AI AgentsUnfair CompetitionGame CheatingPlayer EngagementCompetitive Fairness

AI Mobile Assistants Entering the Gaming Arena? — A Legal Outlook on Gaming Risks Under New AI Interaction Models

AI手机助手入局游戏?——新型AI交互模式下的游戏法律风险前瞻

January 6, 2026
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Summary

This article explores the legal implications of AI Mobile Assistants (such as ByteDance’s "Doubao") entering the gaming industry. These AI agents can recognize screen interfaces and simulate human operations to perform tasks like "daily grinding", automated information tracking, or even full PVP combat. The authors argue that these behaviors disrupt the gaming ecosystem by hollowing out player engagement and destroying competitive fairness. From a legal perspective, such AI tools may constitute unfair competition under China’s Anti-Unfair Competition Law (Articles 2 and 13) by interfering with normal game operations and violating industry ethics. Furthermore, high-level AI cheating tools risk criminal liability, potentially being classified as programs for "intruding into or illegally controlling computer information systems". The article concludes by urging gaming companies to integrate legal compliance into product design and participate in setting industry standards for AI interaction.

When mobile phones are no longer passive tools but agents that can understand commands, take over operations, and even "play games" for you, the balance of the gaming industry is being quietly disrupted.

On December 1st, ByteDance, in collaboration with Nubia, launched the "Doubao Mobile Assistant." This assistant can not only automatically place orders and get takeout but even perform "game boosting/play-throughs" for users. According to currently published internet reviews, there is room for the Doubao Mobile Assistant to provide "automated assistance" in games ranging from simple Match-3 titles like Anipop (Kai Xin Xiao Xiao Le) to complex strategy games like Sanguosha and "ACG games" (Anime, Comic, and Games) like Honkai: Star Rail. Under the impact of this new business model, the legal risks of AI-assisted gaming are gradually surfacing.


I.

Analysis of Business Impact

The core capability of mobile assistants (also known as AI Agents) lies in their ability to, upon user authorization, recognize interfaces through visual processing and simulate operations to execute tasks automatically across applications. When applied to gaming scenarios, three primary auxiliary models emerge, each impacting the game's operating environment to varying degrees:

1.

Hollow Out "Player Engagement"

These actions do not directly modify game data or provide extraordinary information but replace necessary manual, repetitive operations through AI Agents.

Typical Scenarios: Automatically completing non-competitive daily tasks such as daily logins, check-ins, and "grinding" dungeons; for games with "watch ads for rewards" mechanisms, the AI Agent can also automatically complete the ad-viewing process.

Substantive Impact: These actions directly hollow out the operational system designed to maintain daily active users (DAU) and increase user stickiness. It allows players to obtain in-game resources without investing time or attention, eroding the fundamental value cycle built by operators through "player engagement."

2.

Undermining "Information Fairness"

These actions begin to intervene in core game processes, using technical means to obtain and process information that other players cannot access instantly, thereby destroying the fair competitive environment.

Typical Scenarios: In MOBA (Multiplayer Online Battle Arena) games, the AI analyzes the screen in real-time to automatically record and prompt the cooldown times of Red/Blue Buffs and key enemy skills (e.g., Flash, Ultimates); in shooting games, it automatically marks enemy positions; in card games, it implements automated card counting and calculation.

Substantive Impact: This essentially plays the role of a traditional "helper/plug-in" (wai gua). While it does not directly modify in-game memory data, it destroys "information fairness" by enhancing the player's information acquisition and processing capabilities.

3.

Replacement of "Authentic Competitive Behavior"

These actions are no longer limited to information assistance or automated daily interactions; the AI fully or partially takes over the player’s PVP (Player vs. Player) competitive operations.

Typical Scenarios: Implementing "auto-aim" and "auto-fire" in shooting games; automated optimization of combo releases in action or competitive games; and even "fully automated play-throughs" from login to match completion.

  • Substantive Impact: If such AI-assisted behaviors form stable functions, they will alter the essence of online PVP confrontation, alienating it from "Human vs. Human" to "Machine vs. Machine." This not only destroys competitive fairness but also renders the gaming experience and ranking systems meaningless, causing fundamental damage to the game ecosystem.


II.

Legal Risk Analysis

Based on the aforementioned potential impacts, AI Agents may constitute unfair competition against game operators; in severe cases, they may also involve criminal liability.

1.

Unfair Competition Risk Analysis

(1) Regulation based on Article 13 of the Anti-Unfair Competition Law Article 13 of the Anti-Unfair Competition Law explicitly stipulates that business operators shall not use data, algorithms, technologies, platform rules, etc., to influence user choices or other means to carry out acts that hinder or disrupt the normal operation of network products or services lawfully provided by other operators. Paragraph 3 further clarifies that operators shall not improperly obtain or use data held by other operators, thereby harming their legitimate rights and interests.

This aligns with the current operating principles of AI Agents: by obtaining "Accessibility Permissions" and "inject_events" permissions, they read screen content and control operations to execute cross-app automated tasks. In this process, the AI Agent does not obtain authorization from the third-party application and may cause significant damage to the legitimate interests of third-party operators.

Service Substitution: AI Agents can provide alternative services through data reading. For example, assisting in card counting for card games, where such games often provide card-counting items as paid features. The AI Agent's assistance effectively replaces in-game paid functions, hindering their normal operation.

  • Operational Disruption: By replacing player operations, AI Agents not only hinder the operator's long-term design for maintaining DAU and user stickiness but also directly impact competitive fairness, destroy the community ecology, and adversely affect the commercial operation of the game.

In the unfair competition dispute case (2024) Hu 0105 Min Chu No. 25009 heard by the Shanghai Changning District People's Court, the court ruled that the defendant used technical means to perform rapid exploration and level-up for "power-leveling" users, hindering the normal business and operational services of Genshin Impact and impacting the game ecosystem. This was found to constitute unfair competition under Article 12, Paragraph 4 (now Article 13, Paragraph 4) of the Anti-Unfair Competition Law.

(2) Regulation based on Article 2 of the Anti-Unfair Competition Law Beyond technical principles, analyzing the functional effects of AI Agents alone may trigger Article 2 of the Anti-Unfair Competition Law for violating commercial ethics and harming the legitimate rights and interests of other operators.

Game operators usually explicitly prohibit the use of any third-party software, scripts, or plug-ins for automated gaming or interference with normal services via User Agreements. AI Agents assisting players first constitutes a breach of the User Agreement. Furthermore, AI Agents can reduce the attention and time players invest in a game, diminishing the operator's commercial opportunities and advertising value, while deepening player reliance on the assistant itself. This "self-profiting at others' expense" nature may be deemed a violation of industry commercial ethics, thus constituting unfair competition.

2.

Criminal Risks

For severe circumstances, especially behaviors involving the development and sale of AI Agent plug-in functions intended to destroy core game functions, the red line of criminal prosecution has been clearly crossed.

In the nation's first "AI Plug-in" case heard by the Yujiang District People's Court of Yingtan City, Jiangxi Province in 2024, the defendant wrote and sold "AI Plug-in" programs that transmitted operational data into the game entirely through visual recognition of game screens and big data model calculations, achieving "auto-aim" and "auto-fire" functions. This technical principle is essentially similar to the current model where AI Agents use permissions for visual recognition and auxiliary operations.

Since such plug-in behaviors do not involve copying, intercepting, or destroying game data, they do not constitute the Crime of Copyright Infringement or the Crime of Illegally Obtaining Computer Information System Data or Illegally Controlling a Computer Information System. The court ultimately convicted the defendant of the Crime of Providing Programs or Tools Specially Used for Intruding into or Illegally Controlling Computer Information Systems. This conviction is consistent with the Interpretation of the Supreme People's Court and the Supreme People's Procuratorate on Several Issues Concerning the Application of Law in Handling Criminal Cases Endangering Computer Information System Security, which defines tools that "circumvent or break through security protection measures... to exercise control over a computer information system without authorization or beyond authorization" as "specialized tools for intrusion or illegal control."

If AI Agents are intentionally used for game cheating or as plug-ins, based on similar technical principles and the legal interests infringed upon in this case, they may likewise be suspected of the same crime.


Concluding Remarks

AI Agent technology, represented by the Doubao Mobile Assistant, stands at a crossroads of "empowerment" and "disruption." For the gaming industry, it is both a potential opportunity to enhance player interaction and a multifaceted challenge—from operational security to legal compliance—triggered by technological abuse.

On December 5th, only four days after the release of the Doubao Mobile Assistant, an official "Statement on Adjusting AI Mobile Operation Capabilities" was released, specifically restricting its use in game scenarios involving "score grinding, incentive grinding" and "competitive rankings." We believe this directly corresponds to the two impacts proposed in this article: "hollowing out player engagement" and "replacing authentic competitive behavior."

This rapid self-regulation by the official entity reflects a keen sense of compliance risk and confirms the fact that the impact of AI Agents on game fairness and business models is no longer a theoretical deduction but an imminent reality.

In the face of this change, gaming companies should not only understand the effective paths for legal rights protection but also actively participate in industry standards and governance mechanisms for AI Agent interaction. Together with technology providers and regulatory agencies, they should clarify the boundaries between legal assistance and illegal plug-ins. Only by deeply embedding legal compliance requirements into the front end of product design and technical countermeasures can they safeguard their core commercial value and the fair competition arena in the more complex AI interaction environment of the future.

中文原文

当手机不再只是被动的工具,而是能听懂指令、接管操作、甚至替你“玩游戏”的智能体时,游戏行业的平衡正在被悄然打破。

12月1日,字节跳动联合努比亚推出了“豆包手机助手”,不仅能自动下订单,点外卖,甚至还能为用户进行“游戏代打”。从目前互联网发布的测评内容来看,简单到三消类的消消乐,复杂到策略类的《三国杀》、“二游”的《崩坏:星穹铁道》,都有豆包手机助手辅助“代打”的空间。在这一新业态的冲击之下,AI代打的游戏法律风险也逐步浮现。

(图源:抖音@差评君)


业态影响分析


类似手机助手(也可称为AI智能体)的核心能力在于,经用户授权后,可通过视觉识别界面并模拟操作,跨应用自动执行任务。当其应用于游戏场景时,主要衍生出以下三类辅助模式,分别可能对游戏运营环境造成不同程度的冲击:

1. 对“玩家参与度”的架空

此类行为不直接修改游戏数据或提供超常信息,但通过AI智能体取代了玩家必需的手动、重复性操作。

典型场景:自动化完成游戏的每日登录、签到、刷副本等非竞技性日常任务;对于内置“观看广告获取奖励”机制的游戏,AI智能体亦可自动完成广告观看流程。

实质影响:此类行为直接架空了游戏设计用于维持日常活跃度、增加用户粘性的运营体系。它让玩家无需付出时间和注意力成本即可获取游戏内资源,侵蚀了运营方通过“玩家参与度”所构建的基本价值循环。

2. 对“游戏信息公平性”的破坏

此类行为开始介入游戏核心进程,通过技术手段获取其他玩家无法即时获取、处理的信息,破坏公平竞技环境。

典型场景:在MOBA(多人在线战术竞技)游戏中,AI通过实时分析屏幕画面,自动记录并提示红蓝Buff、敌方关键技能(如闪现、大招)的冷却时间;在射击游戏中,自动标记画面中敌人位置;在棋牌游戏中,实现自动记牌、算牌。

实质影响:这实质上扮演了传统“辅助外挂”的角色。它虽未直接修改游戏内存数据,但通过增强玩家的信息获取与处理能力,破坏了“信息公平性”。

3. 对“游戏真实竞技行为”的替代

此类行为不再局限于信息辅助或自动化日活交互,由AI完全或部分接管玩家的PVP竞技操作。

典型场景:在射击游戏中实现“自动瞄准”与“自动开枪”;在动作或竞技游戏中实现连招的自动优化释放;甚至实现从登录到完成一整局游戏的“全自动代打”。

实质影响:此类AI辅助行为如能形成稳定功能,将改变网络游戏PVP对抗的本质,从“人人”异化为“机机”对抗。它不仅破坏了竞技公平性,也使得游戏体验和排名体系失去意义,对游戏生态的破坏是根本性的。

法律风险分析


基于前述AI智能体对游戏运营环境的潜在冲击,AI智能体将可能构成对游戏运营方的不正当竞争;情节严重的,也可能涉嫌刑事责任。

1. 不正当竞争风险分析

(一)基于《反不正当竞争法》第十三条的规制

《反不正当竞争法》第十三条明确规定,经营者不得利用数据和算法、技术、平台规则等,通过影响用户选择或者其他方式,实施妨碍、破坏其他经营者合法提供的网络产品或者服务正常运行的行为。该条第三款另外明确,经营者不得已不正当方式,获取、使用其他经营者合法持有的数据,损害其他经营者合法权益。

这正符合目前AI智能体的运行原理:通过获取系统的“无障碍权限”和“inject_events”权限,实现对手机屏幕内容的读取和操作控制,完成跨应用自动化任务执行。这一过程中AI智能体并未获得第三方应用的授权许可,且可能对第三方经营者的合法权益造成显著损害。

一方面,AI智能体可通过数据读取提供替代性服务。如为棋牌游戏辅助进行记牌、算牌,而此类游戏通常会主动提供记牌道具,作为玩家的充值付费点。AI智能体的辅助实际替代了游戏内的付费功能,妨碍其正常运行;

另一方面,AI智能体替代玩家进行游戏操作,不仅妨碍了运营方对于日常活跃度、维持玩家粘性的长线设计,还会直接影响竞技公平性,破坏社区生态,进而直接对游戏的商业运行产生不利影响。

在上海市长宁区人民法院审理的(2024)沪0105民初25009号不正当竞争纠纷案件中,法院即认定被告系以技术手段为代练用户进行快速的探索、等级提升,妨碍《原神》正常提供的经营和运营服务,也对游戏生态环境造成影响,构成《反不正当竞争法》第十二条第四款(现第十三条第四款)的不正当竞争。

(二)基于《反不正当竞争法》第二条的规制

在技术原理之外,仅以AI智能体的功能效果分析,也可能触发《反不正当竞争法》第二条规定,因违反商业道德,损害其他经营者合法权益,构成不正当竞争。

网络游戏的运营方通常会以《用户协议》形式,明确禁止使用任何形式的第三方软件、脚本、外挂进行自动化游戏或干扰游戏正常服务。AI智能体为玩家进行游戏辅助,首先就将构成对《用户协议》的违反。在此基础上,AI智能体可通过减少玩家对游戏投入注意、时长,减损游戏运营方的商业机会、广告价值,同时加深玩家对自身应用的依赖和投入,存在潜在的“损人利己”性质,可能被认定为违反行业商业道德,进而构成不正当竞争。

2. 刑事风险

对于情节严重,特别是涉及开发、销售以破坏游戏核心功能为目的的AI智能体外挂功能的行为,则已明确触及刑事打击红线。

在2024年江西省鹰潭市余江区人民法院审理的全国首例“AI外挂”案中,被告人编写、销售“AI外挂”程序,完全通过游戏画面视觉识别、大数据模型运算的方式来将操作数据传输到游戏中,实现了自动的“瞄准”和“开枪”功能。这一技术原理与当前AI智能体利用权限进行视觉识别,再辅助操作的模式基本类同。

此类外挂行为不涉及对游戏数据的复制、截取、破坏,无法构成侵犯著作权罪或非法获取计算机信息系统数据、非法控制计算机信息系统罪,法院最终以提供侵入、非法控制计算机信息系统程序、工具罪对被告人定罪量刑。这一罪名认定也与《最高院、最高检关于办理危害计算机信息系统安全刑事案件应用法律若干问题的解释》第二条第二项,“具有避开或者突破计算机信息系统安全保护措施,未经授权或者超越授权对计算机信息系统实施控制的功能的”,属于“专门用于侵入、非法控制计算机信息系统的程序、工具”的解释相吻合。

AI智能体如被有意识地用于游戏作弊、外挂,基于本案类似的技术原理与侵犯法益,可能同样涉嫌提供侵入、非法控制计算机信息系统程序、工具罪。


写在最后

豆包手机助手所代表的AI智能体技术,正站在一个“赋能”与“颠覆”的十字路口。对游戏行业而言,它既是提升玩家交互体验的潜在机遇,也可能由技术滥用引发从运营安全到法律合规的全方位挑战。

12月5日,仅在豆包手机助手发布的4天后,官方即发布了《关于调整AI操作手机能力的说明》,特别限制“刷分、刷激励”和“涉及竞技排名”的游戏场景使用,我们认为也是正对应本文所提出的“架空玩家参与度”和“替代真实竞技行为”两种影响后果。

官方的快速自我规制,一方面体现了其对合规风险的敏锐嗅觉,另一方面也以事实印证了:AI智能体对游戏公平性与商业模式的冲击,已非理论推演,而是迫在眉睫的现实威胁。

面对此变局,游戏企业不仅应了解明确法律维权的有效路径和规制手段,也可主动参与AI智能体游戏交互的行业标准和治理机制,与技术提供方、监管机构共同厘清合法辅助与非法外挂的边界。唯有主动将法律合规要求深度嵌入产品设计与技术反制的前端,才能在未来更为复杂的AI交互环境中,守护好自身的核心商业价值与公平竞争的赛场。

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