Games Without ISBNCopyright Protection

Can Games Without an ISBN Be Protected by Copyright? See How the Courts Ruled

无版号游戏能否受著作权保护?看看法院怎么判

January 21, 2026
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Summary

This article examines whether games that have not obtained an ISBN can still receive copyright protection, based on a representative judicial case. Through analysis of first- and second-instance judgments, it clarifies that the absence of an ISBN does not preclude copyright protection or rights enforcement. The article further provides practical guidance for game developers on evidence preservation, infringement analysis, and litigation strategy, while also cautioning against the operational compliance risks associated with games lacking administrative approval.

Basic Facts of the Case

Company B is the exclusive authorized operator of the game “X Chanchan’s Road to Wealth Mobile Game Software V2.0.0”. It discovered that a website under a domain name operated by Company A provided downloads of the allegedly infringing game. The alleged infringing game was a cracked version of the legitimate game, in which the “watch ads to earn tokens” function had been disabled.

Company B filed a lawsuit requesting compensation of RMB 200,000 for economic losses and RMB 15,800 for reasonable enforcement expenses. Company A argued in its defense that Company B lacked standing, that the game did not possess an ISBN and therefore lacked lawful online publication qualifications, that it had not committed any infringing acts, and that even if infringement were found, no actual damage had been caused (as the alleged infringing game existed for only four months, had only 39 downloads, and had already been removed).


Court’s Opinions

(I) Determination of Infringing Conduct

The court of first instance held that although it could not directly determine that Company A had carried out acts of reproduction of the game at issue, Company A knew or should have known that the alleged infringing game had disabled advertising and other functions. Nevertheless, Company A still provided the game for download through its operated website, enabling the public to obtain the corresponding version of the game at a time and place of their choosing. This conduct infringed Company B’s right of information network dissemination in respect of the game, and Company A should bear infringement liability.

Company A appealed the judgment, expressing dissatisfaction with the compensation amount. Its primary grounds for appeal were that the allocation of the burden of proof regarding damages was unfair and that Company B was at fault due to illegal publication. Company A did not rebut the determination of infringing conduct.

The court of second instance held that the compensation amount and reasonable expenses determined in the first-instance judgment were appropriate, dismissed the appeal, and upheld the original judgment.

(II) Whether the Absence of an ISBN Affects Rights Enforcement

Throughout the proceedings, Company A argued that Company B was not a proper plaintiff on the grounds that it had not obtained a game ISBN and lacked lawful online publication qualifications, and therefore should not be entitled to revenue. Both the court of first instance and the court of second instance provided reasoned responses to this argument.

The court of first instance held that Company B had obtained exclusive authorization for the relevant period and territory with respect to the right of reproduction and the right of information network dissemination of the game at issue. Obtaining a game ISBN was not a prerequisite or basis for Company B to file a lawsuit against copyright infringement by others. Accordingly, Company B had the right to initiate the present litigation against the alleged infringing conduct.

The court of second instance further held that whether the game at issue had obtained an ISBN bore no direct or necessary relationship to whether it could receive protection under the Copyright Law. Obtaining an ISBN or completing filing procedures serves primarily the needs of administrative regulation, and does not mean that games without an ISBN or filing may be freely subjected to acts such as information network dissemination by others without authorization, nor does it mean that the rights holder is not entitled to compensation for damages.

(III) Judgment Result

After comprehensively considering factors such as the nature of the game at issue, its market evaluation and popularity, the duration of the infringing conduct, and the specific circumstances of the infringement, the court ultimately ruled that Company A should compensate Company B RMB 65,000 for economic losses and RMB 5,000 for reasonable expenses.


Lawyer’s Analysis

Many casual games, due to their simple gameplay and absence of in-app purchases or recharge mechanisms, have not applied for ISBN registration and approval. However, whether a game has obtained an ISBN does not conflict with claiming copyright protection. Copyright arises upon completion of the creation of a work, and does not depend on whether an ISBN has been obtained.

Independent developers who encounter infringement should not be overly concerned that administrative approval deficiencies may affect copyright protection. From the perspective of litigation and evidence collection, developers should pay attention to the following points:

1. Timely Preservation of Evidence

After discovering infringing conduct, developers should promptly preserve relevant evidence through notarization or other means, including the allegedly infringing game content, promotional materials, and usage scenarios. Notarization enhances the legal effectiveness of evidence and ensures its authenticity and integrity. At present, there are also many convenient electronic notarization tools available for timely evidence preservation.

2. Retention of Creation and Development Evidence

Developers should retain various documents and records generated during the game development process, such as source code, original character design drafts, and computer records documenting the development process. These materials can prove the creation time and ownership of the game. Developers should also timely apply for relevant rights certificates based on the type of work involved, such as computer software copyright registration and art work registration.

3. Attention to the Specific Forms of Infringing Conduct

It is necessary to analyze whether the infringing party’s conduct involves the right of modification, right of reproduction, or right of information network dissemination, among others. For example, in cases of unauthorized game “porting,” attention should be paid to whether the conduct involves code modification, game reproduction, and online dissemination, or merely simple “packet capturing.”

4. Strengthening Monitoring and Early Warning Mechanisms

Developers should establish infringement monitoring mechanisms and conduct regular or irregular market inspections to timely identify potential infringing activities. This may be achieved through network monitoring tools and close attention to industry developments.

5. Leveraging Professional Support and Retaining Evidence of Enforcement Costs

Lawyers possess specialized legal knowledge and litigation experience and can assist in formulating enforcement strategies, guiding evidence collection and organization, and improving the success rate of rights protection. Where necessary, professional judicial appraisal institutions may also be engaged to assess game similarity and issue expert appraisal reports as evidence. Developers should also collect and retain evidence of all expenses incurred for rights enforcement, such as attorney’s fees, notarization fees, and travel expenses, in order to fully claim such reasonable costs if compensation is awarded.


It should be noted, however, that although games without an ISBN may still claim copyright protection, this does not mean that games without an ISBN may be freely operated or monetized. In litigation, the absence of an ISBN may be used by infringers as a key argument to reduce compensation.

If a game has not obtained approval and an ISBN, the copyright holder may be unable to exercise corresponding copyrights through online publication and distribution, thereby affecting its right to obtain remuneration from the work. When claiming infringement damages, the rights holder may be unable to prove actual losses and may therefore need to rely more heavily on statutory damages, under which judges determine compensation amounts by comprehensively considering factors such as the nature of the game, its market evaluation and popularity, the duration of the infringement, and the specific circumstances of the infringing conduct.

中文原文

基本案情

乙公司为涉案游戏 “X铲铲的致富之路手机游戏软件 V2.0.0” 独家代理运营方,其发现甲公司旗下域名网站可下载被诉侵权游戏,被诉侵权游戏为屏蔽正版游戏“看广告赢代币”功能的破解版。乙公司诉至法院主张要求赔偿经济损失20万元和维权开支15800元。甲公司认为,乙公司主体不适格、涉案游戏无版号上线资质、未实施侵权行为且即使侵权也未造成损害(被诉侵权游戏仅存在 4 个月,下载量仅 39 次且已删除)。


法院裁判观点

(一)侵权行为认定

一审法院认为,虽然无法直接认定甲公司实施了对涉案游戏的复制行为,但甲公司应知被诉侵权游戏屏蔽了广告等功能,仍通过其经营的网站提供下载,使得公众可以在其个人选定的时间和地点获得相应版本涉案游戏,侵害了乙公司就涉案游戏享有的信息网络传播权,应承担侵权责任。甲公司对判决赔偿金额不服,提起上诉,主要上诉理由是一审赔偿金额举证责任分配不公、乙公司非法出版有过错等,未对侵权行为认定予以反驳。

二审法院认为,一审判决确定的赔偿金额及合理费用适当,驳回某甲公司上诉,维持原判。


(二)版号是否影响维权

在本案中,甲公司始终抗辩乙公司不是适格被告,并未取得游戏版号,不具有合法上线资质,进而不应获得收入。关于这项争议,一审和二审法院均说理回应。

一审法院认为,乙公司经授权取得了涉案游戏相应期间、区域的独占的复制权、信息网络传播权。取得游戏版号并非乙公司针对他人著作权侵权行为起诉的前提或基础。据此,某乙公司有权针对被诉侵权行为提起本案诉讼。

二审法院认为,涉案游戏是否取得版号与其能否获得著作权法的保护并无直接必然的联系。获得版号或者备案等更多是基于行政管理的需要,但并不意味着没有版号或者备案的游戏,其他人可以擅自实施信息网络传播等侵权行为,也不意味着权利人无权获得损害赔偿的救济。


(三)裁判结果

综合考量涉案游戏的性质、市场评价及知名度、侵权行为发生的时间、具体侵权情节等因素,最终判决甲公司赔偿某乙公司经济损失 65000 元及合理开支 5000 元。

律师评析

许多休闲类游戏因为玩法简单、无内购充值,并没有申请进行版号登记审批。但是否取得版号与主张著作权保护并不冲突,著作权自作品创作完成之日起即产生,并不取决于其是否已经取得版号。独立开发者如果遇到侵权行为时,不必过于担忧因为存在行政审批的瑕疵,而影响著作权保护。从诉讼取证维权的视角,开发者应注意:

1.及时固定证据

发现侵权行为后,尽快通过公证等方式对相关证据进行固定,包括涉嫌侵权的游戏内容、宣传材料、使用场景等。公证可以增强证据的法律效力,确保证据的真实性和完整性,目前也有较多便捷电子公证取证的工具,方便及时固定存证。

2.保留创作开发证据

此外,需要保留游戏开发过程中的各种文档和记录,如游戏软件的源代码、角色人物的原始图稿、开发过程的电脑存证记录等,这些可以证明游戏的创作时间和权属,当然,开发者也应当注意及时根据作品类型申请权利证书,如计算机软著著作权登记和美术作品登记。

3.注意侵权行为的具体表现

分析侵权方的行为是涉及修改权、复制权还是信息网络传播权等。例如,对于未经授权的游戏“移植”,需关注其是否涉及对代码的修改、游戏的复制以及在网络上的传播等行为,还是简单的“抓包”。

4.加强监测和预警

建立侵权监测机制,定期或不定期地对市场进行巡查,及时发现可能的侵权行为,可以利用网络监测工具、关注行业动态等方式。

5.借助专业力量并保留维权成本的证据

律师具备专业的法律知识和诉讼经验,能够帮助制定维权策略,指导证据收集和整理,提高维权的成功率,必要时也需要寻求专业的司法鉴定机构的帮助,对游戏的相似程度等进行鉴定,提供专业的鉴定报告作为证据。开发者也硬注意收集和保留为维权而产生的各项费用的证据,如律师费、公证费、差旅费等,以便在可能获得赔偿时能够充分主张这些合理支出。

然而需要注意的是,虽然游戏可以在没有版号的情况下主张著作权保护,但这并不意味着没有版号的游戏可以随意运营或上线收费,通常在诉讼中,也可能会被侵权方作为降低赔偿额的主要抗辩观点。如果游戏没有通过审批取得版号,著作权人可能无法通过上线发行游戏行使相应的著作权,进一步影响了其通过作品获得报酬的权利,在主张侵权损失赔偿时,无法证明自身损失,此时更多依赖于在法定赔偿原则下,由法官综合考量游戏性质、市场评价及知名度、侵权行为发生的时间、具体侵权情节等因素进行酌定。

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