Reskinned GameSubstantial SimilarityUnfair Competition

“Reskinned” Game Infringement: Court Orders RMB 300,000 in Damages

“换皮”游戏侵权,被判赔偿30万

January 30, 2026
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Summary

This article reviews a copyright infringement case involving a “reskinned” game, in which a Chinese court held that substantial similarity in core gameplay content constituted infringement and ordered the infringing party to compensate RMB 300,000 in damages. It also discusses judicial standards and enforcement strategies for addressing “reskinning” plagiarism in the game industry.

On June 18, the Xiamen People’s Court of Fujian Province rendered a judgment in a copyright infringement case arising from a so-called “reskinned” game, ordering the infringing game company to compensate RMB 300,000 in damages.

A game titled Desperate Battle Royale unlawfully appropriated relevant intellectual property of Brave Land, a game owned by PointTouch Technology, without obtaining any authorization. By modifying and repackaging the game and disseminating it in a manner highly likely to cause confusion among players, the infringing party sought to obtain improper commercial benefits. The right holder therefore initiated legal proceedings against the infringing game company.

The court of first instance held that online games satisfy the constituent elements of audiovisual works under the Copyright Law. Upon comparison, although the two games exhibited minor differences in certain gameplay mechanics, systems, and art assets, they were highly similar in terms of game genre, item appearances, resource design, and user interface. In addition, the two games were substantially identical in their background music, numerical attributes, certain weapons and equipment, and interface layout.

The court further found that, even though differences existed between the two games when viewed as a whole, with respect to the core content of the game, the continuous dynamic images as perceived and recognized by players did not present any substantive differences. Moreover, the infringing game did not constitute a “new work” within the meaning of the Copyright Law. Accordingly, the court ordered the defendant to publish a public statement in newspapers to eliminate the adverse impact of the infringement and to compensate the plaintiff for economic losses in the amount of RMB 300,000.

Norconn Commentary:

“Reskinning” game plagiarism refers to conduct whereby certain game developers, without obtaining permission from the copyright holder of the original game, arbitrarily copy or imitate the internal design elements of a successful game—such as system architecture, numerical settings, user interface, gameplay rules, and storyline—while replacing only the external expressive elements such as art assets, character designs, and background narratives. Through such superficial alterations, they attempt to evade plagiarism determinations and rapidly launch a product that appears “new” but is in fact highly similar.

In practice, disputes have long existed as to whether gameplay rules and similar design elements constitute “ideas” or “expressions,” which directly affects whether “reskinned” conduct can be recognized as copyright infringement. However, based on current judicial precedents, where a “reskinned” game copies gameplay rules, numerical settings, or game narratives that are original and sufficiently specific, and where such elements are interrelated, the conduct may still constitute copyright infringement.

For example, the rule that an “apple” item can be obtained from a tree is a common gameplay mechanic lacking originality. However, if apples of different colors perform different functions—such as a blue apple enabling time reversal and thereby providing players with specific advantages in combat—such a design may constitute an original gameplay rule protected by copyright.

When encountering “reskinning” plagiarism, game companies may initiate litigation on the grounds of copyright infringement or unfair competition. In asserting infringement, game companies may present comparative evidence focusing on gameplay rules, numerical settings, and user interfaces to demonstrate substantial similarity between the infringing game and the original game. At the same time, they should submit evidence such as the infringing game’s sales price (if any) and download volume, the development costs of the original game, the right holder’s profit losses, and invoices for rights enforcement expenses, in order to substantiate the infringer’s illegal gains and the right holder’s losses.

Where the scope of influence of the infringing game is relatively broad and may cause players to form erroneous perceptions during the subsequent operation of the original game—for example, where the original game was first released overseas and the “reskinned” game is released domestically in advance, leading players to mistakenly believe that the original game is the infringing party—the right holder should also request that the infringing game company issue a public apology through newspapers or other means to eliminate the adverse impact.

中文原文

6月18日,福建省厦门市法院对一起因游戏“换皮”而引起的侵犯著作权案作出判决,判决侵权游戏公司赔偿30万元。

一款名为《绝境大逃杀》的游戏在未经任何授权的情况下,盗用点触科技旗下《英勇之地》游戏的相关知识产权,进行篡改包装,并以极易对玩家造成混淆的方式对该产品进行传播,以达到谋取不正当商业利益的目的。权利游戏公司遂起诉侵权游戏公司。

一审法院认为,网络游戏符合著作权法中视听作品的构成要件。通过比对,两款游戏虽然在部分游戏玩法、机制、美术方面存在细小差异,但在游戏类型、道具外观、资源设计、游戏界面等高度近似,加之在背景音乐、数值属性、部分武器装备、界面布局等设计方面高度雷同。即使两款游戏整体存在差异,但基于游戏核心内容,玩家所认知和感知的连续动态图像画面已无实质性差异,且侵权游戏不构成著作权法意义上的“新作品”。法院判决被告通过登报声明以消除侵权行为的影响,并向原告赔偿经济损失30万元。

诺诚评论:

游戏“换皮”抄袭是指一些游戏开发者未经原游戏版权所有者的许可,擅自复制或模仿另一款已成功的游戏的系统结构、数值设定、操作界面、玩法规则、故事情节等内在设计要素,但更换了游戏的美术资源、角色形象、背景故事等外在表现形式,企图通过这种“改头换面”的方式规避抄袭的界定,从而快速推出一款看似“新”但实际上高度相似的游戏产品。

尽管玩法规则等设计要素在实践中一直受到属于“思想”还是“表达”的争议,进而影响游戏“换皮”行为是否可认定为侵犯著作权。但从当前的判例来看,如果“换皮”游戏抄袭的是权利游戏中具有独创性且较为具体的玩法规则、数值设定、游戏情节等内容且各个要素之间具有联动性,仍有可能构成侵犯著作权。例如,“苹果”的道具可以从树上获得,是不具有独创性的通用玩法规则,但如果不同颜色的“苹果”可以实现不同的功能,如蓝色的苹果可以产生时光倒流的效果等,可以帮助玩家在战斗中取得特定优势,则其可成为具有独创性的玩法规则。

当遭遇“换皮”抄袭时,游戏公司可以著作权侵权或不正当竞争为由提起诉讼。在主张侵权时,游戏公司可以通过玩法规则、数值设定、操作界面等要素的对比,以针对侵权游戏与权利游戏存在实质性相似进行举证;同时应提交侵权游戏的售价(如有)及下载量、权利游戏的研发成本、利润损失情况、维权费用发票等证据,对侵权人的获利金额、权利人损失金额等事项进行举证。

如侵权游戏的影响范围较广,可能影响到权利游戏后续运营时玩家产生错误认知,如权利游戏原本在域外发行,“换皮”抄袭游戏抢先在国内发行,可能导致后续权利游戏在国内发行时被玩家误以为是抄袭的,则此时权利游戏还应要求侵权游戏公司以登报等方式道歉,以消除影响。

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