South KoreaGame Industry Promotion ActProbability Disclosure

A Comprehensive Compliance Guide for Game Companies Expanding into South Korea

韩国游戏出海合规全攻略【游戏出海月度分享】

January 14, 2026
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Summary

This article provides a comprehensive compliance guide for game companies expanding into the South Korean market. It systematically reviews key regulatory requirements, including GRAC age ratings, probability disclosure obligations, data compliance duties for overseas operators, and consumer protection and refund rules. By combining statutory analysis with practical enforcement cases, the article highlights common compliance risks and operational considerations, offering actionable guidance for game companies seeking compliant and sustainable entry into South Korea.

On May 29, we conducted a practical sharing session on entering the South Korean market. The session focused on several core compliance issues for expansion into South Korea, including GRAC rating requirements, practical implementation of probability disclosures, data compliance obligations for overseas operators, prospects for the local publishing agent system, and consumer complaint handling. By combining statutory requirements with practical cases, the session systematically reviewed key compliance points for entering the Korean market and addressed various questions raised by the audience. The following is a comprehensive recap of the key takeaways from the session.


GRAC Age Rating Requirements

GRAC (Game Rating and Administration Committee) is the authority responsible for the strict review and classification of game content pursuant to South Korea’s Game Industry Promotion Act and Youth Protection Act. Games are classified into four categories: All Users, 12+, 15+, and 18+, each with clearly defined standards. Games are required to label sensitive content to facilitate player choice and parental supervision.

All games released in South Korea—including mobile, PC, and console games—must obtain GRAC certification, which constitutes a mandatory market access requirement. Games that have not obtained certification cannot be listed on app stores and may face legal risks such as fines or corrective orders. Taking Google Play as an example, platform self-rating mechanisms are not applicable to games distributed in the Korean region. Developers must independently complete GRAC rating procedures before launching their games in South Korea.

The importance of GRAC certification lies not only in its role as a prerequisite imposed by distribution platforms, but also in the frequency of regulatory enforcement actions. In 2022, the Korean company Smilegate Megaport announced that, based on GRAC and App Store age rating review results, the anime-style game Epic Seven failed to meet the “game age rating” review standards. As a result, certain character and artifact illustrations were required to be modified, and the game’s age rating had to be upgraded to 17+.

In 2023, Blue Archive was reportedly notified by the Korean government that its game content did not comply with the existing age rating classification and would be required either to raise its rating or modify its content; otherwise, it would be prohibited from distribution in South Korea. The development team ultimately decided to split the game into two versions—an “adult version” and a “content-modified version”—to simultaneously comply with regulatory requirements and meet player demand.


South Korean Probability Disclosure Rules and Practical Implementation

Since the implementation of new regulations in 2024, Korean regulators have continuously conducted inspections and inquiries regarding probability disclosures. In the first half of 2025, South Korea’s Ministry of Culture, Sports and Tourism issued a public corrective order against a Chinese game company’s title 메템사이코시스 for failing to disclose probability information for “probability-based items (premium gem boxes).”
메템사이코시스 is a mobile 3D massively multiplayer online role-playing game that began service in South Korea via app stores in June 2023. Based on publicly available information on Google Play, it is presumed to have been developed by a Chinese developer (Hong Kong Homeless Project Technology Co., Ltd.).

From a practical compliance perspective, the following self-check points are recommended:

Random Draw Mechanics

All random items must disclose the probability of obtaining each item type, grade, and performance attribute. Even where multiple item types, grades, or performance attributes are available, all obtainable items must be disclosed.

Examples of Enhancement Pages with Pity Mechanisms

  1. Disclosed information should include enhancement levels (e.g., Level 1 to Level 2), enhancement value changes (+1, +2, +3), and enhancement success probabilities (100%, 80%, 60%).

  2. Pity mechanisms must be clearly explained (e.g., enhancement probabilities do not change with the number of attempts, but only change once a certain number of attempts is reached).

  3. For specific enhancement levels, the guaranteed number of enhancement attempts must be disclosed (e.g., a guaranteed success after 10 consecutive attempts when enhancing from Level 2 to Level 3).

Where the probability of obtaining a specific item varies depending on the quantity of that item, probability disclosures must reflect such changes.

For probability-based items that are guaranteed to be obtained after meeting certain conditions—such as purchasing, opening, enhancing, or combining items a certain number of times—the conditions for triggering the cap or guarantee mechanism must be clearly stated, and the probability of each obtainable item must be displayed.

Form Requirements for Probability Disclosure

Probability information must be directly displayed on the purchase, inquiry, or usage interface of probability-based items. The “purchase interface” refers to the first interface that users click when purchasing a product or service, as well as all interfaces displayed until the transaction is completed. Accordingly, probability disclosures must appear on the interface where users remain during in-game purchases or random draws and must be visible each time the random item is used.

In addition, for game advertising materials distributed in South Korea, advertisements must disclose probability-based mechanics. In video advertisements, text prompts regarding probability items must appear at the beginning of the video for at least three seconds.


Data Compliance Obligations for Overseas Operators

From a product compliance perspective, age verification for minors must be implemented through mechanisms such as age selection wheels and parental verification.
With respect to privacy policies, document titles must be localized, and the content must clearly disclose items including the legal basis, categories of data collected, processing purposes, data processing categories, and processing and retention periods.

Regarding retention periods and record categories, game companies should specify retention periods based on the specific processing purposes recorded in the “personal information processing purposes” section. Where applicable laws provide a legal basis for retention periods, such legal bases and statutory retention periods must be stated. It is recommended to clearly list the categories of personal information retained.

From a qualification and institutional compliance perspective, attention should be paid to the personal information protection representative system under Korean law. Pursuant to Article 31(2) of the Personal Information Protection Act, overseas operators are required to designate a domestic representative where one of the following conditions is met:
(1) total annual sales exceeding KRW 1 trillion in the preceding fiscal year; or
(2) an average daily number of domestic data subjects whose personal information is stored and managed within three months exceeding one million.

After appointing a domestic representative, the privacy policy must disclose the representative’s name (or corporate name and legal representative), address (or place of business), telephone number, and email address. The telephone number must be a domestic contact number, and the disclosed contact information must be capable of handling complaints and inquiries relating to personal information protection.


South Korean Consumer Protection Regulations and Complaint Handling

South Korea’s consumer protection regime is relatively strict, and users are highly proactive in asserting their rights. Game companies are therefore advised to pay particular attention to complaint handling to avoid unnecessary refunds or public opinion escalation.

When designing game mechanics and formulating game rules, companies must ensure accurate expression and localization of rules. Under applicable regulations, South Korea recognizes two types of refunds: unconditional refunds and conditional refunds.

Unconditional refunds primarily apply to scenarios involving unused or unconsumed virtual items, in-game purchases, or top-ups. When granting refunds, game companies may deduct reasonable operational costs.

Conditional refunds are often linked to false advertising scenarios and apply where product content or labeling does not match advertising content or contractual terms. Consumers may exercise their right of withdrawal within three months from receipt of the product or within 30 days from the date they became aware or should have become aware of the relevant facts.

Special attention must be paid to the application of these time limits. If either of the two periods expires, the consumer may no longer exercise the right of withdrawal. Otherwise, consumers would effectively enjoy an unlimited right of withdrawal, which would unduly undermine the legal position of the contractual counterparty, namely the seller.

中文原文

5月29日,诺诚游戏出海团队进行了游戏出海韩国实务分享直播,主要内容涉及出海韩国的几大核心要点,包括GRAC分级、游戏概率公示实操、海外经营者数据合规义务、游戏发行本地代理人制度展望以及消费者客诉应对几大维度。通过法规与实务案例结合,梳理了出海韩国的各项合规要点,并在直播过程中回答观众对于韩国出海的各类问题。以下是对本次实务分享的全程要点回顾。


GRAC年龄分级要求

GRAC(Game Rating and Administration Committee)即游戏等级分类管理委员会,依据韩国《游戏产业促进法》与《青少年保护法》,负责对游戏内容严格审查与分级。游戏被分为全体用户、12+、15+、18 + 四类,各等级有明确标准,要求游戏标注敏感内容,方便玩家选择和家长监管。

在韩国发行的所有游戏,包括手游、PC 和主机游戏,都必须通过 GRAC 认证,这是市场准入强制要求。未认证游戏无法上架应用商店,还可能面临罚款、责令整改等法律风险。以Google Play为例,常见的平台自分级并不适用于勾选韩国地区发行的游戏产品,开发者需要自行完成GRAC分级后方可在韩区上架。

GRAC分级要求之所以重要,除了发行平台的前置要求外,频繁的监管动作也足见该前置资质要求的重要性。2022年由韩国公司Smilegate Megaport推出的二次元游戏《第七史诗》发布公告称,根据韩国GRAC及App Store的年龄分级检测结果,游戏不符合「游戏使用年龄分级」审查标准,部分英雄及神器之插画必须进行修正,且「游戏使用年龄分级」必须调升为(17+)。

2023年,《蔚蓝档案BlueArchive》传出遭到韩国政府通告因游戏内容与现行年龄分级不符,必须要提升分级或是修改游戏内容,否则将会被韩国禁止上架。于是游戏开发团队决定将游戏一分为二,同时推出「成年版」与「内容修正版」两种不同版本,以求可以同时满足政府禁令和玩家需求。


韩国概率公示规定及实操


自2024年新规实施以来,韩国监管机构对于概率公示的抽查与问询便从未停歇,2025年上半年,韩国文体部将一家中国游戏公司的《메템사이코시스》列为公开整改命令的对象。处罚理由是未公示“概率型物品(高级宝石箱子)”的概率信息。《메템사이코시스》是 2023 年 6 月通过应用商店在韩国国内开启服务的移动端 3D 大型多人在线角色扮演游戏。根据谷歌应用商店公开的信息,推测其为中国开发商开发的游戏。(Hong Kong Homeless Project Tachnology Co.,Ltd)

从实操层面的合规义务,我们归纳以下内容以供自查自纠:

抽取类玩法:必须披露所有随机道具的类型、等级和性能的获取概率信息。即使提供的所得游戏物品的类型、等级和性能有多种,也必须显示所有可以获得的游戏物品。

带有保底机制的强化型页面示例:

1.公示信息应包含强化等级(等级1到等级2)、强化数值变化(+1、+2、+3)及强化成功概率(100%、80%、60%);

2.对于保底机制进行明确说明(强化概率不会随着强化投入次数的增加而变化,只有在强化次数达到一定次数时才会发生变化);

3.针对特定等级增加时进行保底强化次数的公示(如等级2强化到等级3的保底成功次数为连续强化10次)。

如果随机项目中特定道具的获取概率根据特定道具数量的变化而发生变化,则此处应就特定道具数量变化时可能发生的获取概率变化进行概率公示。

满足一定条件肯定能获得的概率物品,如购买、开启、强化、组合超过一定次数的随机项目,必须注明封顶机制获取的条件,且必须要显示每个可获得项目的概率。

从概率公示的形式要求层面,我们有以下提示:

信息必须直接显示在概率物品的购买、查询或使用界面上。所谓购买界面是指“从用户可以购买产品/服务时点击的第一个界面,以及直到购买行为完成之前所显示的所有界面”。因此概率公示信息必须位于用户进行游戏内购或随机项目抽取时停留的界面,且必须在每次使用随机项目时可见。

 

同时针对在韩国地区投放的游戏广告素材,广告素材中应披露随机玩法项目,且视频广告中包含概率项的文字提示必须在视频开头显示至少3秒。


海外经营者数据合规义务

从产品合规角度,未成年人年龄验证层面,要求通过年龄滚轮和家长验证来履行合规义务。关于隐私政策,其文件标题名称需要本地化处理,同时在内容方面,明确披露事项,包括法律依据、获取的数据类别、处理目的、处理数据的类别、处理和保留期限等。对于保留期限及保留记录类别,游戏公司应根据"个人信息处理目的"中记载的相应事务的具体处理、保留时间,当相关法令中对个人信息的拥有期限有依据时,应记载相应法律依据及法令规定的拥有期限,建议记载拥有的个人信息项目。

从资质合规角度,关注个保法规定的个保代理人制度及相关设立要求。根据韩国个人信息保护法第 31 条第 2 款,当海外经营者满足以下条件时,需指定国内代理人

①上一年度(法人时前事业年度)总销售额*超过1万亿韩元者

②以上年末为准,三个月内存储和管理其个人信息的国内信息主体数量日均100万人以上者。

指定国内代理人后,隐私政策(个人信息处理方针)中必须注明国内代理人的姓名(如果是公司,则为法人名称、代表人姓名)、地址(如果是公司,则为营业所所在地)、电话号码和电子邮件地址。其中电话号码是指国内电话号码,但不一定是国内代理的手机等个人电话号码,必须披露实际可以处理与个人信息保护相关的投诉和咨询的联系信息。


韩国消保法规及客诉应对

韩国消保法规较为严格,且用户维权积极性较高,因此建议特别关注客诉应对,避免无端退费或舆情外溢。游戏公司在设计游戏玩法和制定游戏规则时需要注重规则表达的准确性和本地化。

需注意根据相关法规,韩国地区有两种退款:无条件退款和有条件退款。无条件退款主要适用于未消耗或未使用虚拟道具、游戏内购、充值等场景,游戏公司在满足用户退款需求时可以扣除合理运营成本;而有条件退款往往与虚假宣传场景挂钩,适用于商品内容或标识与广告内容不符、合同内容不符等情况,消费者可以在收到商品三个月内或知晓事实之日的30日内行使撤回权。

需注意有条件退款中的期间适用问题,消费者在“收到商品等之日起3个月”以及“从得知该事实之日或可以得知该事实之日起30日”两个期限中,只要任何一个期限届满,便不能行使撤回申购权,否则消费者事实上将可能无限期享有撤回申购权的期限,这将过度动摇合同相对方即卖方的法律地位。

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