Game License Number MisappropriationAdministrative ComplaintCriminal Enforcement Pathways

A Review of Typical Cases of Game License Number Misappropriation: Judicial Trends and Enforcement Pathways (Part II)

版号盗用典型案例复盘:司法裁判趋势及维权打击路径(下)

January 8, 2026
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Summary

This article examines administrative, civil, and criminal enforcement pathways against the misappropriation of online game license numbers in China. It analyzes the limited applicability of illegal business operation charges, the potential relevance of document- and seal-forgery offenses, and the comparatively higher feasibility of copyright infringement charges where wholesale copying is involved. The article concludes that administrative and civil remedies should be prioritized, with criminal enforcement reserved for aggravated circumstances.

Online game license numbers (game approval numbers / ISBNs) have become a core threshold for compliant operation in the industry. Under the current legal and regulatory framework, games that have not obtained an approved license number may not be launched or operated domestically, and distribution platforms have already made license numbers a mandatory qualification for game listing review.

However, due to the high difficulty of obtaining license numbers, lengthy approval timelines, and high agency costs, many small and medium-sized game companies have chosen to achieve rapid listing by misappropriating license numbers. As a result, numerous games that have lawfully passed approval have instead encountered listing obstacles due to the misuse of their license numbers by others.

Against this background, this article analyzes the legal nature of license number misappropriation in conjunction with existing laws, regulations, and typical cases, with a view to providing game companies with enforcement strategies against such conduct.


Administrative Complaints

Article 51 of the Administrative Provisions on Online Publishing Services provides that where, without approval, an entity engages in online publishing services or publishes online games online (including online games authorized by overseas copyright holders), the conduct shall, pursuant to Article 61 of the Regulations on the Administration of Publishing and Article 19 of the Administrative Measures on Internet Information Services, be banned by the publishing administrative authorities and the administrative authorities for industry and commerce within their statutory powers. In addition, the provincial-level telecommunications authorities at the place where the entity is located shall, based on notifications from relevant authorities, order the closure of websites and impose other penalties in accordance with Article 19 of the Administrative Measures on Internet Information Services.

On this basis, game companies may file administrative complaints with the competent authorities at or above the county level in the location of the misappropriating party (which may include cultural and tourism bureaus, press and publication bureaus, or comprehensive cultural market enforcement teams, depending on the region), thereby initiating administrative enforcement procedures against the infringer.

(Cases involving penalties imposed for launching games without a license number or by misusing license numbers)

Game companies may decide the capacity in which to lodge complaints based on the operational status of the misappropriating game. Where the license number, approval number, and operating entity publicly displayed at the bottom of the game’s launch screen are inconsistent, complaints may be filed in the capacity of players. In such cases, the following materials should be prepared:

  • Registration and public disclosure information of the misappropriating game’s operating entity on distribution platforms;

  • Evidence of the misappropriating game’s operation interfaces, including the license number and operating entity information displayed on the login screen, in-game operation screens, and in-game payment recipient information;

  • License number query results from the National Press and Publication Administration.

Where a game company’s own license number is misappropriated, and the company is the operating entity registered in the license approval, it may directly file a complaint as the victim of license number misappropriation, with the following evidence:

  • Ownership Evidence: software copyright certificates of the authorized game and related authorization documents, license approval replies and ISBN issuance forms, license number query records from the National Press and Publication Administration;

  • Misappropriation Evidence: records evidencing the infringer’s listing on distribution platforms, screenshots of the misappropriating game’s launch and operation interfaces displaying the victim’s license number, evidence of in-game payment recipient information, and publicly disclosed business registration information of the infringer’s operating and payment-receiving entities.

  • (Image source: Internet)


Criminal Enforcement

Operating a game by misusing another’s license number (license number “nesting”) in substance involves multiple acts, including operating without a license number, forging others’ qualifications, and, in some cases, wholesale copying of the rights holder’s game. Given the high similarity in operation screens and game code, such conduct may closely resemble a private server, and also involves copyright infringement.

Upon analysis, license number nesting may potentially implicate the following criminal offenses: illegal business operation, forgery, alteration, or trading of official documents or seals of state organs, forgery of corporate seals, and copyright infringement. Each is analyzed below.


1. Crime of Illegal Business Operation

First, there is a lack of legal basis for characterizing operation without a license number as conduct “in violation of state regulations.”

Article 225 of the Criminal Law provides that the crime of illegal business operation refers to conduct that violates state regulations and disrupts market order, where the circumstances are serious. However, Article 96 of the Criminal Law and the Supreme People’s Court’s 2011 Notice on Issues Concerning the Accurate Understanding and Application of the Term “State Regulations” in the Criminal Law clarify that violations of local regulations or departmental rules may not be deemed violations of “state regulations.”

The primary legal basis requiring license numbers for online game operation lies in the Administrative Provisions on Online Publishing Services and the Regulations on the Administration of Publishing. Although the latter is an administrative regulation and qualifies as a “state regulation,” it only refers to electronic publications in Articles 31 and 61 and does not expressly classify online games as electronic publications. The Administrative Provisions on Online Publishing Services, while explicitly prohibiting unauthorized online game publication in Articles 27 and 51, constitute departmental rules and therefore do not qualify as “state regulations” under Article 225. Accordingly, there is currently no legal basis for treating operation without a license number as illegal business operation.

Second, operating a game without a license number does not constitute serious disruption of market order.

The determination of “serious disruption” should be based on whether the conduct exhibits social harm, criminal illegality, and necessity for criminal punishment comparable to the first three categories enumerated in Article 225.

On the one hand, the first three categories involve violations of special licensing regimes. Violations of ordinary licensing are generally administrative violations rather than criminal offenses. Game license numbers fall within the category of ordinary administrative licenses, and the harm resulting from their absence is not comparable to violations of special licensing regimes.

On the other hand, where a game lacks a license number but does not involve illegal content such as pornography, gambling, or political issues, it lacks sufficient social harm to meet the threshold of “serious disruption of market order.”

Accordingly, the crime of illegal business operation is not suitable for addressing operation without a license number.


2. Crime of Forging or Trading Official Documents of State Organs and Crime of Forging Corporate Seals

With respect to the crime of forging or trading official documents of state organs, Article 280(2) of the Criminal Law provides that forging, altering, or trading official documents, certificates, or seals of state organs shall be subject to criminal punishment. “State organs” include legislative, administrative, and judicial organs, as well as the organs of the Communist Party of China and the Chinese People’s Political Consultative Conference at all levels. “Official documents” are broadly defined to include not only paper documents but also electronic approvals and digital certificates.

Game publication numbers, ISBN issuance forms, and approval documents issued by the National Press and Publication Administration are all lawfully produced by a state organ and directly reflect administrative licensing functions, and therefore constitute official documents or certificates of state organs under this provision.

In license number nesting cases, defendants may purchase approval numbers from intermediaries or alter screenshots of approval documents to falsely claim lawful publication qualifications. By reference to Article 29 of the Regulations on the Administration of Internet Access Service Business Premises (revised in 2019), which criminalizes the alteration or transfer of Internet Culture Business Licenses, treating license number nesting as the crime of forging official documents of state organs is legally reasonable.

In addition, license number misappropriation often involves the forgery of corporate seals. Distribution platforms typically require software copyright certificates and authorization letters bearing corporate seals. In judgment (2020) Yue 73 Min Zhong No. 3761, the court found that the software copyright certificates and game publication issuance forms were forged, and that the corporate seals affixed to authorization documents were also forged, thereby constituting criminal conduct and transferring the case to public security authorities.

Accordingly, game companies may pursue criminal enforcement under the crimes of forging official documents of state organs and forging corporate seals. However, it should be noted that following the promulgation of the Private Economy Promotion Law in May and the June inclusion case (No. 2025-18-1-237-001), prosecutorial authorities have withdrawn prosecutions on the grounds of minor circumstances and limited harm.

As a result, criminal enforcement against pure license number nesting faces significant practical obstacles.


3. Crime of Copyright Infringement

License number nesting not only involves unlicensed operation or forged documents, but is often accompanied by wholesale copying of the rights holder’s game content, in some cases approaching private server operation. Such conduct typically falls within the scope of the crime of copyright infringement.

In practice, infringers may directly copy the rights holder’s program code, art assets, level designs, or interface layouts. This involves two forms of infringement:

First, rights holders typically implement technical protection measures to prevent access to source code. Article 217(6) of the Criminal Law criminalizes the intentional circumvention or destruction of technical measures protecting copyright or related rights. Where the rights holder can prove the existence of access control measures, this pathway may support criminal liability.

Second, copying the code and art assets onto infringing devices constitutes reproduction, while uploading such content to distribution platforms for player access constitutes information network dissemination, falling under Article 217(1) of the Criminal Law.

The crime of copyright infringement may be pursued through private criminal prosecution, with evidentiary approaches similar to those used in civil enforcement. Although the evidentiary threshold is higher than that for illegal business operation or document-related crimes, the broader scope of protected interests makes criminal enforcement more feasible in practice.


Conclusion

Although China maintains strict control over game license numbers, it adopts a cautious approach to criminal enforcement against license number misappropriation, and multiple non-prosecution cases have emerged. As such, criminal reporting is not the most appropriate primary enforcement method.

Where efficiency is prioritized, administrative complaints are recommended. Where compensation is sought, civil enforcement is preferable. Criminal enforcement should be considered only where the misappropriation extends beyond license numbers to include forgery or extensive copyright infringement.

中文原文

网络游戏版号已经成为了行业合规运营的核心门槛。根据现行法律与监管制度,未经批准取得版号的游戏不得在国内上线运营,各分发平台也已经将版号设置为了游戏上架审查必备资质。

然而,获取版号的难度较高、审批时限较长、版号代办费用也较高,不少中小型游戏公司选择了通过盗用版号的方式实现快速上架,诸多合法过审的游戏反而因版号被冒用而上架受阻。

本文拟结合现行法律法规及典型案例,分析“盗用版号”的法律性质,以期为游戏公司提供盗用版号行为的打击思路。


PART 1: 行政举报

《网络出版服务管理规定》第五十一条指出,未经批准,擅自从事网络出版服务,或者擅自上网出版网络游戏(含境外著作权人授权的网络游戏),根据《出版管理条例》第六十一条、《互联网信息服务管理办法》第十九条的规定,由出版行政主管部门、工商行政管理部门依照法定职权予以取缔,并由所在地省级电信主管部门依据有关部门的通知,按照《互联网信息服务管理办法》第十九条的规定给予责令关闭网站等处罚。

基于此,游戏公司可以通过行政举报的方式,将冒用行为提交至冒用方所在地的县级以上主管部门(各地区不一,涉及文旅局、新闻出版局、文化市场综合执法支队等),由行政机关启动执法程序,对冒用方实施查处。

(因未取得版号/套用版号上架游戏被处罚的案例)

游戏公司可以通过套用版号游戏的运营情况来决定以什么名义提起举报。针对游戏启动界面底端公示的版号、文号与运营单位不一致的情况,可以直接以玩家名义举报。此时需要准备的材料包括:

  • 分发平台登记、公示的冒用游戏的运营主体信息;

  • 冒用版号游戏的运行界面取证:需要囊括登录界面公示的版号及运营主体信息、游戏运行画面、游戏内充值收款方等;

  • 国家新闻出版署的版号查询结果。

针对冒用游戏公司版号的行为,如游戏公司是版号审批中登记的运营单位,则可以直接以被冒用版号的受害者身份提起举报,可以有以下举证材料:

  • 权属证据:权利游戏的软件著作权证书及相关授权材料、版号批复和ISBN核发单、权利游戏的国家新闻出版署的版号查询记录等;

  • 冒用证据:冒用方上架分发平台的有关信息取证记录、冒用游戏使用我方版号的游戏启动界面和运行界面、冒用游戏的充值收款信息取证、冒用游戏的运营主体和收款主体的工商公示信息等。

    (图源网络)

PART 2: 刑事打击
套版号运营实质上包含多个行为:无版号运营、伪造他人资质,全盘抄袭权属方游戏的套版号行为,因其运行画面、游戏代码高度相似,无限接近于游戏私服,还涉及侵犯著作权的行为。提炼可知,套版号行为涉嫌的罪名主要有非法经营罪,伪造、变造、买卖国家机关公文、印章罪,伪造公司印章罪,侵犯著作权罪,以下逐一展开分析:

1.非法经营罪

首先,将无版号出版认定为“违反国家规定”的行为缺乏相关依据。

《刑法》第二百二十五条规定,非法经营罪是指,违反国家规定,有下列非法经营行为之一,扰乱市场秩序,情节严重的,处五年以下有期徒刑或者拘役……其中,“违反国家规定”在《刑法》第九十六条和最高人民法院2011年《关于准确理解和适用刑法中“国家规定”的有关问题的通知》明确指出:“对于违反地方性法规、部门规章的行为,不得认定为‘违反国家规定’。”

网络游戏上架运营需要版号的主要依据是《网络出版服务管理规定》和《出版管理条例》,其中《出版管理条例》虽属于行政法规,符合本罪提及的“国家规定”,但是该条例仅在第三十一条和第六十一条提到电子出版物由经过许可并办理相关手续的出版单位出版,以及擅自从事出版物的出版构成违规,却并未将网络游戏明确定性为电子出版物;《网络出版服务管理规定》第二十七条和第五十一条虽然明确了擅自出版网络游戏的构成违规,但该规定属于部门规章,不属于本罪规定的“国家规定”,不得适用。因此,将无版号运营定性为非法经营罪暂无法律依据。

其次,判断运营无版号游戏的行为不属于严重扰乱市场秩序。

关于严重扰乱市场秩序的判断,应当根据相关行为是否具有与本罪前3项规定的非法经营行为相当的社会危害性、刑事违法性和刑事处罚必要性进行判断

一方面,《刑法》第二百二十五条规定的前三项行为都属于违反特别许可的行为。违反普通许可的行为,性质上只属于行政违法,并不足以直接评价为刑事犯罪;只有违反特许经营许可的行为,因其侵害了国家对特定行业的严格管制秩序,才具备非法经营罪的刑事违法性。游戏版号属于普通许可,缺乏普通许可带来的危害与前三项特别许可显然不在同一危害性层级上。

另一方面,即使游戏公司运营无版号游戏,但这也只是版号资质存在问题。游戏内容不存在涉黄、涉赌、涉政等违法内容的情况下,不具有社会危害性,也就达不到非法经营罪所要求的“严重扰乱市场秩序”的危害程度。

因此,非法经营罪不适于用于打击无版号运营行为。

2.买卖国家机关公文罪、伪造企业印章罪

从买卖国家机关公文罪来看,《刑法》第二百八十条第二款规定:“伪造、变造、买卖国家机关的公文、证件、印章的,处三年以下有期徒刑……”其中的“国家机关”指立法机关、行政机关与司法机关,以及中国共产党的各级机关和中国人民政治协商会议的各级机关,其中的“公文”在刑法解释中具有广义涵义,不仅包括纸质文件,也包括电子批复、电子证照等新型行政凭证。游戏出版物号及其核发单、新闻出版署的批复文件,均系由国家国家新闻出版署依法制作和颁发,直接体现了行政许可的准入功能,因而属于本条意义上的“国家机关公文、证件”。

在套版号行为中,被告人涉及向中介买卖批文号和自行篡改批复及核发单截图内容,冒充游戏已取得合法出版资质。参考2019年修改的《互联网上网服务营业场所管理条例》第二十九条的规定,互联网上网服务营业场所经营单位违反本条例的规定,涂改、出租、出借或者以其他方式转让《网络文化经营许可证》,触犯刑律的,依照刑法关于伪造、变造、买卖国家机关公文、证件、印章罪的规定,依法追究刑事责任。版号作为网络游戏上线运营的前置条件,其法律地位与《网络文化经营许可证》这类行政许可文件高度类似,均是国家机关对特定行业的准入证明,以伪造国家机关公文罪认定套版号行为具有合理性。

此外,冒用版号行为还涉及伪造公司公章罪。冒用版号的游戏上架分发平台时,除版号文件以外,分发平台通常都会要求上架主体同步上传软件著作权登记证书及授权书(如非著作权人),软著授权书上需要加盖公司公章。在(2020)粤73民终3761号判决书中,法院认定使用的计算机软件著作权登记证书、网络游戏出版物号核发单也均系伪造,软著授权书及移动游戏版号授权书上加盖的公司印章亦为伪造,侵犯了权利游戏《战神世纪》著作权人广州梦境公司的合法权益,已涉及刑事责任,将犯罪线索移送公安局。

据此,游戏公司可以以伪造国家机关公文罪和伪造公司公章罪展开刑事打击。但需注意,今年5月《民营经济促进法》出台以后,国家将“保护民营经济”上升到法律层面,该法强调对民营经济的保护倾向,且今年六月新增的入库案例(入库编号:2025-18-1-237-001)中,检察院也以“情节显著轻微、危害不大”为由撤回了对被告人买卖、套用版号行为的起诉。

因此,针对单纯的套版号行为,使用刑事手段打击虽仍具法理可行性,但实操层面上存在较大阻力。

3.侵犯著作权罪

套版号行为不仅涉及无证运营或伪造公文、印章,还常伴随对权属方游戏内容的全盘复制,更有甚者已无限接近于游戏私服,这种行为在刑法与著作权法体系下,通常触及侵犯著作权罪。

在套版号运营中,冒用方往往直接复制权属方游戏的程序代码、美术资源、关卡设计甚至界面布局,将其作为自身游戏上线运营。这涉及两种著作权侵权行为:

第一,游戏软件著作权人为防止其他主体接触到游戏源代码,通常会设置技术保护措施。《刑法》第二百一十七条规定的第六项侵犯著作权罪的行为包括“故意避开或者破坏权利人为其作品、录音录像制品等采取的保护著作权或者与著作权有关的权利的技术措施的”行为。如权属公司能够举证已经采取了接触控制措施保护游戏代码,则在具备其他要件时可以该路径入刑打击。

第二,在获取游戏代码及相关美术资源后,将该文件复制到冒用方预先准备好的设备上,涉及对权属游戏的复制;将上述文件上传到各大分发平台上供玩家下载游玩,又涉及对游戏软件、美术作品等的信息网络传播,因而属于《刑法》第二百一十七条规定的第一项侵犯著作权的行为。

侵犯著作权罪可以采取刑事自诉手段维权,权利人的举证思路与前文提及的民事打击思路较为近似,此处不再赘述。该思路较非法经营罪、公文类犯罪而言,对举证的要求更高,但因侵害的客体不限于版号,而涉及游戏代码、运行画面、美术作品等多个方面,故其实现刑事打击的可行性也更高。

PART 3: 写在最后

我们国家虽然对游戏版号管控非常严格,但是在用刑事手段打击版号冒用上却持审慎态度,日前已有多起不起诉案例,所以刑事报案手段并非是最适宜用于冒用版号打击的手段。

在追求效率上,建议采用行政举报路径;在追求赔偿上,建议采用民事维权路径,而在冒用行为不限于版号时,才建议走刑事打击路径。

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EU’s DMA Enforcement Push: Apple and Epic Games Reach Temporary Truce

欧盟DMA强监管,苹果与Epic Games暂时握手言和

Since 2020, Apple and Epic Games have been locked in a global antitrust dispute over App Store policies. While Epic lost its U.S. lawsuit, it continued its resistance through noncompliance, resulting in a developer account ban. However, the dynamics shifted with the EU Digital Markets Act (DMA) coming into force on March 6, 2024. Epic reported that Apple, under pressure from the European Commission, agreed to reinstate its developer account in the EU. The DMA’s provisions, especially Article 5(3) and Article 6(4), require gatekeepers like Apple to allow third-party app stores and payment systems on iOS. Apple’s attempt to ban Epic amid DMA implementation triggered regulatory attention, leading to rapid Commission intervention. This incident not only highlights the DMA’s enforcement teeth but also signals a broader shift in platform governance within the EU. For global developers and digital exporters, especially those dependent on app store distribution, DMA compliance represents a strategic inflection point. Non-compliance risks include fines of up to 10–20% of global turnover, exemplified by the €1.84 billion fine Apple recently faced. As more third-party app stores (e.g., Mobivention, MacPaw) emerge, the EU’s digital market is poised for structural transformation.

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