Character DesignSubstantial SimilarityCopyright Infringement

The Party Animals Case: Defining the Infringement Boundary for Animal Character Designs in Games

《动物派对》案:游戏动物形象设计侵权边界

January 14, 2026
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Summary

This article analyzes the Party Animals infringement dispute to clarify the legal boundary between reference and infringement in game animal character design. Through a detailed review of first- and second-instance judgments, it explains how courts apply the “access + substantial similarity” test, emphasizing filtration of public-domain elements and holistic comparison of original expression. The case demonstrates that infringement may be found where distinctive combinations of original design elements are substantially replicated, and provides practical guidance for both rights enforcement and compliant creation in game art design.

In the game and animation industries, it is extremely common to create animal characters through artistic adaptation based on real-life biological features. For example, Gnar in League of Legends (inspired by dinosaurs), Chocobo in Final Fantasy (inspired by ostriches), Doraemon in Doraemon (inspired by cats), and Mewtwo in Pokémon (also inspired by cats) are all classic characters that originate from real animals and are transformed through secondary creation.

Despite sharing the same real-world prototypes, animal characters in different works often display highly distinctive individualized features due to differences in modeling, color schemes, facial expressions, and other design elements. For instance, although both Doraemon and Mewtwo are derived from cats, they differ significantly in their visual artistic representations.

Accordingly, when different works create characters based on the same animal prototype, the key legal issue in distinguishing “reference” from “infringement” lies in whether the original expressive elements of the artistic design have been substantially copied. Drawing on the dispute between Party Animals and Party Animals Simulator, adjudicated by the Chaoyang District People’s Court of Beijing and the Beijing Intellectual Property Court, this article analyzes judicial reasoning rules and offers practical guidance.


Procedural History

Beijing Suosi Information Technology Co., Ltd. (hereinafter “Suosi”) is the designer and operator of the game Party Animals, while Beijing Mechanical Mouse Technology Co., Ltd. (hereinafter “Mechanical Mouse”) operates the game Party Animals Simulator. Suosi discovered that four artistic works in Party Animals Simulator—namely the martial arts arena map, the character selection interface, and the corgi and duck character designs—were similar to the corresponding artistic works in Party Animals. Consequently, Suosi filed a lawsuit against Mechanical Mouse before the Chaoyang District People’s Court of Beijing.

The court of first instance ordered Mechanical Mouse to cease infringement, stop using “Party Animals” in the game title, and compensate Suosi RMB 150,000 for economic losses and RMB 36,570 for reasonable expenses incurred in safeguarding rights. Dissatisfied with the first-instance judgment, Mechanical Mouse appealed to the Beijing Intellectual Property Court. The appellate court held that the facts were clearly established and the law correctly applied, dismissed the appeal, and upheld the original judgment.


Court Opinions

I. First-Instance Court Opinion

The Chaoyang District People’s Court of Beijing held that determining whether infringement exists between two artistic works requires examination of both “access” and “substantial similarity.” Although Mechanical Mouse had the possibility of accessing the involved game, the determination of infringement still depended on whether substantial similarity existed.

Even if Mechanical Mouse had accessed the game and imitated its artistic works, no infringement would be found if the specific expressions of the artistic works were not identical or substantially similar. Conversely, if the specific expressions were identical or substantially similar, infringement would be established. Regarding the determination of “substantial similarity,” the court provided a clear analytical framework:

  1. Separation and Filtration:
    (1) Elements constituting ideas, materials in the public domain, and other objects not protected by copyright shall be separated and filtered out.
    (2) The expression of artistic works lies in the specific application of artistic elements such as lines and colors that form visual modeling. Themes, styles, creative ideas, and material selection belong to the realm of ideas and are not protected by copyright.

  2. Comparison of Original Expression:
    The remaining creative expressions protected by copyright shall be compared with the alleged infringing object.

With respect to the corgi and duck character designs, the court conducted the following comparison:

After excluding ideas (overall modeling style and general impression), public-domain elements (real-life corgi dogs and ducks), and common designs (upright walking posture, absence of line outlines, gradient color boundaries, and multiple color options), the court compared the remaining original expressions and found that the corgi and duck characters constituted substantial similarity.

(1) Original Expression of the Corgi Character:
The character wears a red collar around its neck with a metallic circular tag attached; has a cylindrical torso with a slightly protruding abdomen; cylindrical arms that are narrow at the top and wide at the bottom on both sides of the torso; hands that are thicker than the arms; short legs with no foot design.

(2) Original Expression of the Duck Character:
A spherical head nearly equal in width to the torso; a flat and elongated duck bill, wider at the base where it connects to the face and narrower at the tip; a cylindrical torso with a slightly protruding abdomen; slender strip-shaped arms that are narrow at the top and wide at the bottom; hands thicker than the arms, curled inward, with no finger design; extremely short legs.

II. Second-Instance Court Opinion

The Beijing Intellectual Property Court further clarified that, for cartoon artistic characters, originality is embodied in the overall visual modeling formed by elements such as lines and colors. Even changes to local features may alter the overall modeling and thus introduce originality.

Accordingly, when comparing cartoon characters for substantial similarity, the following approach may be adopted:

  1. Overall Observation Principle:
    The comparison should focus on the overall image rather than dissecting individual constituent elements for isolated comparison.

  2. Priority of Core Elements:
    Distinctive components that differ from the public domain and embody the author’s original contribution are more identifiable and make a greater contribution to the overall originality. In determining substantial similarity, emphasis should be placed on whether the allegedly infringing work uses the author’s original artistic processing elements, while adhering to overall observation.


Practical Recommendations

Copyright protection for game art fundamentally concerns the delineation between individualized expression and public-domain materials. Creators should strengthen both originality in design and awareness of rights consolidation, while establishing compliant creation processes to avoid copying combinations of detailed elements from others’ works. From both enforcement and prevention perspectives, the following recommendations are offered:

(I) Strategies for Rights Protection

  1. Establish Creation Archives:
    Retain design sketches, storyboards, and other records of the creative process.

  2. Fixation of Characteristic Elements:
    Systematically identify iconic character features (such as proportions, decorative elements, and color schemes) during the creation stage.

  3. Copyright Construction:
    Complete copyright registration for core artistic character designs.

(II) Risk Prevention in Compliant Creation

  1. Differentiated Creation Pathways:
    Avoid copying combinations of original details. When referencing animal prototypes, avoid directly using characteristic element combinations from protected works (such as fixed combinations of expressions, actions, and color schemes). Differentiation may be achieved by adjusting body proportions or simplifying decorative details.

  2. Creation Traceability Mechanisms:
    Retain drafts of character designs and source materials of inspiration (such as photos of real animals or artistic style references) to demonstrate independent creation.

  3. Fair Use Defense:
    Where referencing public-domain elements is necessary, ensure that such references are limited to generic features (such as a corgi’s short legs) and that the overall visual effect is significantly different.

  4. Improved Licensing Management:
    Standardize authorization procedures for third-party materials.

In summary, while respecting creative freedom in the public domain, game creation should strengthen judicial protection for individualized expression.

中文原文

在游戏与动漫产业中,基于现实生物特征进行艺术化改编的动物形象创作十分普遍。例如《英雄联盟》的“纳尔”(恐龙原型)、《最终幻想》的“陆行鸟”(鸵鸟原型),《哆啦A梦》中的“哆啦A梦”(猫原型)、《宝可梦》中的“超梦”(猫原型)等经典动漫游戏角色均是基于现实动物进行二次创作。

尽管原型相同,不同作品中的动物形象因造型、配色、表情等设计差异而呈现鲜明的个性化特征。例如前述以猫为原型进行二次创作的哆啦A梦和超梦,在美术形象上就存在较大差异。

因此,当不同作品对同一动物原型进行创作时,如何界定“借鉴”与“侵权”的法律边界,核心在于美术形象的独创性表达是否被实质性复制。本文结合北京市朝阳区人民法院及北京知识产权法院审理的《动物派对》诉《动物派对模拟器》纠纷案,解析司法裁判规则并提出实务建议。


诉讼历程

北京所思信息科技有限责任公司(下称“所思公司”)系游戏《动物派对》的设计者及运营方,北京机器鼠科技有限公司(下称“机器鼠公司”)系游戏《动物派对模拟器》的运营方。所思公司发现《动物派对模拟器》游戏中的武道会场景地图、角色选择界面、柯基以及鸭子角色形象四幅美术作品与《动物派对》游戏中的美术作品相似,故将机器鼠公司诉至北京市朝阳区人民法院。

一审法院判决机器鼠公司停止侵权、停止在游戏名称中使用“动物派对”,同时赔偿所思公司经济损失15万元、赔偿所思公司维权支出36570元。

一审判决后,机器鼠公司不服本案一审判决遂上诉至北京知识产权法院。

二审法院认为一审判决认定事实清楚,适用法律正确。判决驳回上诉,维持原判。


法院观点


(一)一审观点

一审法院北京市朝阳区人民法院指出,判断两个美术作品之间是否构成侵权,应当从“接触”+“实质性相似”两个方面进行判断。虽然机器鼠公司具有接触涉案游戏的可能性,但是侵权与否的认定还需进行“实质性相似”的判断。即便机器鼠公司接触了涉案游戏,并且模仿了涉案游戏中的美术作品,如果两者在美术作品的具体表达上并不相同或实质性相似,机器鼠公司也不侵害所思公司著作权,相反如果两者在美术作品的具体表达上相同或实质性相似,机器鼠公司即侵害所思公司著作权。在判断美术作品是否“实质性相似”上,一审法院在判决中亦给出了明确的流程及方法:

1、分离过滤:(1)应当将属于思想公有领域的素材其他不受著作权法保护的对象分离过滤;(2)美术作品的表达在于线条、色彩等美术元素的具体运用而构成的造型。对于美术作品中的主题、风格、创意、素材选取等属于美术作品中的思想,不受著作权法保护;

2、独创性比对:将剩余的受著作权法保护的创作性表达与被诉侵权对象进行比对。

有关法院对柯基、鸭子设计的角色形象进行如下对比:

法院在排除思想(整体的造型风格、给人的印象)、公有领域(现实生活中的柯基狗、鸭子的形象)和公有设计(角色设计为直立行走、无线条描边、颜色交界处为渐变效果、不同颜色选择)后,针对其中的独创性表达进行对比后,认定二者的柯基和鸭子形象构成实质性相似。

(1)柯基的独创性表达:角色形象颈部设计佩戴有红色项圈,且项圈上悬挂有金属材质的圆牌,圆柱体躯干,肚子微微隆起, 躯干两侧上窄下宽的圆柱体手臂,手掌较手臂粗壮,腿部较短,无脚掌设计。

(2)鸭子的独创性表达:球状头部,头部与躯干几乎同宽,扁且长的鸭嘴,链接脸部的鸭嘴较宽,嘴尖较窄,圆柱体躯干,腹部微微隆起,上窄下宽 的条状细长手臂,手掌较手臂粗壮,手掌内卷,无手指设计,腿部极短。

(二)二审法院

二审法院北京知识产权法院进一步确认:对于卡通艺术形象而言,卡通形象是由线条、色彩等要素组成的造型,其独创性表达体现在艺术造型的整体形象上,即使是局部特征的改变,也会引起整体造型的改变,给整体造型带来独创性。因此在对卡通形象进行实质性相似的比对时,可参考二审法院的如下思路:

1、整体观察原则:应当坚持整体形象的观察比对,而不应割裂的对一个个的组成要素进行单独比对。

2、核心要素优先:区别于公有领域的独特组成要素能集中的体现作者的独创性贡献,对卡通形象的整体独创性贡献更大可识别的程度也更高,在综合判断整体形象是否构成实质性相似时应当重点考虑,即在坚持整体形象观察比对基础上,是否使用了源于作者独创性艺术加工部分对实质性相似判断的影响更大。


实务操作建议

游戏美术形象的著作权保护本质是个性化表达与公有领域素材的界分问题。创作者需强化独创性设计能力与权利固化意识,同时应建立合规创作流程,避免对他人作品“细节组合”的照搬。对此,我们从维权和防范两个角度给出建议:

(一)创作者权益维护策略

1、建立创作档案:保留设计草图、分镜稿等创作过程记录。

2、特征要素固化:在创作阶段即对角色形象的标志性特征(如造型比例、装饰元素、色彩搭配)进行系统化梳理。

3、著作权构建:完成核心美术形象的著作权登记。

(二)合规创作风险防范

1、差异化创作路径:避开独创性细节组合,参考动物原型时,应避免直接使用权利作品中的特征性元素组合(如特定表情+动作+配色的固定搭配),可通过调整身体比例、简化装饰细节等方式形成差异化表达。

2、建立创作留痕机制:保留角色设计的过程稿、灵感来源素材(如现实动物照片、艺术风格参考图),证明创作独立性。

3、合理使用抗辩:若确需借鉴公有领域元素,需确保借鉴内容仅限于通用设计(如柯基的短腿特征),且整体视觉效果具有显著区别。

4、完善授权管理:规范第三方素材的适用授权流程。

总之,游戏创作应当在尊重公有领域创作自由的同时,强化对个性化表达的司法保护。

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