发行方不得在未征得CP方书面同意的情况下,单方面发布停运公告或停止服务器运行。

(2)设置冷静期与通知期:约定若因业绩不达标需停运,必须提前至少60-90天书面通知CP方,并给予研发商获得运营权或寻找新发行方的优先权。

(3)违约责任:对擅自停运设定高额的惩罚性违约金,并要求赔偿因此导致的所有玩家退款损失,以牵制发行方无理由随意停运。

2.数据归属

数据是游戏的核心资产。因此在“分手”时,CP方也应当争取数据资产权益。

(1)明确所有权:合同须明确约定游戏代码、美术资源、游戏数据(包括但不限于用户注册信息、角色数据、日志数据)的所有权归属于CP方,发行方仅拥有运营期间的使用权,且合同终止后必须无条件配合转移社媒账号、渠道账号的管理权限。

(2)架设后台权限:要求服务器后台拥有最高权限的共同管理权,或由CP方直接管理核心数据库,防止发行方“删库跑路”或以数据为要挟。

3.资金结算共管

为了防止发行方在发生纠纷前转移资金或拒绝支付分成,对于高流水产品,可以考虑设立双方共管的银行账户。同时,尽量争取接入CP方自有的SDK或支付渠道,或者要求发行方在第三方支付渠道中进行分账设置。

 

 

纠纷爆发后的危机处理

 

如果像《重构:阿塔提斯》这样,发行方已经“撕破脸”发布停运公告,CP方应如何利用法律武器反击?1.证据固定和保全第一时间对发行方发布的停运公告、微信公众号内容、官网广告内容等进行公证或区块链存证。同时,对双方的沟通记录(邮件、微信、钉钉)进行固定,证明对方是“单方违约”。如果CP方还有服务器访问权限,立即全量备份数据。如果没有,考虑立即向法院申请证据保全,要求查封、复制服务器数据,防止发行方恶意删除。2.发布“反制公告”CP方发布反制公告时,需要注意在法律措辞上谨慎陈述,避免商业诋毁。公告应客观陈述“未收到协商通知”、“合同仍在有效期”等客观事实,避免使用侮辱性词汇。同时,明确告知玩家,目前的停运决定系发行方单方行为,引导玩家向发行方主张退款,以此对发行方施加商业和舆论压力。3.诉讼策略的选择诉前可以考虑向法院申请行为保全,请求法院禁止发行方关服或删除数据。虽然在司法实践中获批难度较大,但具有极强的震慑力。在诉讼策略选择上,视合同约定及实际情况,要求确认发行方违约从而解除合同,要求发行方支付违约金并赔偿对应损失,要求返还运营权和用户数据。


结语
《重构:阿塔提斯》的停运风波,给中小研发团队敲响了警钟。在游戏行业,内容为王虽是真理,但在商业博弈中,“合同为盾、数据为矛”才是生存法则。对于目前的朱雀网络而言,恢复“沉默网址”的更新,哪怕只是发布进度同步,也要维持与玩家的信任链接,在后续法律诉讼漫长的周期里,玩家的支持可能是其重启游戏的火种。

分享文章

相关文章

General

【Weekly Gaming Law】Lawyers Comment on miHoYo’s Anti-Fraud Actions; Infringing “Reskinned” Game Ordered to Pay RMB 5 Million

【每周游戏法】律师评米哈游反舞弊;侵权游卡被判赔500万

This weekly update examines three recent legal developments in the gaming industry: miHoYo’s anti-fraud enforcement and supplier blacklist measures; a “reskin” infringement case involving a Three Kingdoms-themed card game resulting in a RMB 5 million damages award based on unfair competition; and Roblox’s launch of AI-powered interactive content generation tools. The article outlines the legal considerations arising from supply chain compliance, the boundary between public domain materials and protectable game design, and the intellectual property and compliance implications of AI-generated interactive content within UGC platforms.

1 views
General

How to Build Official Game Payment Systems in a Compliant Manner (Part II): Overseas

游戏官方支付如何合规搭建(二)海外篇

Against the backdrop of a global economic slowdown and evolving regulatory scrutiny over major app distribution platforms, an increasing number of overseas-oriented game companies are exploring the establishment of official website top-up platforms to reduce reliance on channel commissions. Building on the prior discussion of platform policies regarding payment redirection and third-party payment access, this article reviews practical cases of official website payment models adopted by several game companies, including their login mechanisms, purchasable content, regional availability, and qualification disclosures. Based on these practices, it outlines compliance considerations that overseas game companies should focus on when constructing official website payment systems, particularly in relation to account management, price display, promotional methods, and refund policy design across different jurisdictions.

6 views
General

EU’s DMA Enforcement Push: Apple and Epic Games Reach Temporary Truce

欧盟DMA强监管,苹果与Epic Games暂时握手言和

Since 2020, Apple and Epic Games have been locked in a global antitrust dispute over App Store policies. While Epic lost its U.S. lawsuit, it continued its resistance through noncompliance, resulting in a developer account ban. However, the dynamics shifted with the EU Digital Markets Act (DMA) coming into force on March 6, 2024. Epic reported that Apple, under pressure from the European Commission, agreed to reinstate its developer account in the EU. The DMA’s provisions, especially Article 5(3) and Article 6(4), require gatekeepers like Apple to allow third-party app stores and payment systems on iOS. Apple’s attempt to ban Epic amid DMA implementation triggered regulatory attention, leading to rapid Commission intervention. This incident not only highlights the DMA’s enforcement teeth but also signals a broader shift in platform governance within the EU. For global developers and digital exporters, especially those dependent on app store distribution, DMA compliance represents a strategic inflection point. Non-compliance risks include fines of up to 10–20% of global turnover, exemplified by the €1.84 billion fine Apple recently faced. As more third-party app stores (e.g., Mobivention, MacPaw) emerge, the EU’s digital market is poised for structural transformation.

5 views