KraftonNetEasePUBGCopyright Infringement

Krafton’s PUBG: Battlegrounds v. NetEase’s Knives Out

蓝洞《绝地求生》VS网易《荒野行动》

March 17, 2026
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Summary

This article reviews the copyright dispute between Krafton and NetEase concerning PUBG: Battlegrounds, Knives Out, and Rules of Survival. It outlines the litigation history, key allegations of substantial similarity in gameplay experience, trade dress, and audiovisual elements, as well as issues of consumer confusion arising from advertising practices. The case further examines the settlement and subsequent breach, highlighting judicial findings on non-performance and the denial of large-scale damages and injunctive relief. The dispute underscores the importance of intellectual property protection, differentiated game design, and timely compliance adjustments in the gaming industry.

Since 2018, the South Korean game company Krafton and NetEase have been embroiled in copyright disputes. In May 2018, PUBG Corporation under Krafton (now known as “PUBG Studio”) filed a lawsuit in the United States against NetEase, alleging that the games Knives Out and Rules of Survival published by NetEase were highly similar to its game PUBG: Battlegrounds, thereby infringing its copyright. In March of the following year, the parties reached a settlement and entered into a confidentiality agreement. However, in 2020, Krafton filed another lawsuit, asserting that NetEase had failed to modify the game content as required under the agreement. The court ultimately ruled that NetEase failed to perform the terms of the settlement agreement, including using assets and elements that were supposed to be modified to promote the games, and ordered NetEase to pay liquidated damages (amount undisclosed). However, the court did not support PUBG’s claim for USD 65 million in damages nor grant injunctive relief.

At this point, the copyright dispute between Krafton and NetEase came to an end.

In May 2018, PUBG filed a lawsuit in a California court in the United States against NetEase, alleging that the “feel” (gameplay experience), trade dress, and audiovisual style (including individual and overall elements as well as artistic scenes) of NetEase’s games Knives Out and Rules of Survival were highly similar to its multiplayer online battle game PUBG: Battlegrounds, thereby infringing PUBG’s copyright. In the complaint, PUBG specifically described the features of the game as “copyright-protected audiovisual works, either individually and/or in combination with other elements of PUBG,” and provided comparative images as evidence of infringement. The alleged misconduct in these comparisons included being “clearly inspired” and “nearly identical copies.” PUBG argued that the most obvious infringements in Rules of Survival included the nearly identical “aqueduct” structure on the map, the specific use and depiction of the frying pan as a melee weapon and armor, combinations of weapons, airdrop supply crates, and even nearly identical cheek pads on sniper rifles.

(Comparison images of game elements and artistic scene styles: left column shows Rules of Survival, right column shows PUBG: Battlegrounds)

(Comparison images of game elements and artistic scene styles: left column shows Knives Out, right column shows PUBG: Battlegrounds)

(Comparison of the “aqueduct” structure: top row shows PUBG: Battlegrounds, bottom row shows Rules of Survival)

(Comparison of the prop “frying pan” in terms of appearance and functional design: left column shows PUBG: Battlegrounds, right column shows Rules of Survival)

When explaining the grounds for consumer confusion, PUBG pointed out that various advertising campaigns for NetEase’s two games repeatedly referenced the popular slogan from PUBG, “Winner winner, chicken dinner.” The advertising campaign for Rules of Survival even included an image of a two-seat off-road vehicle, a vehicle featured in PUBG but not present in Rules of Survival at the time the advertisement was released. This indicated that NetEase’s advertisements could potentially cause confusion or misidentification among consumers regarding the different games of the two companies.

In its complaint, PUBG requested the court to award damages and sought injunctive relief to prohibit NetEase from continuing to operate the two games. In March 2019, the parties reached a settlement and entered into a confidentiality agreement. However, PUBG later alleged that NetEase violated multiple terms of the settlement and filed another lawsuit, claiming that NetEase had failed to modify certain elements of the games as required, such as buildings, map layouts, and certain in-game items. In 2020, PUBG filed another lawsuit over NetEase’s failure to perform the settlement agreement.

With the growing popularity of the gaming industry, copyright disputes like this highlight the importance of protecting intellectual property and ensuring fair competition in the market. As major participants in the gaming industry, Krafton and NetEase may exercise greater caution in the future to avoid such conflicts and maintain the integrity of their respective games. For game developers, it is essential to emphasize differentiated design in game content. For elements identified as high-risk, game companies should make timely modifications upon receiving complaints to avoid litigation risks.

Case No.: PUBG Corporation and PUBG Santa Monica, Inc. v. NetEase, Inc., NetEase Information Technology Corporation and Hong Kong NetEase Interactive Entertainment Limited, Case 5:19-cv-06615

中文原文

自2018年来,韩国游戏公司Krafton与网易就深陷著作权纠纷。2018年5月,Krafton旗下PUBG公司(现用名称为“PUBG工作室”)在美国对网易提起诉讼,指控网易发行的《荒野行动》(Knives Out)和《终结者2:审判日》(Rules of Survival)与其旗下的《绝地求生》(PUBG: Battlegrounds)高度相似,侵犯其著作权。

次年3月,双方达成和解并签署保密协议。然而在2020年,Krafton再次提起诉讼,认为网易没有按照协议要求对游戏内容进行修改,最终法院裁定网易未能履行和解协议中的条款,包括使用本应修改的资源和元素来推广游戏,并判令网易支付违约金(未公开数额),但并未支持PUBG主张的6500万美元赔偿的诉求和禁令救济。

至此,Krafton和网易的著作权之争告一段落。

2018年5月,PUBG在美国加州法院对网易提起诉讼,指控网易发行的游戏《荒野行动》(Knives Out)和《终结者2:审判日》(Rules of Survival)中的感觉(游戏体验)、商业外观和视听风格(包含单个、整体元素和美术场景)与自己旗下的多人在线对战游戏《绝地求生》(PUBG: Battlegrounds)高度相似,侵犯了PUBG的著作权。

 

在该诉讼中,原告PUBG单独将该游戏的特征描述为“单独和/或与《绝地求生》其他元素结合的受版权保护的视听作品”,并提供相关的比对图片以证明侵权。这些比较中所指控的罪行包括“明显受启发”和“近乎精确的复制品”。原告PUBG认为,《终结者》最明显的侵权之处包括地图上几乎相同的“渡槽”结构,具体使用平底锅作为近战武器和盔甲的表达方式、武器的组合、空投补给箱,以及外观几乎相同的狙击步枪脸颊垫等。

(游戏元素及美术场景风格比对图:左列为《终结者2:审判日》,右列为《绝地求生》)

(游戏元素及美术场景风格比对图:左列为《荒野行动》,右列为《绝地求生》)

(“渡槽”结构比对图:上列为《绝地求生》,下列为《终结者2:审判日》)

(道具“平底锅”的外观和功能设计比对图:左列为《绝地求生》,右列为《终结者2:审判日》)

在阐述误导消费者的理由时,PUBG公司指出网易两款游戏的各种广告活动反复提到了《绝地求生》流行的“游戏赢家,晚上吃鸡”说法。《终结者2:审判日》的广告活动甚至包含了一张两座越野车的图片,这种车辆是《绝地求生》中包含的载具,但在广告发布时,《终结者2:审判日》中不存在此种载具,由此可见网易的广告可能让消费者对两个公司的不同游戏产生混淆或误认。

PUBG公司在诉状中请求法院判给损害赔偿金,并请求“禁令救济”,希望禁止网易继续运营这两款游戏。2019年3月,两家公司就此案达成和解并签署保密协议,但PUBG公司此后指控网易违反多项和解条款而再次起诉,声称网易没有按照要求更改游戏的某些元素,如建筑物、地图布局以及部分游戏内物品,并于2020年就网易不履行和解协议再次提起诉讼。

随着游戏产业的流行,像这样的著作权纠纷凸显了保护知识产权和确保市场公平竞争的重要性。作为游戏行业的主要参与者,Krafton和网易在未来可能会更加谨慎,以避免此类冲突,并保持各自游戏的完整性。对游戏开发商而言,必须重视对游戏内容的差异化设计,对于被认定为高风险的元素,游戏公司应在收到投诉后及时修改,以避免涉诉风险。

本案案号为:

PUBG Corporation and PUBG Santa Monica, Inc.,v. NetEase, Inc., NetEase Information Technology Corporation and Hong Kong NetEase Interactive Entertainment Limited, Case 5:19-cv-06615

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