Game Asset InfringementCopyright InfringementUnfair Competition

Lessons from a Million-RMB Game Asset Infringement Case: The Offensive and Defensive Strategies of Game Rights Protection

游戏素材百万赔偿案启示:游戏维权的攻守智慧

January 21, 2026
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Summary

This article analyzes a landmark game asset infringement case resulting in million-RMB damages. Through a detailed review of judicial reasoning and litigation strategy, it highlights how courts assess copyright infringement, unfair competition, and damages calculation. It further provides practical guidance on jurisdiction selection and evidentiary strategies, offering valuable insights into both offensive and defensive approaches in game intellectual property enforcement.

Case Overview

When promoting the game Rainbow Story on platforms such as Douyin, WeChat Official Accounts, and its official game website, the promotional videos not only used a large number of official in-game visuals and assets from MapleStory developed and operated by Shulong Company, but also incorporated numerous advertising slogans in the promotional copy that directly referenced MapleStory.

After discovering that the promotional activities of Rainbow Story were suspected of infringement, Shulong Company, as the operator of MapleStory, filed a civil lawsuit with the Pudong New Area People’s Court of Shanghai (the court of first instance), alleging that the developer of Rainbow Story (hereinafter “Defendant I”) and Douyin Company (hereinafter “Defendant II”) had infringed its copyright and engaged in unfair competition, and requesting that the court order:

  1. Cessation of the infringing acts;

  2. Compensation for economic losses in the amount of RMB 5,000,000;

  3. Compensation for reasonable expenses totaling RMB 221,890;

  4. Publication of a statement on the official website of Rainbow Story to eliminate adverse effects, with the content subject to confirmation by Shulong Company.

Infringing user acquisition advertisement (Figure 1)

In-game visuals of MapleStory (Figure 2)


Court’s Opinions

(I) Judicial Reasoning

1. Determination of Copyright Infringement

The court of first instance held that certain elements used by Defendant I in the official website, game content, and Douyin advertisements of Rainbow Story were substantially similar to corresponding elements of MapleStory, constituting infringement of Shulong Company’s right of information network dissemination of artistic works.
In addition, the dynamic visuals in the accused advertising videos originated from dynamic visuals of MapleStory, constituting infringement of Shulong Company’s right of information network dissemination of audiovisual works.

Defendant I appealed, arguing that the first-instance judgment’s separate protection of elements in its game and advertisements as artistic works and audiovisual works constituted double protection.

The court of second instance held that it was not improper for the first-instance court to protect the infringed elements of the right holder’s game from both the perspective of artistic works (static visuals) and audiovisual works (dynamic visuals). Moreover, given the unity of the infringing conduct, the first-instance court had comprehensively assessed the overall damage caused by the infringing acts when determining the final damages, and did not inflate damages due to separate categorizations of work types. Therefore, no double protection was established.


2. Determination of Unfair Competition

The court of first instance held that Defendant I’s promotion of Rainbow Story as being “developed by the original Korean team” was factually untrue, as the actual development team was a domestic Chinese team, constituting false commercial advertising.

In addition, Defendant I’s use of promotional phrases such as “continuing the classic adventure” and “the adventure mobile game is here,” combined with the infringing game imagery, implied an association with MapleStory, causing public confusion and misidentification. This conduct constituted unfair competition through false advertising. The court of second instance fully agreed with this determination.


3. Allocation of Infringement Liability

The court of first instance held that Defendant I, having committed acts infringing Shulong Company’s copyright and engaging in unfair competition, should bear civil liabilities including cessation of infringement, elimination of adverse effects, and compensation for losses.

Defendant II, as a network service provider, was found not at fault and therefore did not bear infringement liability. Neither defendant raised objections to this finding.


4. Determination of Damages

As Shulong Company’s actual losses, Defendant I’s illegal gains, and reasonable license fees could not be ascertained, the court of first instance applied statutory damages, comprehensively considering factors including:

  • the notoriety of MapleStory;

  • the originality of the works involved;

  • the manner and consequences of the infringing acts;

  • the proportion of infringing content;

  • the manner and impact of false advertising;

  • the operation period of Rainbow Story and the duration of the advertisements;

  • game download volume;

  • Defendant I’s subjective fault.

The court also supported Shulong Company’s claims for reasonable expenses such as notarization fees and attorney’s fees.

Defendant I appealed, arguing that the prerequisite for applying statutory damages was incorrect, claiming that it had submitted evidence showing Douyin advertising revenue of only RMB 49,923, which should have been used as the basis for damages. The court of second instance held that Defendant I’s evidence failed to prove its relevance to the accused advertisements or that it reflected total revenue, and therefore rejected this argument.

Defendant I further argued that referencing the download volume of Rainbow Story to determine damages was unreasonable. The court of second instance held that although the scope of infringing elements was limited, Defendant I had leveraged the notoriety of MapleStory to attract players, and factors such as download volume were appropriate considerations in determining damages. The original judgment was therefore upheld.


(II) Judgment Result

The court ruled as follows:

  1. Defendant I shall cease infringement of artistic work copyrights and unfair competition acts;

  2. Defendant I shall publish a public statement on the official website of Rainbow Story for 15 consecutive days;

  3. Defendant I shall compensate RMB 1,000,000 in economic losses and RMB 221,890 in reasonable expenses.


Analysis and Practical Takeaways from Litigation Experience

(I) Determination of Jurisdiction

In this case, Defendant I twice raised jurisdictional objections, attempting to transfer the case to the people’s court at its domicile.

However, pursuant to Articles 24 and 25 of the Interpretation of the Supreme People’s Court on the Application of the Civil Procedure Law of the People’s Republic of China, courts at the domicile of the infringed party may exercise jurisdiction over information network infringement cases. Accordingly, the jurisdictional objections were rejected.

In such cases, rights holders may consider filing lawsuits in courts at their own domicile, which facilitates efficient rights enforcement, reduces litigation costs, enhances communication with legal counsel, and enables deeper participation throughout the litigation process.


(II) Evidentiary Strategies for Rights Holders

1. Multi-Dimensional Proof of Access

Copyright infringement follows the rule of “access + substantial similarity.” Where both parties operate in the same industry, there is already a high likelihood of access to the copyrighted work. Additional evidence may include the notoriety of the copyrighted work, or proof that both parties participated in the same award selections or industry events.

When statutory damages are applied, the notoriety of the copyrighted work is also a key factor influencing the amount of compensation.

Notoriety may be proven through game rankings, media reports, awards, and search engine indices.


2. Offensive and Defensive Proof of Similarity

Although both access and substantial similarity are indispensable, disputes in practice often focus on substantial similarity.

Rights holders should present similarity evidence through a combination of image comparisons and textual explanations. Visual comparisons enable judges to intuitively perceive similarities, while textual explanations guide judicial focus and reduce subjective interpretation variance.

For example, in the case Sheep a Sheep vs. Numb a Numb [Case No. (2023) Jing 0491 Min Chu 7027], the plaintiff adopted this evidentiary approach, transforming evidence into both an offensive weapon to prove infringement and a defensive shield against claims of dissimilarity.

Accordingly, rights holders must meticulously prepare image comparisons. For static visuals, representative elements should be captured in high resolution to demonstrate character design, scene layout, color schemes, and line usage. For dynamic visuals, professional video capture tools should be used to extract representative frames, enabling comprehensive comparison of narrative development, motion design, and visual effects.


3. Comprehensive Evidence of Infringing Conduct

Rights holders must conduct comprehensive evidence collection across all platforms where infringement occurs, documenting promotional content, forms, dissemination scope, and duration. Through notarization, screenshots, recordings, and data analysis, a complete evidentiary chain should be constructed.

In this case, had Shulong Company only collected evidence of infringing advertisements on Douyin and not on WeChat or the official website, Defendant I’s low Douyin advertising revenue might have had a greater impact on damages, potentially leading the court to reduce compensation.

中文原文

案情简介

游戏《彩虹物语》在抖音平台、微信公众号、游戏官网等渠道进行推广宣传时,不仅在宣传视频中使用了诸多的数龙公司《冒险岛》官方游戏画面及素材,还在宣传文案里使用了大量指向《冒险岛》游戏的广告语。

数龙公司作为《冒险岛》的运营商,在发现《彩虹物语》的宣传推广行为涉嫌侵权后,就该侵权行为向上海市浦东新区法院(一审法院)提起民事诉讼,主张《彩虹物语》开发者(下称“被告一”)和抖音公司(下称“被告二”)侵犯著作权和不正当竞争,请求判令:

1.停止侵权行为;

2.赔偿经济损失500万元;

3.赔偿合理费用合计221890元;

4.在《彩虹物语》游戏官网刊登声明,消除影响,内容需经数龙公司确认。

侵权买量广告(图一)

《冒险岛》运行画面(图二)

 

法院观点

(一)裁判理由

1.侵犯著作权的认定

一审法院认为,被告一在《彩虹物语》官网、游戏及抖音广告中使用的部分元素与《冒险岛》相应元素构成实质性相似,构成对数龙公司美术作品信息网络传播权的侵害;同时,对于被诉广告视频的动态画面来源于《冒险岛》的动态画面,构成对数龙公司视听作品信息网络传播权的侵害。

被告一上诉称一审判决对其游戏及广告中元素分别以美术作品和视听作品保护属于重复保护。

二审法院认为,一审对权利游戏中被侵权的元素,分别从美术作品(静态画面)和视听作品(动态画面)的角度进行保护并无不当,而且鉴于侵权行为本身的同一性,一审法院在最终确定损害后果时,系综合考量该侵权行为整体所造成的损害后果,并未因分别认定侵害的作品类型而影响损害后果的认定,故不构成重复保护。

2.不正当竞争的认定

一审法院认为,被告一宣传《彩虹物语》为韩国原班人马打造,但实际研发团队为国内团队,该宣传内容不真实,构成虚假商业宣传。同时,被告一在宣传中使用的“续梦经典之旅”“冒险出手游啦”等表述,结合侵权的游戏形象,暗示与《冒险岛》存在关联关系,使公众产生混淆和误认,构成虚假宣传的不正当竞争。二审法院对此持相同观点。

3.侵权责任的承担

一审法院认为,被告一就其实施的侵害数龙公司著作权和不正当竞争的行为,应当承担停止侵害、消除影响、赔偿损失等民事责任。被告二作为网络服务提供者不存在过错,不承担侵权责任。两被告均未就此提出异议。

4.赔偿损失的酌定

鉴于数龙公司的实际损失、被告一的违法所得和权利使用费均无法确定,一审法院依照法定赔偿方式,综合考虑《冒险岛》的知名度、涉案作品独创性、侵权行为方式及后果、被侵害作品比例、虚假宣传行为方式及影响、《彩虹物语》运营及广告上线时间、游戏下载量、被告一主观过错等因素酌定赔偿金额,同时支持了数龙公司主张的公证费和律师费等合理开支。

对此,被告一上诉主张一审适用法定赔偿前提错误,认为已提供抖音广告后台的游戏收益为49923元,应以此确定赔偿,而非法定赔偿。二审法院认为被告一提供的证据无法证明与被诉广告的关联性及全部收益,未采纳其主张。

被告一质疑一审参考《彩虹物语》下载量确定赔偿数额不合理。二审法院认为,虽然被诉游戏使用侵权元素有限,但被告一借助《冒险岛》知名度吸引玩家,下载量等因素应作为赔偿酌定考量因素,一审法院处理得当,维持原判。


(二)判决结果

1.停止侵害美术作品著作权及不正当竞争行为;

2.在《彩虹物语》游戏官网连续十五日发布公开声明;

3.赔偿经济损失100万元及合理费用221890元。


诉讼经验的分析及借鉴

(一)案件管辖法院的确定

本案中,被告一曾两度提出管辖权异议,试图将案件转由其住所地的人民法院管辖。

然而,根据《最高人民法院关于适用〈中华人民共和国民事诉讼法〉的解释》第24、25条的规定,信息网络侵权案件的管辖法院可以是被侵权人住所地的人民法院。故前述管辖权异议均被法院驳回。

在此类信息网络侵权案件中,维权方在起诉时,可考虑在自身住所地法院起诉。因为对于维权方而言,若在其自身住所地法院就近提起诉讼,将更有助于高效节约维权过程中所投入的精力,便于与律师进行沟通协作,以及深入参与诉讼全过程。


(二)维权方的举证策略

1.接触可能性的多维举证

著作权侵权判定遵循“接触 + 实质性相似”规则。本身侵权方和维权方属于同业经营者,即有高度的接触权利作品的可能性。若要进一步举证证明该点,则可以考虑从权利作品的知名度,双方参加过同一作品评选/颁奖活动等方面着手。

同时,在适用法定赔偿标准的情形下,权利作品的知名度也是影响赔偿金额的重要考量因素。

证明权利作品的知名度,可从多方面入手,例如游戏榜单、媒体报道、奖项荣誉、搜索引擎指数等。


2.相似内容举证的攻防兼备

虽然在著作权侵权判定时,“接触 + 实质性相似”要件二者缺一不可,但实践中争议重点往往在于“实质性相似”上。

就此而言,维权方应尽量将实质性相似的内容以“图片比对+文字说明”的方式呈现。视觉化的呈现方式可以有效突破文字描述的局限性,使法官能够直观感受内容的相似性;文字说明则可以避免或减少不同“读者”对图片主观理解的偏差,将法官的注意力聚焦于举证者想要展示说明的内容上,从而更精准地判断是否存在实质性相似。

例如《羊了个羊》vs《麻了个麻》的案件【案号:(2023)京0491民初7027号】中,原告正是采用了这样的举证方式,让相关证据不仅成为了举证对方侵权行为的“攻击之矛”,还化作了反驳对方辩称不存在实质性相似的“防守之盾”。

(《羊了个羊》vs《麻了个麻》的案件中相似内容比对的图例)

为此,维权方需严谨对待图片比对工作,并根据图片的比对进行相似性的文字描述。对于静态画面,应选取具有代表性的作品元素进行高清截图,确保画面的清晰度和细节完整性,以精准展现作品中的角色形象、场景布置、色彩搭配、线条运用等关键特征。在动态画面的处理上,可借助专业的视频截图软件或工具,捕捉具有典型性的帧画面进行比对分析,从而全面呈现动态画面在情节发展、动作设计、视觉效果等方面的相似性。


3.侵权行为的全面举证

维权方在类似案件中必须进行全面取证,涵盖各个可能存在侵权行为的平台,详细记录侵权宣传的内容、形式、传播范围、持续时间等信息,通过多种证据形式(如公证保全、截图录像、数据分析等),构建完整的侵权行为证据链。只有这样,才能在面对被告的各种抗辩时站稳脚跟,为法庭提供全面准确的判断依据,确保自身合法权益得到维护。

以本案为例,若数龙公司未能全面取证被告一在抖音、微信公众号、官网等各个平台的侵权宣传行为,仅取证并举证其在抖音平台发布侵权广告的行为,则当被告一举证抖音后台收益不高时,该收益对酌定赔偿金的影响,会与现有判决存在较大的差异,法院可能会更倾向于酌减赔偿金。

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